Difference between revisions of "H-Anim"

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*TODO determine visibility permissions for items on the members-only sites (this is a decision by the working group, assuming that no proprietary information is included)
 
*TODO determine visibility permissions for items on the members-only sites (this is a decision by the working group, assuming that no proprietary information is included)
 
*TODO find prior working group charter
 
*TODO find prior working group charter
 
Much additional work has been proposed by the Korea Chapter.
 
 
# Definition of a humanoid character model capable of generating motion from captured motion data
 
# Definition of a humanoid character model capable of generating motion using a general motion definition such as keyframe, interpolation, kinematics and dynamics for human figures.
 
# Definition of motion parameters for transferring or exchanging motion between different human character models
 
# Definition of motion data interface for including motion data
 
# Definition of behavior modeling data
 
# Definition of motion viewer’s functionality
 
# Video human functionality and gestures will be considered in AR/MR working group efforts
 

Revision as of 11:05, 23 April 2014

Meetings

Work

Governance

  • Chairpersons: Myeong Won Lee, William O. Glascoe III
  • Members: Joe Williams (Subject Matter Expert), Don Brutzman, Richard Puk, Sandy Ressler, Keith Victor, David Bruner, Anita Havele, Jung-Ju Choi, Kwan-Hee Yoo
  • Charter
  • Strategic Plan
  • Marketing Plan
  • Strategic Report

Specifications

Users

Partners

Usage

Technologies

Sciences

Resources

Procedure for H-Anim character design

H-Anim wrl to x3d converter

H-Anim LOA Figures

Media:BonesAllSkeletonFrontView LOA1n.png

Media:BonesAllSkeletonFrontView LOA2n.png

Media:BonesAllSkeletonFrontView LOA3n.png

The background skeleton and images for the human skeleton can be found in the Basic Medical examples archive:

  • H-Anim examples archive:

H-Anim Behavior Prototypes

Prototypes for HAnimBehavior node, which collects OrientationInterpolators for aggregate animation of an H-Anim humanoid model, and HAnimBodyBehaviorChooser, which selects one body and enables/disables multiple aggregate behaviors.

H-Anim examples designed with a general tool (10 H-Anim characters)

Current Work

Working group chairs keep the following pages up to date:

Joe and Don are working each Monday night [1700-1900 pacific, Web3D teleconference line) on

  • As those issues get sorted out, we are re-visiting all the important details regarding H-Anim skinning
    • Definitions, example test scenes, tool support
    • Proposing an improved H-Anim component for X3D v3.4
    • Editing a corresponding update to H-Anim ISO 19774 Specification

The larger group is also working on

  • interoperable, swappable behaviors
  • motion capture
  • facial animation

March 2012: H-Anim Working Group Draft Charter materials by Web3D Korean Chapter

Links of interest:

There has been previous work by the H-Anim working group during 2008-2009 that was not completed. Here are some additional links on the members-only wiki: