Uses of Package

The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
  • Class
    BallJoint represents an unconstrained joint between two bodies that pivot about a common anchor point.
    CollidableOffset repositions geometry relative to center of owning body.
    CollidableShape connects the collision detection system, the rigid body model, and the renderable scene graph.
    CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.
    CollisionSensor generates collision-detection events.
    CollisionSpace holds collection of objects considered together for resolution of inter-object collisions.
    Contact nodes are produced as output events when two collidable objects or spaces make contact.
    DoubleAxisHingeJoint has two independent axes located around a common anchor point.
    MotorJoint drives relative angular velocities between body1 and body2 within a common reference frame.
    RigidBody describes a collection of shapes with a mass distribution that is affected by the physics model.
    RigidBodyCollection represents a system of bodies that interact within a single physics model.
    SingleAxisHingeJoint has single axis about which to rotate, similar to a traditional door hinge.
    SliderJoint constrains all movement between body1 and body2 along a single axis.
    UniversalJoint is like a BallJoint that constrains an extra degree of rotational freedom.