Difference between revisions of "X3D Multitexture"

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(X3D Specification and Possible Technical Issues)
(X3D Players Implementing Multitexture Capabilities)
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== X3D Players Implementing Multitexture Capabilities ==
 
== X3D Players Implementing Multitexture Capabilities ==
  
* Timo has reported that X3DOM can use a shader approach:
+
* Yvonne Jung reports
 +
    Having multiple textures for shaders is possible, but the compositing modes defined in the spec
 +
    basically exactly map to some around >12 year old GL extensions from the pre-shader times.
 +
    So, no, it won't supported in that way.
 +
 
 +
* Timo reports that X3DOM can use a shader approach:
 
** [http://x3dom.org/x3dom/test/functional/commonSurfaceShader01.xhtml commonSurfaceShader01.xhtml]
 
** [http://x3dom.org/x3dom/test/functional/commonSurfaceShader01.xhtml commonSurfaceShader01.xhtml]
 
** [http://x3dom.org/x3dom/test/functional/commonSurfaceShader02.xhtml commonSurfaceShader02.xhtml]
 
** [http://x3dom.org/x3dom/test/functional/commonSurfaceShader02.xhtml commonSurfaceShader02.xhtml]

Revision as of 08:56, 24 April 2013

X3D Multitexture needs a complete review of current capabilities to ensure that proper support is required.

X3D Specification and Possible Technical Issues

Multitexture capabilities are defined in the Texturing Component of the X3D Specification.

Technical problems

X3D Players Implementing Multitexture Capabilities

  • Yvonne Jung reports
    Having multiple textures for shaders is possible, but the compositing modes defined in the spec
    basically exactly map to some around >12 year old GL extensions from the pre-shader times.
    So, no, it won't supported in that way.

X3D Authoring Tools Implementing Multitexture Capabilities

Example Scenes for Testing