[x3d-public] splats program

Joe D Williams joedwil at earthlink.net
Tue Apr 7 14:06:33 PDT 2026


Len > > Compared to X3D;
> > 1. Lose interactivity
>> 2. Lose real time data input to model.
>> 3. Lose extensibility 

There is an interest in developing a 4DGS to somehow animate the GS ,mainly, Ithink, forshowing progress in a work environment. 
Joe

-----Original Message-----
From: <cbullard at hiwaay.net>
Sent: Apr 6, 2026 8:58 AM
To: Bergstrom, Aaron <aaron.bergstrom at und.edu>
Cc: Extensible 3D (X3D) Graphics public discussion <x3d-public at web3d.org>, <joedwil at earthlink.net>
Subject: Re: [x3d-public] splats program


Hello:

Thank you for your prompt reply. I’ve been away for some time
and must catch up.

I am not objecting to splats. I am not sure what has been proposed or the limits of the technology. It seems to be a canvas or movie texture one can enter and navigate but not interact with. Dumbledore’s Parsifal. Or a pdf with links.

My interest in asking is to determine how I might apply it to MCCF, itself a nascent project. Perhaps a link to Holger’s proposal can help me better understand this

Many thanks,
Len

On 2026-04-06 10:37 am, Bergstrom, Aaron wrote:
> All,
> > I would like to see Gaussian Spats in an X3D browser, as I'd like to > use them in our interactive environments.
> > Holger came up with a proposed Guassian Splat node for X3D/X_ITE, but > it hasn't been implemented.
> > My guess it would require some funding so that he could allocate > resources, though I am not sure how the traditional polygon rendering > pipeline fits with that needed to render splats.
> > As far as how it fits with X3D, it's just content that I would like to > include as part of an X3D scene.
> > I would like to create web-based content for the University of North > Dakota that includes gaussian splat models remote learning as part of > our distance learning Geology courses.
> > Effectively, we want to use the gaussian splat technique for rendering > minerals/rocks that was demonstrated at the Web3D conference last year. > This is a more realistic rendering of how light reflects and passes > through 3D content generated from real-world minerals.
> > I have a friend who works for a construction company doing construction > site visualization, and they are eyeing gaussian splats for that > instead of photogrammetry because they feel it looks better for the > amount of effort needed to generate the content.
> > There just needs to be an easy way to view it on the web. Sure you can > use SuperSplats, but it would be nice if I could include gaussian splat > content in my X3D environments.
> > Aaron
> > -----Original Message-----
> From: x3d-public On Behalf Of Len > Bullard via x3d-public
> Sent: Monday, April 6, 2026 10:09 AM
> To: joedwil at earthlink.net; Extensible 3D (X3D) Graphics public > discussion
> Cc: cbullard at hiwaay.net
> Subject: Re: [x3d-public] splats program
> > On 2026-04-06 3:13 am, Joe D Williams via x3d-public wrote:
>> https://www.khronos.org/events/gaussian-splats-use-cases-next-steps-for-gltf-standardization
>> >> Register for April
> > I had to look up splatting. Interesting and with high quality > rendering
> > Compared to X3D;
> > 1. Lose interactivity
> 2. Lose real time data input to model.
> 3. Lose extensibility
> > It seems to be a runtime for image sourced 3D models.
> > How does this fit with X3D?
> > Len
> > _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
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