Difference between revisions of "Web3D 2014 Workshops on X3D Evolution/Revolution"
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The Web3D 2014 Conference [http://web3d2014.web3d.org/program program schedule] includes multiple [http://web3d2014.web3d.org/workshops X3D Workshops]. | The Web3D 2014 Conference [http://web3d2014.web3d.org/program program schedule] includes multiple [http://web3d2014.web3d.org/workshops X3D Workshops]. | ||
− | + | ''Moderators:'' Don Brutzman (Naval Postgraduate School), Dick Puk (Intelligraphics) and Leonard Daly (Daly Realism). | |
− | + | This page captures the agenda topics. We are collaboratively adding key points and volunteer scribes will keep minutes here. | |
− | + | == 0900-1030: X3D Compressed Binary Encoding (CBE) Geometric-Compression Algorithm Candidates == | |
Goal outcomes: | Goal outcomes: | ||
=== Review and improve all published plans & milestones === | === Review and improve all published plans & milestones === | ||
+ | |||
=== Review Fraunhofer geometric-compression approach in detail, compare to all of the established X3D metrics === | === Review Fraunhofer geometric-compression approach in detail, compare to all of the established X3D metrics === | ||
+ | |||
=== Summary of Efficient XML Interchange (EXI) data compression and XML Security to replace Fast Infoset (FI) in existing X3D CBE Specification === | === Summary of Efficient XML Interchange (EXI) data compression and XML Security to replace Fast Infoset (FI) in existing X3D CBE Specification === | ||
+ | |||
=== Shall we have a public mesh “contest” or “bakeoff” to confirm that your approach is ready for prime time? === | === Shall we have a public mesh “contest” or “bakeoff” to confirm that your approach is ready for prime time? === | ||
+ | |||
=== Decide on readiness to proceed with next milestones === | === Decide on readiness to proceed with next milestones === | ||
− | == Future Graphics Standards Part 1: X3D 3.3 Evolution == | + | == 1030-1200: Future Graphics Standards Part 1: X3D 3.3 Evolution == |
− | + | ||
− | + | ||
Goal outcomes: | Goal outcomes: | ||
=== Review all planned technology additions === | === Review all planned technology additions === | ||
+ | |||
=== Determine technology and specification contributors, responsible working groups === | === Determine technology and specification contributors, responsible working groups === | ||
+ | |||
=== Consider how to achieve two independent implementations and X3D scene conformance tests === | === Consider how to achieve two independent implementations and X3D scene conformance tests === | ||
+ | |||
=== Decide on next steps and timeline for 2014 === | === Decide on next steps and timeline for 2014 === | ||
− | == Future Graphics Standards Part 2: X3D 4.0 / X3DOM / HTML5 Revolution == | + | |
+ | == 1200-1300: Lunch discussions == | ||
+ | |||
+ | |||
+ | == 1300-1500: Future Graphics Standards Part 2: X3D 4.0 / X3DOM / HTML5 Revolution == | ||
Goal outcomes: | Goal outcomes: | ||
=== Review and improve all published plans & milestones === | === Review and improve all published plans & milestones === | ||
+ | |||
=== Confirm status of technology components, add to v3.4 list as appropriate === | === Confirm status of technology components, add to v3.4 list as appropriate === | ||
+ | |||
=== Discuss evolution/convergence strategy for X3D 4.0, X3DOM, HTML5 === | === Discuss evolution/convergence strategy for X3D 4.0, X3DOM, HTML5 === | ||
+ | |||
=== Mixed Augmented Reality (MAR) Reference Model quicklook, flag any potential conflicts === | === Mixed Augmented Reality (MAR) Reference Model quicklook, flag any potential conflicts === | ||
+ | |||
=== Decide on next steps and milestones for 2014 === | === Decide on next steps and milestones for 2014 === |
Revision as of 08:09, 9 July 2014
The Web3D 2014 Conference program schedule includes multiple X3D Workshops.
Moderators: Don Brutzman (Naval Postgraduate School), Dick Puk (Intelligraphics) and Leonard Daly (Daly Realism).
This page captures the agenda topics. We are collaboratively adding key points and volunteer scribes will keep minutes here.
Contents
- 1 0900-1030: X3D Compressed Binary Encoding (CBE) Geometric-Compression Algorithm Candidates
- 1.1 Review and improve all published plans & milestones
- 1.2 Review Fraunhofer geometric-compression approach in detail, compare to all of the established X3D metrics
- 1.3 Summary of Efficient XML Interchange (EXI) data compression and XML Security to replace Fast Infoset (FI) in existing X3D CBE Specification
- 1.4 Shall we have a public mesh “contest” or “bakeoff” to confirm that your approach is ready for prime time?
- 1.5 Decide on readiness to proceed with next milestones
- 2 1030-1200: Future Graphics Standards Part 1: X3D 3.3 Evolution
- 3 1200-1300: Lunch discussions
- 4 1300-1500: Future Graphics Standards Part 2: X3D 4.0 / X3DOM / HTML5 Revolution
- 4.1 Review and improve all published plans & milestones
- 4.2 Confirm status of technology components, add to v3.4 list as appropriate
- 4.3 Discuss evolution/convergence strategy for X3D 4.0, X3DOM, HTML5
- 4.4 Mixed Augmented Reality (MAR) Reference Model quicklook, flag any potential conflicts
- 4.5 Decide on next steps and milestones for 2014
0900-1030: X3D Compressed Binary Encoding (CBE) Geometric-Compression Algorithm Candidates
Goal outcomes:
Review and improve all published plans & milestones
Review Fraunhofer geometric-compression approach in detail, compare to all of the established X3D metrics
Summary of Efficient XML Interchange (EXI) data compression and XML Security to replace Fast Infoset (FI) in existing X3D CBE Specification
Shall we have a public mesh “contest” or “bakeoff” to confirm that your approach is ready for prime time?
Decide on readiness to proceed with next milestones
1030-1200: Future Graphics Standards Part 1: X3D 3.3 Evolution
Goal outcomes:
Review all planned technology additions
Determine technology and specification contributors, responsible working groups
Consider how to achieve two independent implementations and X3D scene conformance tests
Decide on next steps and timeline for 2014
1200-1300: Lunch discussions
1300-1500: Future Graphics Standards Part 2: X3D 4.0 / X3DOM / HTML5 Revolution
Goal outcomes: