May 13th, 2015 at 5:00pm PDT, Agenda and Minutes
Joe Williams, William Glascoe, Myeong Won Lee, Dick Puk, Jung-Ju Choi
1. H-Anim LOA3 Facial Problem
Rotation centers and angles at facial joints
2. Skin & segments review
interface Humanoid skin, skinCoord, skinNormal
Joe described how to use skinCoordWeight and skinCoordIndex fields to move a mesh about the Joint object (node) in a humanoid. Most basic and reliable way to do it is to document everything completely.
Find number of those vertices and but them in the skin coord index to manipulate the skin.
Sooner or later all the vertices controlled by a joint must be listed.
Some authoring systems have utilities that allow an artist to assign weights in area of vertices saving lots of time.
3. Facial examples (LOA3)
4. Scheduling next meeting
(1st Wednesday) June 3rd at 5:00pm PDT (4th, 9:00am KST)