Difference between revisions of "April 23th, 2014 at 5:00pm PDT, Agenda and Minutes"
(pasted agenda from Myeong Won's email) |
m (Added actions or suggestions for WG members to move forward on the review of normative Annex A) |
||
Line 11: | Line 11: | ||
- 4.2.3 Skeletal hierarchy | - 4.2.3 Skeletal hierarchy | ||
− | + | Insertion of LOA1, LOA2, and LOA3 pictures and description | |
+ | The pictures and description will be inserted after Joe and Don correct the misspelling(s) in the picture. | ||
- 4.9 Structure of a humanoid | - 4.9 Structure of a humanoid | ||
− | + | The structures of LOA1, LOA2 and LOA3 should be defined. Joint names of each LOA should be defined. | |
− | + | ||
− | - Table 4.2, 4.3, 4.4 Joint object names | + | - Table 4.2, 4.3, 4.4 Joint object names should be described for each case of LOA1, LOA2, and LOA3. |
− | + | ||
− | + | ||
3. BVH joint mapping to H-Anim hierarchy | 3. BVH joint mapping to H-Anim hierarchy | ||
+ | |||
+ | Some of Myeong Won's animations are jumpy. Joe explained how unreliable BVH files can be when you convert to H-Anim. Noisy playback is from the angle conversions. | ||
4. Transparency in X3D | 4. Transparency in X3D | ||
+ | |||
+ | One if fully transparent not zero! | ||
5. Next meeting: May 7th (Wednesday) at 5:00pm PDT (8th, 9:00am KST) | 5. Next meeting: May 7th (Wednesday) at 5:00pm PDT (8th, 9:00am KST) |
Latest revision as of 18:16, 23 April 2014
1. LOA1, LOA2, LOA3 pictures (Updated)
http://web3d.org/wiki/index.php/H-Anim#H-Anim_LOA_Figures
2. Table of Contents for H-Anim Part 1: Architecture
http://h-anim.org/Specifications/H-Anim200x/ISO_IEC_FCD_19774/
- Review Table 4.1
- 4.2.3 Skeletal hierarchy
Insertion of LOA1, LOA2, and LOA3 pictures and description The pictures and description will be inserted after Joe and Don correct the misspelling(s) in the picture.
- 4.9 Structure of a humanoid
The structures of LOA1, LOA2 and LOA3 should be defined. Joint names of each LOA should be defined.
- Table 4.2, 4.3, 4.4 Joint object names should be described for each case of LOA1, LOA2, and LOA3.
3. BVH joint mapping to H-Anim hierarchy
Some of Myeong Won's animations are jumpy. Joe explained how unreliable BVH files can be when you convert to H-Anim. Noisy playback is from the angle conversions.
4. Transparency in X3D
One if fully transparent not zero!
5. Next meeting: May 7th (Wednesday) at 5:00pm PDT (8th, 9:00am KST)