Difference between revisions of "STEP-NC WebGL Demo"

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-->
 
-->
  
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An XSLT script can generate an X3D file from the triangle data in WebGL data. The script used takes two parameters. Using the [[http://xmlsoft.org/XSLT/xsltproc2.html xsltproc]] XSLT command line tool, the invocation looks like:
 +
 +
xsltproc  -param "shape" "//shell[@id='id55130']" -param "include-normal" "false()"  convert_to_x3d.xsl boxy.xml > boxy_shell.x3d
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<xsl:stylesheet version="1.0"  
 
<xsl:stylesheet version="1.0"  
 
                 xmlns:xsl="http://www.w3.org/1999/XSL/Transform"  
 
                 xmlns:xsl="http://www.w3.org/1999/XSL/Transform"  

Revision as of 09:20, 14 February 2012

<?xml version="1.0" encoding="utf-8"?>


<!-- 
XSL transformation to generate an X3D file from the xml data used for 
the STEPTools WebGL demo (http://www.steptools.com/demos)

This transformation takes two parameters
shell : an XPath expression identifying the nodes in the source XML file which contains
geometry to be converted to X3D

include-normal : enter as true() or false()  whether normal geometry data taken from
source file should be included in X3D geometry
-->


An XSLT script can generate an X3D file from the triangle data in WebGL data. The script used takes two parameters. Using the [[http://xmlsoft.org/XSLT/xsltproc2.html xsltproc]] XSLT command line tool, the invocation looks like:

 xsltproc  -param "shape" "//shell[@id='id55130']" -param "include-normal" "false()"   convert_to_x3d.xsl boxy.xml > boxy_shell.x3d
 
<xsl:stylesheet version="1.0" 
                xmlns:xsl="http://www.w3.org/1999/XSL/Transform" 
                xmlns:str="http://exslt.org/strings"
                extension-element-prefixes="str">

<xsl:output method="xml" encoding="utf-8"/>


<xsl:param name="shape"/>
<xsl:param name="include-normal" select="0"/>

<xsl:template match="/">
<X3D xmlns:xsd="http://www.w3.org/2001/XMLSchema-instance" 
    xsd:noNamespaceSchemaLocation="http://www.web3d.org/specifications/x3d-3.2.xsd" 
    version="3.2" 
    profile="Interchange">
  <head/>
  <Scene>
    <Background skyColor="0.2 0.5 0.2"/>
    <Shape>
    <xsl:apply-templates select="$shape"/>
    <Appearance>
        <Material containerField="material" diffuseColor="1.000000 1.000000 1.000000"/>
    </Appearance>
    </Shape>
</Scene>
</X3D>
</xsl:template>

<xsl:template match="shell">
<IndexedTriangleSet containerField="geometry" solid="FALSE">
    <xsl:attribute name="index">
    <xsl:for-each select="facets/f/@v">
        <xsl:for-each select="str:split(normalize-space(.))">
            <xsl:value-of select="number(./text())+0"/><xsl:text> </xsl:text>
        </xsl:for-each>
    </xsl:for-each>
    </xsl:attribute>
    <Coordinate containerField="coord">
    <xsl:attribute name="point">
    <xsl:for-each select="./verts/v/@p">
        <xsl:for-each select="str:split(normalize-space(.))">
            <xsl:value-of select="format-number(number(./text()),'###.####')"/><xsl:text> </xsl:text>
        </xsl:for-each>

        <xsl:if test="position() < last()">
            <xsl:text>, </xsl:text>
        </xsl:if>
    </xsl:for-each>
    </xsl:attribute>
    </Coordinate>
    
    <xsl:if test="$include-normal"> 
        <Normal containerField="normal">
        <xsl:attribute name="vector">
        <xsl:for-each select="facets/f/@fn">
            <xsl:for-each select="str:split(normalize-space(.))">
                <xsl:value-of select="format-number(number(./text()),'###.####')"/><xsl:text> </xsl:text>
            </xsl:for-each>
    
            <xsl:if test="position() < last()">
                <xsl:text>, </xsl:text>
            </xsl:if>
        </xsl:for-each>
        </xsl:attribute>
        </Normal>
    </xsl:if>
    
</IndexedTriangleSet>
</xsl:template>

</xsl:stylesheet>