1 |
<?xml version="1.0" encoding="UTF-8"?>
|
2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
|
3 | <X3D profile='Interactive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content=' CombatZone.x3d '/> |
6 | <meta name='description' content='A simple combat zone to test the aircraft.'/> |
7 | <meta name='creator' content='Maj. Mounir Sidhom, Tunisian Air Force'/> |
8 | <meta name='translator' content=' Xeena VRML importer, X3D-Edit 3.1, https://www.web3d.org/x3d/content/README.X3D-Edit.html '/> |
9 | <meta name='created' content='5 August 2004'/> |
10 | <meta name='translated' content='13 August 2004'/> |
11 | <meta name='modified' content='28 November 2019'/> |
12 | <meta name='drawing' content='char.png'/> |
13 | <meta name='drawing' content='fleche.png'/> |
14 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/Savage/AircraftFixedWing/C130HerculesTunisia/CombatZone.x3d '/> |
15 | <meta name='generator' content='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit'/> |
16 | <meta name='generator' content=' Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html '/> |
17 | <meta name='license' content='../../license.html'/> |
18 | </head> |
19 | <Scene> |
20 | <WorldInfo title='CombatZone.x3d'/> |
21 | <Viewpoint DEF='MAIN_VP' description='combat zone, main viewpoint' orientation='0.0 1.0 0.1 -0.47' position='-9.5 3.0 30.0'/> |
22 | <Viewpoint DEF='TURN_VP' description='turning point' orientation='0.0 1.0 0.0 1.57' position='35.0 3.5 12.5'/> |
23 | <Viewpoint DEF='LIGHT_VP' description='light' orientation='0.5 1.0 0.0 0.5' position='35.0 2.0 30.0'/> |
24 | <SpotLight color='0.5 0.7 0.0' direction='-1.0 -0.5 -0.5' intensity='0.5' location='-8.0 5.0 15.0'/> |
25 | <Transform DEF='ELEVATIONS' translation='-15.0 0.0 0.0'> |
26 | <Shape> |
27 | <Appearance> |
28 | <Material diffuseColor='0.7 0.4 0.3'/> |
29 | </Appearance> |
30 | <ElevationGrid creaseAngle='0.785' xDimension='60' zDimension='28' height='1.1 1.2 1.4 1.5 1.9 2.0 1.9 1.7 1.5 1.1 1.7 2.1 2.2 2.6 2.9 3.0 3.5 3.2 3.1 2.5 2.4 2.2 2.0 2.0 2.1 1.8 1.7 1.5 2.0 2.4 2.9 3.3 3.8 4.0 4.2 4.4 4.8 4.9 5.4 5.5 4.0 4.2 3.5 2.5 2.0 3.0 3.5 4.0 4.6 5.2 5.5 4.5 3.3 2.5 4.0 2.0 2.4 2.9 3.3 3.8 4.0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0'/> |
31 | </Shape> |
32 | <Transform translation='0.0 0.0 5.0'> |
33 | <Shape> |
34 | <Appearance> |
35 | <Material diffuseColor='0.7 0.4 0.3'/> |
36 | </Appearance> |
37 | <ElevationGrid creaseAngle='0.785' xDimension='12' xSpacing='0.8' zDimension='13' zSpacing='0.8' height='0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.5 0.2 0.5 0.0 0.0 0.0 0.5 0.0 0.0 0.0 0.0 0.0 0.0 2.5 0.5 0.0 0.0 0.0 0.5 0.2 0.0 0.0 0.0 0.0 0.5 0.5 3.0 1.0 0.5 0.0 1.0 0.1 0.0 0.0 0.0 0.0 0.5 2.1 4.5 2.5 1.0 1.5 0.5 0.4 0.0 0.0 1.0 0.1 3.5 4.5 5.5 3.5 3.0 1.5 0.0 0.1 0.0 0.0 0.5 0.0 2.5 2.7 3.5 4.1 2.0 0.7 0.0 0.1 0.0 0.0 0.0 0.0 0.5 1.5 1.0 2.0 3.0 1.4 0.0 0.5 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 2.0 1.3 0.0 0.1 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.5 0.0 0.0 0.1 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0'/> |
38 | </Shape> |
39 | </Transform> |
40 | <Transform translation='20 0.0 10'> |
41 | <Shape> |
42 | <Appearance> |
43 | <Material diffuseColor='0.7 0.4 0.3'/> |
44 | </Appearance> |
45 | <ElevationGrid creaseAngle='1.57' xDimension='12' zDimension='16' height='0.0 0.1 0.0 0.0 0.0 0.0 0.1 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.5 0.0 0.0 0.1 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.5 0.2 0.5 0.0 0.0 0.0 0.5 0.0 0.0 0.0 0.0 0.0 0.0 1.9 0.5 0.0 0.0 0.0 0.5 0.2 0.0 0.0 0.0 0.0 0.5 0.5 1.5 1.0 0.5 0.0 1.0 0.1 0.0 0.0 0.0 0.0 0.5 1.7 1.5 2.1 1.0 1.5 0.5 0.4 0.0 0.0 1.0 0.1 2.3 2.5 2.2 2.7 2.6 1.5 0.0 0.1 0.0 0.0 0.5 0.0 2.5 2.7 2.5 2.2 2.0 0.7 0.0 0.1 0.0 0.0 0.0 0.0 0.5 1.5 1.0 2.0 2.3 1.4 0.0 0.5 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 2.0 1.3 0.0 0.1 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.5 0.0 0.0 0.1 0.0 0.0'/> |
46 | </Shape> |
47 | </Transform> |
48 | </Transform> |
49 |
<!-- ROUTE information for CBT node:
[from CbtPath.value_changed to set_translation
]
[from OrientationPath.value_changed to set_rotation
]
-->
<Transform DEF='CBT' scale='0.5 0.5 0.5' translation='-8.0 0.0 12.0'> |
50 | |
51 | <Transform rotation='1.0 0.0 0.0 -1.57' translation='0.0 0.4 6.0'> |
52 |
<!-- Transform
ROUET is a DEF node that has 2 USE nodes: USE_1, USE_2
<!-- ROUTE information for ROUET node: [from ROUEPATH.value_changed to set_rotation ] --> <Transform DEF='ROUET'> |
53 | <Shape DEF='ROUE'> |
54 | <Appearance> |
55 | <Material diffuseColor='0.4 0.4 0.0'/> |
56 |
<ImageTexture
url=' "croix.png![]() ![]() |
57 | </Appearance> |
58 | <Cylinder height='0.4' radius='0.4'/> |
59 | </Shape> |
60 |
<!-- ROUTE information for CLOCK2 node:
[from fraction_changed to ROUEPATH.set_fraction
]
-->
<TimeSensor DEF='CLOCK2' cycleInterval='2.0' loop='true'/> |
61 |
<!-- ROUTE information for ROUEPATH node:
[from CLOCK2.fraction_changed to set_fraction
]
[from value_changed to ROUET.set_rotation
]
-->
<OrientationInterpolator DEF='ROUEPATH' key='0.0 0.5 1.0' keyValue='0.0 1.0 0.0 0.0 0.0 1.0 0.0 3.14 0.0 1.0 0.0 6.28'/> |
62 | </Transform> |
63 | </Transform> |
64 | <Transform rotation='1.0 0.0 0.0 -1.57' translation='4.0 0.4 6.0'> |
65 | <Transform USE='ROUET'/> |
66 | </Transform> |
67 | <Transform rotation='1.0 0.0 0.0 -1.57' translation='2.0 0.4 6.0'> |
68 | <Transform USE='ROUET'/> |
69 | </Transform> |
70 | </Group> |
71 | <Transform DEF='WHELL_D' translation='0.0 0.0 -2.0'> |
72 | <Group USE='WHEEL_G'/> |
73 | </Transform> |
74 | <Transform DEF='BODY' translation='2.0 1.1 5.0'> |
75 | <Shape> |
76 | <Appearance> |
77 | <Material diffuseColor='0.4 0.5 0.1'/> |
78 | </Appearance> |
79 | <Box size='5.4 0.8 2.5'/> |
80 | </Shape> |
81 | </Transform> |
82 | <Transform translation='2.0 1.5 5.0'> |
83 | <Shape> |
84 | <Appearance> |
85 | <Material diffuseColor='0.35 0.4 0.2'/> |
86 | </Appearance> |
87 | <Cylinder height='1.0' radius='0.9'/> |
88 | </Shape> |
89 | </Transform> |
90 | <Transform DEF='CANON' rotation='0.0 0.0 1.0 -1.25' translation='3.4 1.9 5.0'> |
91 | <Shape> |
92 | <Appearance> |
93 | <Material diffuseColor='0.35 0.37 0.2' specularColor='0.5 0.5 0.0'/> |
94 | </Appearance> |
95 | <Cylinder radius='0.15'/> |
96 | </Shape> |
97 | <Transform translation='0.0 1.5 0.0'> |
98 | <Shape> |
99 | <Appearance> |
100 | <Material diffuseColor='0.35 0.37 0.2' specularColor='0.5 0.5 0.0'/> |
101 | </Appearance> |
102 | <Cylinder radius='0.1'/> |
103 | </Shape> |
104 | </Transform> |
105 | </Transform> |
106 | <Transform DEF='TOP_GATE' translation='2.0 1.8 5.0'> |
107 | <Shape> |
108 | <Appearance> |
109 | <Material diffuseColor='0.3 0.37 0.15' specularColor='0.5 0.5 0.0'/> |
110 | </Appearance> |
111 | <Sphere radius='0.5'/> |
112 | </Shape> |
113 | </Transform> |
114 | </Transform> |
115 |
<!-- ROUTE information for CLOCK node:
[from fraction_changed to CbtPath.set_fraction
]
[from fraction_changed to OrientationPath.set_fraction
]
-->
<TimeSensor DEF='CLOCK' cycleInterval='20.0' loop='true'/> |
116 |
<!-- ROUTE information for CbtPath node:
[from CLOCK.fraction_changed to set_fraction
]
[from value_changed to CBT.set_translation
]
-->
<PositionInterpolator DEF='CbtPath' key='0.0 0.45 0.55 1.0' keyValue='-10.0 0.0 12 15.0 0.0 12 15.0 0.0 8 -12.0 0.0 8'/> |
117 |
<!-- ROUTE information for OrientationPath node:
[from CLOCK.fraction_changed to set_fraction
]
[from value_changed to CBT.set_rotation
]
-->
<OrientationInterpolator DEF='OrientationPath' key='0.0 0.45 0.55' keyValue='0.0 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 0.0 3.14'/> |
118 | < ROUTE fromNode='CLOCK' fromField='fraction_changed' toNode='CbtPath' toField='set_fraction'/> |
119 | < ROUTE fromNode='CbtPath' fromField='value_changed' toNode='CBT' toField='set_translation'/> |
120 | < ROUTE fromNode='CLOCK' fromField='fraction_changed' toNode='OrientationPath' toField='set_fraction'/> |
121 | < ROUTE fromNode='OrientationPath' fromField='value_changed' toNode='CBT' toField='set_rotation'/> |
122 | < ROUTE fromNode='CLOCK2' fromField='fraction_changed' toNode='ROUEPATH' toField='set_fraction'/> |
123 | < ROUTE fromNode='ROUEPATH' fromField='value_changed' toNode='ROUET' toField='set_rotation'/> |
124 | <Anchor description='README gives description in how to use this scene' url=' "readme.htm" "https://www.web3d.org/x3d/content/examples/Savage/AircraftFixedWing/C130HerculesTunisia/readme.htm" '> |
125 | <Group> |
126 | <Transform rotation='0.0 1.0 0.0 -1.57' scale='0.5 0.5 0.5' translation='25.05 1.5 12.25'> |
127 | <Shape> |
128 | <Appearance> |
129 |
<ImageTexture
url=' "fleche.png![]() ![]() |
130 | </Appearance> |
131 | <IndexedFaceSet coordIndex='5 6 7 8 9 -1 0 4 3 2 1 -1 7 6 1 2 -1 7 2 3 8 -1 8 3 4 9 -1 9 4 0 5 -1 5 0 1 6 -1'> |
132 | <Coordinate point='0.0 0.0 0.0 1.0 0.0 0.0 1.0 1.0 0.0 0.0 1.0 0.0 -0.7 0.5 0.0 0.0 0.0 0.2 1.0 0.0 0.2 1.0 1.0 0.2 0.0 1.0 0.2 -0.7 0.5 0.2'/> |
133 | </IndexedFaceSet> |
134 | </Shape> |
135 | </Transform> |
136 | <Transform rotation='1.0 0.0 0.0 1.57' scale='0.5 0.5 0.5' translation='25.0 1.0 12.5'> |
137 | <Shape> |
138 | <Appearance> |
139 | <Material diffuseColor='0.1 0.15 0.2' emissiveColor='0.3 0.3 0.4'/> |
140 | </Appearance> |
141 | <Box size='0.2 0.2 2.0'/> |
142 | </Shape> |
143 | </Transform> |
144 | </Group> |
145 | </Anchor> |
146 | </Scene> |
147 | </X3D> |
Event Graph ROUTE Table entries with 6 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
CLOCK
TimeSensor fraction_changed SFFloat |
CbtPath
PositionInterpolator set_fraction SFFloat |
then
|
CbtPath
PositionInterpolator value_changed SFVec3f |
CBT
Transform set_translation SFVec3f |
||
CLOCK
TimeSensor fraction_changed SFFloat |
OrientationPath
OrientationInterpolator set_fraction SFFloat |
then
|
OrientationPath
OrientationInterpolator value_changed SFRotation |
CBT
Transform set_rotation SFRotation |
CLOCK2
TimeSensor fraction_changed SFFloat |
ROUEPATH
OrientationInterpolator set_fraction SFFloat |
then
|
ROUEPATH
OrientationInterpolator value_changed SFRotation |
ROUET
Transform set_rotation SFRotation |
line 124
Anchor |
description='README gives description in how to use this scene' User-interaction hint for this node. |
<!--
Color-coding legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!--
For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
-->