May 13th, 2015 at 5:00pm PDT, Agenda and Minutes

Revision as of 17:54, 13 May 2015 by Cxo eoso (Talk | contribs) (random quotes of Joe Williams during discussion on How-To-Use skinCoordWeight and skinCoordIndex)

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Joe Williams, William Glascoe, Myeong Won Lee, Dick Puk, Jung-Ju Choi

1. H-Anim LOA3 Facial Problem

Rotation centers and angles at facial joints

2. Skin & segments review

interface Humanoid skin, skinCoord, skinNormal

Joe described how to use skinCoordWeight and skinCoordIndex fields to move a mesh about the Joint object (node) in a humanoid. Most basic and reliable way to do it is to document everything completely.

Find number of those vertices and but them in the skin coord index to manipulate the skin.

Sooner or later all the vertices controlled by a joint must be listed.

Some authoring systems have utilities that allow an artist to assign weights in area of vertices saving lots of time.

3. Facial examples (LOA3)

4. Scheduling next meeting

 (1st Wednesday) June 3rd at 5:00pm PDT (4th, 9:00am KST)