X3D Model Documentation: EuroFighterWithMissiles.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Immersive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='titlecontent=' EuroFighterWithMissiles.x3d '/>
  6            <meta name='descriptioncontent='Eurofighter, four mounted missiles, able to fire one missile, to fire touch the red blinking ball inside the fusselage or above the jet, for transation infos look into the basic EuroFighter file'/>
  7            <meta name='createdcontent='27 July 2004'/>
  8            <meta name='modifiedcontent='28 November 2019'/>
  9            <meta name='creatorcontent='Major Axel Weber'/>
 10            <meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/Savage/AircraftFixedWing/EuroFighter/EuroFighterWithMissiles.x3d '/>
 11            <meta name='generatorcontent='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit'/>
 12            <meta name='Imagecontent='/Textures/'/>
 13            <meta name='Soundcontent='/Sounds/'/>
 14            <meta name='licensecontent='../../license.html'/>
 15       </head>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->
<!-- to top DEF nodes index: Airplane, CLOCK, COLOR_PATH, EuroFighter, FarFlighingMissile, FireButton1, FireButtonOut_1, FiredMissile1, FlighBy, FlightBy, FlightClock, InnerMissilesLeft, InnerMissilesRight, Jaw_Roll, JetFlightPath, LeftFront, Missile, Missile1, MissileButton1, MissileFlightPath, MissileOnTheWay, MissileStarter, MissileStartSound, MissileSwitcher1, MotherGroup, NearJet, OuterMissilesLeft, PilotView, RedBlink, RightRear, Sound, StartClock, Starter1, StartingAIM120MissileLOW, StartingMissile, StartingMissileNnull, StaticMissile, Steering, SwitchTrigger, T_Airplane

Index for Viewpoint nodes: Viewpoint_1, LeftFront, NearJet, PilotView, RightRear
-->
 16       <Scene>
 17            <WorldInfo title='EuroFighterWithMissiles.x3d'/>
 18            <NavigationInfo avatarSize='3 3 1.5speed='5'/>
 19            <!-- Eurofighter fireing a missile -->
 20            <Group DEF='MotherGroup'>
 21                 <Transform DEF='Steeringcenter='5 2. 0'>
 22                      <Group DEF='Airplane'>
 23                           <Transform DEF='T_Airplanerotation='1 0 0 -1.571translation='0 -0.5 0'>
 24                                <Inline DEF='EuroFighter'   url=' "EuroFighter.x3d" "https://www.web3d.org/x3d/content/examples/Savage/AircraftFixedWing/EuroFighter/EuroFighter.x3d" "EuroFighter.wrl" "https://www.web3d.org/x3d/content/examples/Savage/AircraftFixedWing/EuroFighter/EuroFighter.wrl" '/>
 25                           </Transform>
 26                           <Transform DEF='InnerMissilesLeftrotation='1 0 0 0scale='0.2 0.2 0.2translation='25 0.3 4'>
 27 
                              <!-- Inline Missile is a DEF node that has 3 USE nodes: USE_1, USE_2, USE_3 -->
                              <Inline DEF='Missile'   url=' "../../Weapons/Missiles/AIM120Missile.x3d" "https://www.web3d.org/x3d/content/examples/Savage/Weapons/Missiles/AIM120Missile.x3d" "../../Weapons/Missiles/AIM120Missile.wrl" "https://www.web3d.org/x3d/content/examples/Savage/Weapons/Missiles/AIM120Missile.wrl" '/>
 28                           </Transform>
 29                           <Transform DEF='OuterMissilesLeftrotation='1 0 0 0scale='0.2 0.2 0.2translation='25.5 0.3 10'>
 30                                <Inline USE='Missile'/>
 31                           </Transform>
 32                           <Transform DEF='InnerMissilesRightrotation='1 0 0 0scale='0.2 0.2 0.2translation='25 0.3 -4'>
 33                                <Inline USE='Missile'/>
 34                           </Transform>
 35                           <Transform DEF='MissileStartertranslation='-10 30 20'>
 36 
                              <!-- ROUTE information for CLOCK node:  [from fraction_changed to COLOR_PATH.set_fraction ] -->
                              <TimeSensor DEF='CLOCKloop='true'/>
 37 
                              <!-- ROUTE information for COLOR_PATH node:  [from CLOCK.fraction_changed to set_fraction ] [from value_changed to RedBlink.set_emissiveColor ] -->
                              <ColorInterpolator DEF='COLOR_PATHkey='0.0 0.5 0.5 1.0keyValue='1 0 0 1 0 0 1 1 1 1 1 1'/>
 38 
                              <!-- ROUTE information for SwitchTrigger node:  [from MissileButton1.isActive to set_boolean ] [from triggerValue to MissileSwitcher1.whichChoice ] -->
                              <IntegerTrigger DEF='SwitchTriggerintegerKey='0'/>
 39                                <Group DEF='Starter1'>
 40                                     <Transform DEF='FireButton1translation='17.3 -27.15 -20'>
 41                                          <Shape>
 42                                               <Appearance>
 43 
                                                  <!-- Material RedBlink is a DEF node that has 1 USE node: USE_1
                                                  <!-- ROUTE information for RedBlink node:  [from COLOR_PATH.value_changed to set_emissiveColor ] -->
                                                  <Material DEF='RedBlinkdiffuseColor='1 0.2 0.2emissiveColor='1 0 0transparency='0.3'/>
 44                                               </Appearance>
 45                                               <Sphere radius='0.05'/>
 46                                          </Shape>
 47                                     </Transform>
 48                                     <Transform DEF='FireButtonOut_1translation='10 -15 -20'>
 49                                          <Shape>
 50                                               <Appearance>
 51                                                    <Material USE='RedBlink'/>
 52                                               </Appearance>
 53                                               <Sphere/>
 54                                          </Shape>
 55                                     </Transform>
 56 
                                   <!-- ROUTE information for MissileButton1 node:  [from touchTime to StartClock.set_startTime ] [from isActive to SwitchTrigger.set_boolean ] [from touchTime to Sound.set_startTime ] -->
                                   <TouchSensor DEF='MissileButton1description='Fire the missile'/>
 57                                </Group>
 58                           </Transform>
 59                           < ROUTE  fromNode='CLOCK' fromField='fraction_changed' toNode='COLOR_PATH' toField='set_fraction'/>
 60                           < ROUTE  fromNode='COLOR_PATH' fromField='value_changed' toNode='RedBlink' toField='set_emissiveColor'/>
 61 
                         <!-- ROUTE information for MissileSwitcher1 node:  [from SwitchTrigger.triggerValue to whichChoice ] -->
                         <Switch DEF='MissileSwitcher1whichChoice='1'>
 62                                <Group DEF='MissileOnTheWay'>
 63 
                                   <!-- ROUTE information for FiredMissile1 node:  [from MissileFlightPath.value_changed to set_translation ] -->
                                   <Transform DEF='FiredMissile1scale='0.2 0.2 0.2translation='25 0.3 -10'>
 64                                          <Sound DEF='MissileStartSoundmaxBack='1500maxFront='1500'>
 65 
                                             <!-- ROUTE information for Sound node:  [from MissileButton1.touchTime to set_startTime ] -->
                                             <AudioClip DEF='Sounddescription='Flight Sound'   url=' "Sounds/MissileStart.wav" "https://www.web3d.org/x3d/content/examples/Savage/AircraftFixedWing/EuroFighter/Sounds/MissileStart.wav" "../../AircraftFixedWing/EuroFighter/Sounds/MissileStart.wav"'/>
 66                                          </Sound>
 67                                          <LOD DEF='FarFlighingMissilerange='1000 1200'>
 68                                               <Inline DEF='StartingMissile'   url=' "StartingAIM120Missile.x3d" "https://www.web3d.org/x3d/content/examples/Savage/AircraftFixedWing/EuroFighter/StartingAIM120Missile.x3d" "StartingAIM120Missile.wrl" "https://www.web3d.org/x3d/content/examples/Savage/AircraftFixedWing/EuroFighter/StartingAIM120Missile.wrl" '/>
 69                                               <Inline DEF='StartingAIM120MissileLOW'   url=' "StartingAIM120MissileLow.x3d" "https://www.web3d.org/x3d/content/examples/Savage/AircraftFixedWing/EuroFighter/StartingAIM120MissileLow.x3d" "StartingAIM120MissileLow.wrl" "https://www.web3d.org/x3d/content/examples/Savage/AircraftFixedWing/EuroFighter/StartingAIM120MissileLow.wrl" '/>
 70                                               <Group DEF='StartingMissileNnull'/>
 71                                          </LOD>
 72                                     </Transform>
 73                                </Group>
 74                                <Group DEF='StaticMissile'>
 75                                     <Transform DEF='Missile1rotation='1 0 0 0scale='0.2 0.2 0.2translation='25 0.3 -10'>
 76                                          <Inline USE='Missile'/>
 77                                     </Transform>
 78                                </Group>
 79                           </Switch>
 80                           <TimeSensor DEF='FlightClockcycleInterval='40loop='true'/>
 81                           <OrientationInterpolator DEF='Jaw_Rollkey='0.0 0.16 0.20 0.26 0.36 0.45 0.50 0.63 0.70 0.76 0.89 0.95 1.00keyValue='0 1 0 0 0 1 0 0 0.46 0.86 -0.19 0.95 0 1 0 1.54 0 1 0 1.54 0.04 0.2 -0.08 2.2 0 1 0 3.14 0 1 0 3.14 -0.03 0.2 -.08 3.8 0 1 0 4.71 0 1 0 4.71 -0.2 0.98 -0.08 5.4 0 1 0 0'/>
 82                           <PositionInterpolator DEF='JetFlightPathkey='0.0 0.16 0.20 0.26 0.36 0.45 0.50 0.63 0.70 0.76 0.89 0.95 1.00keyValue='300.0 0.0 -100.0 0.0 0.0 -100.0 -130.0 0.0 -30.0 -200.0 0.0 100.0 -200.0 0.0 700.0 -130.0 -10.0 830.0 0.0 0.0 900.0 300.0 0.0 900.0 430.0 -10.0 730.0 500.0 0.0 600.0 500.0 0.0 100.0 430.0 -10.0 -30.0 300.0 0.0 -100.0'/>
 83 
                         <!-- ROUTE information for StartClock node:  [from MissileButton1.touchTime to set_startTime ] [from fraction_changed to MissileFlightPath.set_fraction ] -->
                         <TimeSensor DEF='StartClockcycleInterval='10'/>
 84 
                         <!-- ROUTE information for MissileFlightPath node:  [from StartClock.fraction_changed to set_fraction ] [from value_changed to FiredMissile1.set_translation ] -->
                         <PositionInterpolator DEF='MissileFlightPathkey='.0 .05 .075 .1 .25 .5 .875 1.0keyValue='25.0 0.0 -10.0 23.0 0.0 -10.0 20.0 0.0 -10.0 -0.0 0.0 -5.0 -200.0 0.0 0.0 -400.0 0.0 0.0 -800.0 0.0 0.0 -1200.0 0.0 0.0'/>
 85                      </Group>
 86                      <Sound DEF='FlightBylocation='0 0 300maxBack='1000maxFront='1000minBack='30minFront='30priority='0.6'>
 87                           <AudioClip DEF='FlighBydescription='FlighSoundloop='true'   url=' "Sounds/FlyBy.wav" "https://www.web3d.org/x3d/content/examples/Savage/AircraftFixedWing/EuroFighter/Sounds/FlyBy.wav" '/>
 88                      </Sound>
 89                 </Transform>
 90                 < ROUTE  fromNode='MissileButton1' fromField='touchTime' toNode='StartClock' toField='set_startTime'/>
 91                 < ROUTE  fromNode='StartClock' fromField='fraction_changed' toNode='MissileFlightPath' toField='set_fraction'/>
 92                 < ROUTE  fromNode='MissileButton1' fromField='isActive' toNode='SwitchTrigger' toField='set_boolean'/>
 93                 < ROUTE  fromNode='SwitchTrigger' fromField='triggerValue' toNode='MissileSwitcher1' toField='whichChoice'/>
 94                 < ROUTE  fromNode='MissileFlightPath' fromField='value_changed' toNode='FiredMissile1' toField='set_translation'/>
 95                 < ROUTE  fromNode='MissileButton1' fromField='touchTime' toNode='Sound' toField='set_startTime'/>
 96            </Group>
 97            <Viewpoint description='Eurofighter: Default view pointposition='20 0 40'/>
 98            <Viewpoint DEF='NearJetdescription='Eurofighter: Pilots view from outsideorientation='0 1 0 1.57position='50 5 5'/>
 99            <Viewpoint DEF='PilotViewdescription='Eurofighter: Pilots view from inside the cockpitfieldOfView='0.9orientation='0 1 -0 1.57position='10.2 3.8 0.2'/>
100            <Viewpoint DEF='RightReardescription='Eurofighter: Rear, right sidefieldOfView='0.71orientation='0 1 0 2.0position='80 -2 -30'/>
101            <Viewpoint DEF='LeftFrontdescription='Eurofighter: Front, left sidefieldOfView='0.7orientation='0 1 0 -1.0position='-40 2 40'/>
102       </Scene>
103  </X3D>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->
<!-- to top DEF nodes index: Airplane, CLOCK, COLOR_PATH, EuroFighter, FarFlighingMissile, FireButton1, FireButtonOut_1, FiredMissile1, FlighBy, FlightBy, FlightClock, InnerMissilesLeft, InnerMissilesRight, Jaw_Roll, JetFlightPath, LeftFront, Missile, Missile1, MissileButton1, MissileFlightPath, MissileOnTheWay, MissileStarter, MissileStartSound, MissileSwitcher1, MotherGroup, NearJet, OuterMissilesLeft, PilotView, RedBlink, RightRear, Sound, StartClock, Starter1, StartingAIM120MissileLOW, StartingMissile, StartingMissileNnull, StaticMissile, Steering, SwitchTrigger, T_Airplane

Index for Viewpoint nodes: Viewpoint_1, LeftFront, NearJet, PilotView, RightRear
-->
X3D Tooltips element index: Appearance, AudioClip, ColorInterpolator, Group, head, Inline, IntegerTrigger, LOD, Material, meta, NavigationInfo, OrientationInterpolator, PositionInterpolator, ROUTE, Scene, Shape, Sound, Sphere, Switch, TimeSensor, TouchSensor, Transform, Viewpoint, WorldInfo, X3D, plus documentation for accessType definitions, type definitions, XML data types, and field types

Event Graph ROUTE Table entries with 8 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

MissileButton1
TouchSensor
touchTime
SFTime

ROUTE
event to
(1)
StartClock
TimeSensor
set_startTime
SFTime
then
 
 
 
StartClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
MissileFlightPath
PositionInterpolator
set_fraction
SFFloat
then
 
 
 
MissileFlightPath
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
FiredMissile1
Transform
set_translation
SFVec3f
MissileButton1
TouchSensor
isActive
SFBool

ROUTE
event to
(1)
SwitchTrigger
IntegerTrigger
set_boolean
SFBool
then
 
 
 
SwitchTrigger
IntegerTrigger
triggerValue
SFInt32

ROUTE
event to
(2)
MissileSwitcher1
Switch
whichChoice
SFInt32
MissileButton1
TouchSensor
touchTime
SFTime

ROUTE
event to
(1)
Sound
AudioClip
set_startTime
SFTime

CLOCK
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
COLOR_PATH
ColorInterpolator
set_fraction
SFFloat
then
 
 
 
COLOR_PATH
ColorInterpolator
value_changed
SFColor

ROUTE
event to
(2)
RedBlink
Material
set_emissiveColor
SFColor

FlightClock
TimeSensor
No direct ROUTE connection found for events to/from this node. 


Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets. Have fun with X3D! 😀

-->
<!-- Online at
https://www.web3d.org/x3d/content/examples/Savage/AircraftFixedWing/EuroFighter/EuroFighterWithMissilesIndex.html -->
<!-- Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Savage/AircraftFixedWing/EuroFighter/EuroFighterWithMissiles.x3d -->

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