Jun 10th, 2015 at 5:00pm PDT, Agenda and Minutes

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Attendees: Myeong Won Lee, Richard Puk, William Glascoe

Agenda: 1. LOA pictures updated

   - Facial joints  

2. H-Anim LOA3 facial problem From Joe's message dated May 14, There are only two facial joints defined, eyeball joints, from the >skullbase.. Reference: Table 4.4 Face Joint object names, 4.9.5 Hierarchy http://www.web3d.org/documents/specifications/19774/V1.0/index.html

The basic design for X3D facial animation uses Displacer nodes which animate either geometry in the Humanoid skin field, or geometry of segments in the skeleton field. The Displacer operates by controlling movement of each specific vertex over a specified range in skin space.

3. Skin & segments review

Reference: 6.2 Humanoid

  - http://www.web3d.org/documents/specifications/19774/V1.0/index.html
  - interface Humanoid

4. Scheduling next meeting

 (4th Wednesday) June 24th at 5:00pm PDT (25th, 9:00am KST)