element component

diagram |
type | extension of SceneGraphStructureStatement
properties |
content | complex
used by |
element | head
attributes |
Name | Type | Use | Default | Fixed | Annotation
name | componentNameChoices | required |  |  |
level | derived by: SFInt32 | required |  |  |
appinfo
Warning: level is required and must be specified in source document.
annotation |
appinfo
<!-- provide default value for API; explicit definition still required in XML documents to avoid assumption errors --> <xs:attribute name="level" type="SFInt32" default="1"/> <xs:attribute name="componentName" type="componentNameChoices" fixed="Core"/> <xs:attribute name="componentLevel" type="xs:positiveInteger" fixed="1"/> Functional summary: each added component statement indicates needed scene functionality support above the given X3D profile.
source | <xs:element name="component"> <xs:annotation> <xs:appinfo> <!-- provide default value for API; explicit definition still required in XML documents to avoid assumption errors --> <xs:attribute name="level" type="SFInt32" default="1"/> <xs:attribute name="componentName" type="componentNameChoices" fixed="Core"/> <xs:attribute name="componentLevel" type="xs:positiveInteger" fixed="1"/> Functional summary: each added component statement indicates needed scene functionality support above the given X3D profile. </xs:appinfo> <xs:documentation source="https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#Components"/> </xs:annotation> <xs:complexType> <xs:complexContent> <xs:extension base="SceneGraphStructureStatement"> <xs:attribute name="name" type="componentNameChoices" use="required"/> <xs:attribute name="level" use="required"> <xs:annotation> <xs:appinfo> Warning: level is required and must be specified in source document. </xs:appinfo> </xs:annotation> <xs:simpleType> <xs:restriction base="SFInt32"> <xs:minInclusive value="1"/> <xs:maxInclusive value="5"/> </xs:restriction> </xs:simpleType> </xs:attribute> </xs:extension> </xs:complexContent> </xs:complexType> </xs:element>

attribute component/@name

type | componentNameChoices
properties |
use | required
facets |
Kind | Value | Annotation
enumeration | Core |
appinfo
The Core component supplies the base functionality for the X3D run-time system, including the abstract base node type, field types, the event model, and routing.
enumeration | CADGeometry |
appinfo
The CADGeometry component is provided for Computer-Aided Design (CAD) nodes.
enumeration | CubeMapTexturing |
appinfo
The Cube Map Environmental Texturing component describes how additional texturing effects are defined to produce environmental effects such as reflections from objects.
enumeration | DIS |
appinfo
The Distributed Interactive Simulation (DIS) component provides networked interoperability with the IEEE DIS protocol for sharing state and conducting real-time platform-level simulations across multiple host computers.
enumeration | EnvironmentalEffects |
appinfo
Nodes in the Environmental effects component support the creation of realistic environmental effects such as panoramic backgrounds and fog.
enumeration | EnvironmentalSensor |
appinfo
The Environment Sensor nodes emit events indicating activity in the scene environment, usually based on interactions between the viewer and the world.
enumeration | EventUtilities |
appinfo
The Event Utility nodes provide the capability to filter, trigger, convert, or sequence numerous event-types for common interactive applications without the use of a Script node.
enumeration | Geometry2D |
appinfo
The Geometry2D component defines how two-dimensional geometry is specified and what shapes are available.
enumeration | Geometry3D |
appinfo
The Geometry3D component describes how three-dimensional geometry is specified and defines ElevationGrid, Extrusion, IndexedFaceSet, and most primitive geometry nodes (Box, Cone, Cylinder, Sphere).
enumeration | Geospatial |
appinfo
The Geospatial component defines how to associate real-world locations in an X3D scene and specifies nodes particularly tuned for geospatial applications.
enumeration | Grouping |
appinfo
The Grouping component describes how nodes are organized into groups to establish a transformation hierarchy for the X3D scene graph.
enumeration | H-Anim |
appinfo
Legacy enumeration H-Anim for X3D versions 3.0-3.3 provides backwards compatibility with Humanoid Animation (HAnim) version 1, preferred form of enumeration value is HAnim.
enumeration | Interpolation |
appinfo
Interpolator nodes provide keyframe-based animation capability.
enumeration | KeyDeviceSensor |
appinfo
The Key Device Sensor defines how keyboard keystrokes are inserted into an X3D world.
enumeration | Lighting |
appinfo
The Lighting component specifies how light sources are defined and positioned, as well as how lights effect the rendered image.
enumeration | Navigation |
appinfo
The Navigation component specifies how a user can effectively and intuitively move through and around a 3D scene.
enumeration | Networking |
appinfo
The Networking component defines node types and other features used to access file-based and streaming resources on the World Wide Web.
enumeration | NURBS |
appinfo
The NURBS component describes Non-uniform Rational B-Spline (NURBS) geometry and interpolation nodes.
enumeration | PointingDeviceSensor |
appinfo
Pointing device sensor nodes detect pointing events from user-interface devices, defining activities such as a user selecting a piece of geometry.
enumeration | Rendering |
appinfo
The Rendering component includes fundamental rendering primitives such as TriangleSet and PointSet nodes, as well as geometric properties nodes that define how coordinate indices, colors, normals and texture coordinates are specified.
enumeration | Scripting |
appinfo
The Scripting component describes how Script nodes are used to effect changes in X3D worlds.
enumeration | Shaders |
appinfo
The Programmable Shaders component describes how programmable shaders are specified and how they affect the visual appearance of geometry.
enumeration | Shape |
appinfo
The Shape component defines nodes for associating geometry with their visible properties and the scene environment.
enumeration | Sound |
appinfo
The Sound component defines how sound is delivered to an X3D world as well as how sounds are accessed.
enumeration | Text |
appinfo
The Text component defines how text strings are rendered in an X3D scene.
enumeration | Texturing |
appinfo
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
enumeration | Texturing3D |
appinfo
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.
enumeration | Time |
appinfo
The Time component defines how time is sensed, computed and associated with events in an X3D scene.
source | <xs:attribute name="name" type="componentNameChoices" use="required"/>

attribute component/@level

type | restriction of SFInt32
properties |
use | required
facets |
Kind | Value | Annotation
minInclusive | 1 |
maxInclusive | 5 |
annotation |
appinfo
Warning: level is required and must be specified in source document.
source | <xs:attribute name="level" use="required"> <xs:annotation> <xs:appinfo> Warning: level is required and must be specified in source document. </xs:appinfo> </xs:annotation> <xs:simpleType> <xs:restriction base="SFInt32"> <xs:minInclusive value="1"/> <xs:maxInclusive value="5"/> </xs:restriction> </xs:simpleType> </xs:attribute>

XML Schema documentation generated by XMLSpy Schema Editor http://www.altova.com/xmlspy