User contributions
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- 19:08, 30 October 2013 (diff | hist) . . (+443) . . H-Anim (→5. Converting BVH Motion Arrays to X3D Interpolators)
- 19:00, 30 October 2013 (diff | hist) . . (+19) . . H-Anim (→5. Converting BVH Motion Arrays to X3D Interpolators)
- 18:59, 30 October 2013 (diff | hist) . . (+73) . . H-Anim (→5. Converting BVH Motion Arrays to X3D Interpolators)
- 18:54, 30 October 2013 (diff | hist) . . (+363) . . H-Anim (→5. Converting BVH Motion Arrays to X3D Interpolators)
- 18:45, 30 October 2013 (diff | hist) . . (+39) . . H-Anim (→5. Converting BVH Motion Arrays to X3D Interpolators)
- 18:45, 30 October 2013 (diff | hist) . . (+30) . . H-Anim (→4. Units)
- 18:43, 30 October 2013 (diff | hist) . . (+60) . . H-Anim (→5. Converting BVH Motion Arrays to X3D Interpolators)
- 18:42, 30 October 2013 (diff | hist) . . (-2) . . H-Anim (→4. Units)
- 18:42, 30 October 2013 (diff | hist) . . (+309) . . H-Anim (→4. Units)
- 18:37, 30 October 2013 (diff | hist) . . (+17) . . H-Anim (→4. Units)
- 18:36, 30 October 2013 (diff | hist) . . (+769) . . H-Anim (→5. The arrays can then be driven by a TimeSensor and key values at frame-time increments of 0.016667)
- 18:34, 30 October 2013 (diff | hist) . . (+39) . . H-Anim (→4. Units)
- 18:33, 30 October 2013 (diff | hist) . . (+1) . . H-Anim (→4. Units)
- 18:33, 30 October 2013 (diff | hist) . . (+35) . . H-Anim (→4. Units)
- 18:31, 30 October 2013 (diff | hist) . . (+275) . . H-Anim (→4. The arrays can then be driven by a TimeSensor and key values at frame-time increments of 0.016667)
- 18:27, 30 October 2013 (diff | hist) . . (+63) . . H-Anim (→3. Once we have the skeleton mapping, we can work on the animation values.)
- 18:25, 30 October 2013 (diff | hist) . . (+2) . . H-Anim (→3. Once we have the skeleton mapping, we can work on the animation values.)
- 18:24, 30 October 2013 (diff | hist) . . (0) . . H-Anim
- 18:23, 30 October 2013 (diff | hist) . . (+47) . . H-Anim (→4. The arrays can then be driven by a TimeSensor and key values at frame-time increments of 0.016667)
- 18:22, 30 October 2013 (diff | hist) . . (+92) . . H-Anim (→3. Once we have the skeleton mapping, we can work on the animation values.)
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