Extensible 3D (X3D)
Part 1: Architecture and base components

ISO/IEC 19775-1:202x

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This document is Edition 4 of ISO/IEC 19775-1, Extensible 3D (X3D). The full title of this part of the International Standard is: Information technology —Computer graphics, image processing and environmental data representation— Extensible 3D (X3D) — Part 1: Architecture and base components.

Background Clauses Annexes
cube  Foreword cubeScope cube22  Environmental sensor component cubeCore profile
cubeIntroduction cubeNormative references cube23  Navigation component cubeInterchange profile
cubeDefinitions, acronyms, and abbreviations cube24  Environmental effects component cubeInteractive profile
cubeConcepts cube25  Geospatial component cubeMPEG-4 interactive profile
cubeField type reference cube26  Humanoid Animation (HAnim) component cubeImmersive profile
cubeConformance cube27  NURBS component cubeFull profile
cubeCore component cube28  Distributed interactive simulation (DIS) component cubeRecommended navigation behaviours
cubeTime component cube29  Scripting component cubeCADInterchange profile
cubeNetworking component cube30  Event utilities component cubeOpenGL shading language (GLSL) binding
cube10  Grouping component cube31  Programmable shaders component cubeMicrosoft high level shading language (HLSL) binding
cube11  Rendering component cube32  CAD geometry component cubenVidia Cg shading language binding
cube12  Shape component cube33  Texturing3D component cubeHTML authoring guidelines
cube13  Geometry3D component cube34  Cube map environmental texturing component cubeMedicalInterchange profile
cube14  Geometry2D component cube35  Layering component cubeZ Version content
cube15  Text component cube36  Layout component cubeBibliography
  cube16  Sound component cube37  Rigid body physics component cubeComponent index
  cube17  Lighting component cube38  Pickingcomponent cubeProfile index
  cube18  Texturing component cube39  Followers component cubeNode, abstract node type, and abstract interface index
  cube19  Interpolation component cube40  Particle systems component  
  cube20  Pointing device sensor component cube41  Volume rendering component  
  cube21  Key device sensor component cube42  Texture projector component  

The Foreword provides background on the standards process for X3D. The Introduction describes the purpose, design criteria, and functional characteristics of X3D. The following clauses define Part 1 of ISO/IEC 19775:

  1. Scope defines the problem area that X3D addresses.
  2. Normative references lists the normative standards referenced in this part of ISO/IEC 19775.
  3. Definitions, acronyms, and abbreviations contains the glossary of terminology used in this part of ISO/IEC 19775.
  4. Concepts describes the workings of the X3D runtime system.
  5. Field type reference describes the fundamental data types in X3D.
  6. Conformance describes the conformance requirements for X3D implementations.
  7. Core component provides a detailed specification of the Core component of X3D.
  8. Time component provides a detailed specification of the Time component of X3D.
  9. Networking component provides a detailed specification of the Networking component of X3D, including network-security precautions.
  10. Grouping component provides a detailed specification of the Grouping component of X3D.
  11. Rendering component provides a detailed specification of the Rendering component of X3D.
  12. Shape component provides a detailed specification of the Shape component of X3D including advanced appearance and material capabilities.
  13. Geometry3D component provides a detailed specification of the Geometry3D component of X3D.
  14. Geometry2D component provides a detailed specification of the Geometry2D component of X3D.
  15. Text provides a detailed specification of the Text component of X3D.
  16. Sound component provides a detailed specification of audio generation and destinations, audio processing, spatialized sound, and acoustic rendering.
  17. Lighting componentdefines lighting and shadow requirements for visually rendering X3D models.
  18. Texturing component provides a detailed specification of the Texturing component of X3D including advanced material characteristics.
  19. Interpolation component provides a detailed specification of the Interpolation component of X3D.
  20. Pointing device sensor component provides a detailed specification of the Pointing device sensor component of X3D.
  21. Key device sensor component provides a detailed specification of the Key device sensor component of X3D.
  22. Environmental sensor component provides a detailed specification of the Environmental sensor component of X3D.
  23. Navigation component provides a detailed specification of the Navigation component of X3D.
  24. Environmental effects component provides a detailed specification of the Environmental effects component of X3D.
  25. Geospatial component provides a detailed specification of the Geospatial component of X3D.
  26. Humanoid animation (HAnim) component provides a detailed specification of Humanoid structure and motion animation.
  27. NURBS component provides a detailed specification of the NURBS component of X3D.
  28. Distributed interactive simulation (DIS) component provides a detailed specification of the DIS component of X3D.
  29. Scripting component provides a detailed specification of the Scripting component of X3D.
  30. Event utilities component provides a detailed specification of the Event utilities component of X3D.
  31. Shader component provides a detailed specification of the Shader component of X3D.
  32. CAD geometry component provides a detailed specification of the CAD geometry component of X3D.
  33. Texturing3D component provides a detailed specification of the 3D texturing component of X3D.
  34. Cube mapenvironmental texturing component provides a detailed specification of the environmental texturing component of X3D.
  35. Layering component provides a detailed specification for organizing the content of worlds into independent, overlapping layers.
  36. Layout component provides a detailed specification for arranging content to appear in specific regions of the display surface.
  37. Rigid body physics component provides a detailed specification for applying rigid body physics properties to content.
  38. Picking sensor component provides a detailed specification for selecting items in the content by user interaction.
  39. Followers component provides a detailed specification for using follower transitions.
  40. Particle systems component provides a detailed specification for specifying and using particle systems in X3D worlds.
  41. Volume rendering component provides a detailed specification for the rendering of volumetric data sets as part of X3D worlds.
  42. Texture projection component provides a detailed specification for projecting textures as light onto geometry.

There are several annexes included in the specification:

  1. Core profile defines a minimal subset of X3D functionality that constitutes the Core profile.
  2. Interchange profile defines the proper subset of X3D functionality that constitutes the Interchange profile.
  3. Interactive profile defines the proper subset of X3D functionality that constitutes the Interactive profile.
  4. MPEG-4 interactive profile defines the proper subset of X3D functionality that constitutes the MPEG-4 interactive profile.
  5. Immersive profile defines the proper subset of X3D functionality that corresponds to the base profile defined in ISO/IEC 14772-1.
  6. Full profile defines the proper subset of X3D functionality that constitutes the Full profile.
  7. Recommended navigation behaviours specifies some recommended behaviours that may be adopted by browser implementers.
  8. CADInterchange profile defines the proper subset of X3D functionality that constitutes the CADInterchange profile.
  9. OpenGL shading language (GLSL) binding provides a mapping of Programmable shader component functionality to the GLSL shading language.
  10. Microsoft DirectX shading language (HLSL) binding provides a mapping of Programmable shader component functionality to the HLSL shading language.
  11. nVidia CG shading language binding provides a mapping of Programmable shader component functionality to the Cg shading language.
  12. HTML authoring guidelines describes suggested techniques for integrating HTML Web pages with X3D content.
  13. MedicalInterchange profile defines the proper subset of X3D functionality that constitutes the MedicalInterchange profile.
  14. Version content specifies which X3D functionality is in which version.

Bibliography lists the informative, non-standard topics referenced in this part of ISO/IEC 19775.

Component index lists the available components defined in this part of ISO/IEC 19775 in alphabetical order with hyperlinks to their respective definitions.

Profile index lists the profiles defined in this part of ISO/IEC 19775 in alphabetical order with hyperlinks to their respective definitions.

Node, abstract node type, and abstract interface index lists the nodes defined in this part of ISO/IEC 19775 in alphabetical order with hyperlinks to their respective definitions.

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