Difference between revisions of "April 23th, 2014 at 5:00pm PDT, Agenda and Minutes"

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(pasted agenda from Myeong Won's email)
 
m (Added actions or suggestions for WG members to move forward on the review of normative Annex A)
 
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- 4.2.3 Skeletal hierarchy
 
- 4.2.3 Skeletal hierarchy
  
=> Insertion of LOA1, LOA2, and LOA3 pictures and description
+
Insertion of LOA1, LOA2, and LOA3 pictures and description
 +
The pictures and description will be inserted after Joe and Don correct the misspelling(s) in the picture.
  
 
- 4.9 Structure of a humanoid
 
- 4.9 Structure of a humanoid
  
=> The structures of LOA1, LOA2 and LOA3 should be defined.
+
The structures of LOA1, LOA2 and LOA3 should be defined. Joint names of each LOA should be defined.  
=> Joint names of each LOA should be defined.
+
  
- Table 4.2, 4.3, 4.4 Joint object names
+
- Table 4.2, 4.3, 4.4 Joint object names should be described for each case of LOA1, LOA2, and LOA3.
 
+
=> should be described for each case of LOA1, LOA2, and LOA3.
+
  
 
3.  BVH joint mapping to H-Anim hierarchy
 
3.  BVH joint mapping to H-Anim hierarchy
 +
 +
Some of Myeong Won's animations are jumpy. Joe explained how unreliable BVH files can be when you convert to H-Anim. Noisy playback is from the angle conversions.
  
 
4. Transparency in X3D
 
4. Transparency in X3D
 +
 +
One if fully transparent not zero!
  
 
5. Next meeting:  May 7th (Wednesday) at 5:00pm PDT (8th, 9:00am KST)
 
5. Next meeting:  May 7th (Wednesday) at 5:00pm PDT (8th, 9:00am KST)

Latest revision as of 18:16, 23 April 2014

1. LOA1, LOA2, LOA3 pictures (Updated)

http://web3d.org/wiki/index.php/H-Anim#H-Anim_LOA_Figures

2. Table of Contents for H-Anim Part 1: Architecture

http://h-anim.org/Specifications/H-Anim200x/ISO_IEC_FCD_19774/

- Review Table 4.1

- 4.2.3 Skeletal hierarchy

Insertion of LOA1, LOA2, and LOA3 pictures and description The pictures and description will be inserted after Joe and Don correct the misspelling(s) in the picture.

- 4.9 Structure of a humanoid

The structures of LOA1, LOA2 and LOA3 should be defined. Joint names of each LOA should be defined.

- Table 4.2, 4.3, 4.4 Joint object names should be described for each case of LOA1, LOA2, and LOA3.

3. BVH joint mapping to H-Anim hierarchy

Some of Myeong Won's animations are jumpy. Joe explained how unreliable BVH files can be when you convert to H-Anim. Noisy playback is from the angle conversions.

4. Transparency in X3D

One if fully transparent not zero!

5. Next meeting: May 7th (Wednesday) at 5:00pm PDT (8th, 9:00am KST)