Difference between revisions of "X3D Multitexture"

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(X3D Players Implementing Multitexture Capabilities)
(Technical problems and issues)
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** [http://x3dom.org/x3dom/test/functional/commonSurfaceShader02.xhtml commonSurfaceShader02.xhtml]
 
** [http://x3dom.org/x3dom/test/functional/commonSurfaceShader02.xhtml commonSurfaceShader02.xhtml]
 
** [http://x3dom.org/x3dom/example/x3dom_composedShader.xhtml x3dom_composedShader.xhtml] is a bump mapping example with multitextures
 
** [http://x3dom.org/x3dom/example/x3dom_composedShader.xhtml x3dom_composedShader.xhtml] is a bump mapping example with multitextures
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Although it appears that good support is becoming available by different players, we do need to confirm that they are generating and rendering models consistently.
  
 
== X3D Players Implementing Multitexture Capabilities ==
 
== X3D Players Implementing Multitexture Capabilities ==

Revision as of 09:20, 24 April 2013

X3D Multitexture needs a complete review of current capabilities to ensure that proper support is required.

X3D Specification and Possible Technical Issues

Multitexture capabilities are defined in the Texturing Component of the X3D Specification.

Technical problems and issues

  • Yvonne Jung reports
    Having multiple textures for shaders is possible, but the compositing modes defined in the spec
    basically exactly map to some around >12 year old GL extensions from the pre-shader times.
    So, no, it won't supported in that way.

Although it appears that good support is becoming available by different players, we do need to confirm that they are generating and rendering models consistently.

X3D Players Implementing Multitexture Capabilities

Player support for X3D components summarizes currently known capabilities for all players and all components

BS Contact

  • Bitmanagement Feature Labs provides a Multitexture Lab allowing live modification of an example scene

Instant Reality

X3DOM

X3D Authoring Tools Implementing Multitexture Capabilities

Tool support for X3D components summarizes currently known capabilities for all authoring (and conversion) tools and all components

Example Scenes for Testing