Uses of Interface
org.web3d.x3d.sai.RigidBodyPhysics.CollisionSensor
Package
Description
The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
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Uses of CollisionSensor in org.web3d.x3d.jsail.RigidBodyPhysics
Modifier and TypeClassDescriptionclass
CollisionSensor generates collision-detection events. -
Uses of CollisionSensor in org.web3d.x3d.sai.RigidBodyPhysics
Modifier and TypeMethodDescriptionCollisionSensor.setCollider
(CollisionCollection newValue) Accessor method to assign org.web3d.x3d.sai.RigidBodyPhysics.CollisionCollection instance (using a properly typed node) to inputOutput SFNode field collider.CollisionSensor.setDescription
(String newValue) Accessor method to assign String value to inputOutput SFString field named description.CollisionSensor.setEnabled
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named enabled.CollisionSensor.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.