Difference between revisions of "January 8th, 2014 at 5:00pm PDT, Agenda and Minutes"
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Dick Puk, Don Brutzman, William Glascoe, Myeong Won Lee, Joe Williams, and Prof. Jung-Ju Choi attended. | Dick Puk, Don Brutzman, William Glascoe, Myeong Won Lee, Joe Williams, and Prof. Jung-Ju Choi attended. | ||
− | 1. Facial animation using current H-Anim | + | ==1. Facial animation using current H-Anim== |
Jung-Ju explained his proposal for facial animation. Joe Williams answered Jung-Ju's questions about the | Jung-Ju explained his proposal for facial animation. Joe Williams answered Jung-Ju's questions about the | ||
− | 2. Restrictions on current H-Anim | + | ==2. Restrictions on current H-Anim== |
Don explains how feature points are animated (via H-Anim sites) and how a comparison (coordinate interpolator of a mesh to see if a displacer is needed). | Don explains how feature points are animated (via H-Anim sites) and how a comparison (coordinate interpolator of a mesh to see if a displacer is needed). | ||
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Level of Detail perspective (JW) might | Level of Detail perspective (JW) might | ||
− | 3. Standardization item for facial animation | + | ==3. Standardization item for facial animation == |
− | 4. NWIP discussion | + | ==4. NWIP discussion== |
− | 5. Scheduling next meeting | + | ==5. Scheduling next meeting== |
Next meeting will be held in person, co-located at the meetings below, as well as via Web3D teleconference. | Next meeting will be held in person, co-located at the meetings below, as well as via Web3D teleconference. |
Revision as of 18:40, 8 January 2014
Dick Puk, Don Brutzman, William Glascoe, Myeong Won Lee, Joe Williams, and Prof. Jung-Ju Choi attended.
Contents
1. Facial animation using current H-Anim
Jung-Ju explained his proposal for facial animation. Joe Williams answered Jung-Ju's questions about the
2. Restrictions on current H-Anim
Don explains how feature points are animated (via H-Anim sites) and how a comparison (coordinate interpolator of a mesh to see if a displacer is needed). There are animations using displacers. Joe recognizes this proposal is targeting an end point with a weight. In a way it works as an interpolator. Where do you get the source animations for facial expressions? A prerequisite for coordinate interpolator is that every coordinate in the mesh must be animated. A displacer's advantage is that you specify only the end value, not the initial value. A coordinate interpolator
Level of Detail perspective (JW) might
3. Standardization item for facial animation
4. NWIP discussion
5. Scheduling next meeting
Next meeting will be held in person, co-located at the meetings below, as well as via Web3D teleconference. January 20th (Monday) at 4:00pm PST (21th, 9:00am KST)
Wed3D, SC24 WG9, AR JAhG Meetings, January 20-23, The K Seoul Hotel, Seoul Korea Meeting Place: Heagem B, 3rd floor, The K Seoul Hotel (http://www.thek-hotel.co.kr/e_s! eoul/main.asp)
(OLD name: Seoul KyoYuk-MunHwa-HoiKwan)