[x3d-public] On SAI Issues for MCCF
cbullard at hiwaay.net
cbullard at hiwaay.net
Tue Apr 21 12:35:09 PDT 2026
This sounds promising. John.
We need some resolution on X_Lite SAI questions. A polymorphic SAI is
good for advanced renderers that accomodate multiple formats but are
challenging to developers relying on the W3DC documented SAI. I'm unsure
how that is bridged. We consumed a lot of resources throwing things
against the wall to see what sticks and punted to transparency. That
worked but we were hoping to use colors that map to our dashboard and
other displays in the app. One issue is where developers are using
foundation models, undocumented APIs will not be training data because
they are not scraped. That will be a problem for new developers trying
to apply X3D engines to visualization work.
MCP was discussed and will be a work item in a future version. For
development the Ollama desktop app is sufficient. The field concepts
are working and can be demoed.
As for MCCF today:
What is working as of V2.1.13:
Constitutional arc with varying E/B/P/S channels
Transparency from coherence — avatar fades through arc
Genre classification — Drama 97% — visible in UI and export header
Arc auto-save to exports\ directory
X3D scene lit correctly, HotHouse connected
First items for the new session:
Verify the export header fix landed on your machine
Avatar translation from S-channel (next visual feature)
MCP as V2.3 interface layer — add to backlog
len
On 2026-04-21 12:34 pm, ai-request at web3d.org wrote:
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> 1. Facial Animation and emotion revisited. (John Carlson)
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> Message: 1
> Date: Tue, 21 Apr 2026 12:34:01 -0500
> From: John Carlson <yottzumm at gmail.com>
> To: X3D Graphics public mailing list <x3d-public at web3d.org>,
> "hanim at web3d.org" <hanim at web3d.org>, Interaction of AI with Web3D
> Technologies <ai at web3d.org>, x3d-ai at web3d.org, X3D Graphics member
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> Subject: [AI] Facial Animation and emotion revisited.
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> <CAGC3UE=_7c43N0nLa9AOas11Az7dun6KHVxAEHziuB01Xv+3MA at mail.gmail.com>
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> Don, this model uses LayerSet/Layer and NOT ProximitySensor. I was
> wrong
> in our meeting. The ProximitySensor was not removed. Apologies for
> having
> a very complex example, perhaps we can extract the menu behavior from
> it.
>
> I am trying to gather interest in implementing a variety of typical 2D
> GUI
> examples in X3d (I'm sure Doug has a supply of these). This model
> contains
> multiple TimeSensors controlling a mesh, and thus is an important X3D
> example.
>
> A goal for the attached model is to have the menu on the left be
> coordinated with the one on the right, such that if an emotion (left
> menu)
> combines several facial animations (right menu), then when the left
> menu is
> selected, the component facial animations menu items on the right are
> lit
> up. This might be a good use of the MCP that Don's email presented.
> If we
> get this complete, there's a chance that this will go in the archive.
>
> Benefits:
>
> * The menuing system becomes self documenting.
> * More complex, interrelated X3D menus
> * Extensive HAnimDisplacer examples added to those already in the
> archive.
> * It also uses LayerSet and Layer, which Don has been asking for
> examples
> for.
>
> Before I lose track of it, I ask that a few people squirrel it away if
> they
> are interested in it.
>
> Thanks,
>
> John
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