Difference between revisions of "X3D Multitexture"

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(Technical problems and issues)
(X3D Players Implementing Multitexture Capabilities)
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== X3D Players Implementing Multitexture Capabilities ==
 
== X3D Players Implementing Multitexture Capabilities ==
  
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BS Contact
  
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Instant Reality
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X3DOM
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* MultiTextureNodes are part of the HTML-Profile (http://www.x3dom.org/?page_id=158)
  
 
== X3D Authoring Tools Implementing Multitexture Capabilities ==
 
== X3D Authoring Tools Implementing Multitexture Capabilities ==

Revision as of 09:03, 24 April 2013

X3D Multitexture needs a complete review of current capabilities to ensure that proper support is required.

X3D Specification and Possible Technical Issues

Multitexture capabilities are defined in the Texturing Component of the X3D Specification.

Technical problems and issues

  • Yvonne Jung reports
    Having multiple textures for shaders is possible, but the compositing modes defined in the spec
    basically exactly map to some around >12 year old GL extensions from the pre-shader times.
    So, no, it won't supported in that way.

X3D Players Implementing Multitexture Capabilities

BS Contact

Instant Reality

X3DOM

X3D Authoring Tools Implementing Multitexture Capabilities

Example Scenes for Testing