H-Anim

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Humanoid Animation (H-Anim) WG Meeting

  • Regular Meetings: 1st Wednesday of month at 5pm, PDT or PST for 1 hour
  • Next Meeting: May 20 (Monday), 2013, at 5pm, PDT
  • Agenda and Minutes

New work items and working draft

H-Anim Motion Definition

NWIP's scope and responsibility

Please add responsible persons for each item. We recommend that the persons of responsibility work on draft and/or examples for conformance.

  • 1) Definition of a humanoid character model capable of generating motion from captured motion data → Myeong and Joe
  • 2) Definition of a humanoid character model capable of generating motion using 3D scanner data → Myeong and William
  • 3) Definition of a humanoid character model capable of generating motion using a general motion definition such as keyframe, interpolation, kinematics, and dynamics for human figures → Myeong and Joe
  • 4) Definition of motion parameters for transferring or exchanging motion between different human character models → Myeong and Dick
  • 5) Definition of a motion data interface for including motion data → Myeong and Dick
  • 6) Definition of a motion viewer’s functionality → Myeong and Joe
  • 7) Definition of interoperable human behavior prototypes → Don and William
  • 8) Definition of a 3D skinning interface → Joe
  • 9) Definition of a recording interface for human motion such as gait → Don and William
  • 10) Provision for easier exchange of characters from design systems to H-Anim systems. → Myeong and Joe

Formal submission of the H-Anim NWIP to ISO depends on working-group preparation of

  • Initial Committee Draft (CD) specification text
  • At least one draft implementation (with plans for a second)
  • Working examples, validation, quality assurance (QA)

Previous work

Resources

H-Anim Behavior Prototypes

Prototypes for HAnimBehavior node, which collects OrientationInterpolators for aggregate animation of an H-Anim humanoid model, and

HAnimBodyBehaviorChooser, which selects one body and enables/disables multiple aggregate behaviors.

Standards Development: Specifications

Two primary specifications govern this work: The H-Anim and the X3D International Standards. The H-Anim standard describes functional information in full detail, while the X3D specification simply references this work and maps constructs into X3D nomenclature.

TODO: clarify versions, and then only refer to the official version as we confirm current capabilities and rejuvenate future work.

H-Anim specification

Historical note: the following versions were intermediate and are no longer active.

X3D v3.3 specification, H-Anim Component

TODO: further development efforts

  • Conformance
  • Examples

H-Anim WG Charter

WG Members

  • William Glascoe
  • Joe D. Williams
  • Keith Victor
  • David Bruner
  • Anita Havele
  • Richard F. Puk
  • Don Brutzman
  • Kwan-Hee Yoo
  • Myeong Won Lee

Use Cases

Working Group chairs keep the following pages up to date:

  • Use Cases (titles only) by Customer Segment (Authors and Consumers):

High Schoolers (half gross and half fine motor control)

   Animate individual performance on sport team using official contest
times (and/or video footage, body sensors, MoCap, etc.) <6 minutes
   Animate a schoolyard fight between only two students (<4 minutes)
   Animate his/her character in a school play's scene (< 5 minutes)
Undergraduates (some fine motor control)
   Animate assembly of consumer product requiring three or more tools
and the assistance of another person (<15 minutes)
   Animate the operation of a motor vehicle's controls while the vehicle
is in motion (<15 minutes)
   Animate the operation of a human powered vehicle on various surfaces
(<10 minutes)
Graduates (a lot of fine motor control)
   Animate playing a musical instrument during a concert performance (<
15 minutes)
   Animate folding a load of functionally realistic clothes (< 20 minutes)
   Animate hunting wild game (<20 minutes)
Post-Graduates
   Animate four classes of surgical procedures with Bio-CAD and
patients' images (replacement, implantation, ...tetomy and
transplantation) [<60 minutes]
   Animate a job interview for a white collar position (e.g., Chief
Executive Officer of a mid-size corporation) [<30 minutes]
   Animate dying (fratricide, suicide and homicide) [<15 minutes]
Professionals
   Animate long duration spaceflight effects [<180 minutes; representing
18,000 minutes]
   Animate the bends (scuba diving incident) [<60 minutes]
   Animate drug addiction [<60 minutes]

Current Work

Working group chairs keep the following pages up to date:

Joe and Don are working each Monday night [1700-1900 pacific, Web3D teleconference line) on

  • As those issues get sorted out, we are re-visiting all the important details regarding H-Anim skinning
    • Definitions, example test scenes, tool support
    • Proposing an improved H-Anim component for X3D v3.4
    • Editing a corresponding update to H-Anim ISO 19774 Specification

The larger group is also working on

  • interoperable, swappable behaviors
  • motion capture
  • facial animation

Published References for review and citation

Professional Societies: Professional Certifications, Licenses in Anthropometry International Standards: ISO - Basic human body measurements for technological design -- Part 1: Body measurement definitions and landmarks IEEE -

North American Standards:

ANSI

South, Central, Latin American Standards:

European, Middle Eastern and African Standards:

Asian Standards:

Before

This wiki page is the site for the recently renewed Humanoid Animation (H-Anim) Working Group.

Humanoid Animation (H-Anim) WG Meeting

March 2012: H-Anim Working Group Draft Charter materials by Web3D Korean Chapter

Links of interest:

There has been previous work by the H-Anim working group during 2008-2009 that was not completed. Here are some additional links on the members-only wiki:

Much additional work has been proposed by the Korea Chapter.

  1. Definition of a humanoid character model capable of generating motion from captured motion data
  2. Definition of a humanoid character model capable of generating motion using a general motion definition such as keyframe, interpolation, kinematics and dynamics for human figures.
  3. Definition of motion parameters for transferring or exchanging motion between different human character models
  4. Definition of motion data interface for including motion data
  5. Definition of behavior modeling data
  6. Definition of motion viewer’s functionality
  7. Video human functionality and gestures will be considered in AR/MR working group efforts

We agreed on the 1 Feb 2012 teleconference that it is a good idea to document work on these many good ideas using this H-Anim public wiki. Further comment is welcome about this.

The main thing that is needed next is to get the H-Anim Working Group restarted and rejuvenated.

  • H-Anim WG Charter
  • TODO: we need 1-2 members who are willing to volunteer to serve as working group co-chairs.
  • Working Draft for the H-Anim motion definition (in preparation) H-Anim Motion Definition