Difference between revisions of "Technology Contributions"

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(Technology Contributions: contact links)
(Technology Contributions)
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Dialog and questions are always welcome, please [http://www.web3d.org/realtime-3d/page/contact/x3d-chairs contact X3D cochairs] or [http://www.web3d.org/realtime-3d/contact contact Web3D Consortium].
 
Dialog and questions are always welcome, please [http://www.web3d.org/realtime-3d/page/contact/x3d-chairs contact X3D cochairs] or [http://www.web3d.org/realtime-3d/contact contact Web3D Consortium].
  
Information needed for a formal submission typically includes the following information.
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Information needed for a formal submission typically includes the following:
  
 
* Name and affiliation of Contributor
 
* Name and affiliation of Contributor
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* Open issues and future work
 
* Open issues and future work
  
Our primary goal at first is just to get a sense of what you hope to accomplish.  You are welcome to contact the X3D Working Group cochairs and discuss your goals.  Experience has shown that thoroughness and diligence are the key is to get the technology done correctly and well.
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Our primary goal at first is just to get a sense of what you hope to accomplish.  Open dialog on the x3d-public mailing list is also welcome (but not required).
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You are welcome to contact the X3D Working Group cochairs and discuss your goals.  Experience has shown that thoroughness and diligence are the key is to get the technology done correctly and well.
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Thank you for considering the possibilities.

Revision as of 08:58, 18 October 2013

Technology Contributions

The Web3D Consortium is always happy to receive proposals for Technology Contributions that might help to advance 3D graphics on the Web.

Dialog and questions are always welcome, please contact X3D cochairs or contact Web3D Consortium.

Information needed for a formal submission typically includes the following:

  • Name and affiliation of Contributor
  • Name of Technology
  • Description
  • Relevant standards, as appropriate
    • for example X3D Graphics, X3D Compressed Binary Encoding, Humanoid Animation, Augmented Reality (AR), etc.
  • What capability might it add
  • Are there patents or license restrictions?
  • is the contributor a Member of Web3D Consortium?
  • Is an example implementation available?
  • Is the example implementation open source or proprietary?
  • Are there any usage examples (content or code)?
  • Are there test cases?
  • Is there documentation available?
  • Willingness to provide a briefing or participate in X3D Working Group efforts on this topic?
  • Goals regarding any public announcements regarding this contribution
  • Additional individuals involved
  • Open issues and future work

Our primary goal at first is just to get a sense of what you hope to accomplish. Open dialog on the x3d-public mailing list is also welcome (but not required).

You are welcome to contact the X3D Working Group cochairs and discuss your goals. Experience has shown that thoroughness and diligence are the key is to get the technology done correctly and well.

Thank you for considering the possibilities.