[x3d-public] splats program

cbullard at hiwaay.net cbullard at hiwaay.net
Mon Apr 6 08:58:53 PDT 2026


Hello:

Thank you for your prompt reply.  I’ve been away for some time
and must catch up.

I am not objecting to splats.  I am not sure what has been proposed or 
the limits of the technology.  It seems to be a canvas or movie texture 
one can enter and navigate but not interact with. Dumbledore’s Parsifal. 
  Or a pdf with links.

My interest in asking is to determine how I might apply it to MCCF, 
itself a nascent project.  Perhaps a link to Holger’s proposal can help 
me better understand this

Many thanks,
Len

On 2026-04-06 10:37 am, Bergstrom, Aaron wrote:
> All,
> 
> I would like to see Gaussian Spats in an X3D browser, as I'd like to 
> use them in our interactive environments.
> 
> Holger came up with a proposed Guassian Splat node for X3D/X_ITE, but 
> it hasn't been implemented.
> 
> My guess it would require some funding so that he could allocate 
> resources, though I am not sure how the traditional polygon rendering 
> pipeline fits with that needed to render splats.
> 
> As far as how it fits with X3D, it's just content that I would like to 
> include as part of an X3D scene.
> 
> I would like to create web-based content for the University of North 
> Dakota that includes gaussian splat models remote learning as part of 
> our distance learning Geology courses.
> 
> Effectively, we want to use the gaussian splat technique for rendering 
> minerals/rocks that was demonstrated at the Web3D conference last year. 
> This is a more realistic rendering of how light reflects and passes 
> through 3D content generated from real-world minerals.
> 
> I have a friend who works for a construction company doing construction 
> site visualization, and they are eyeing gaussian splats for that 
> instead of photogrammetry because they feel it looks better for the 
> amount of effort needed to generate the content.
> 
> There just needs to be an easy way to view it on the web. Sure you can 
> use SuperSplats, but it would be nice if I could include gaussian splat 
> content in my X3D environments.
> 
> Aaron
> 
> -----Original Message-----
> From: x3d-public <x3d-public-bounces at web3d.org> On Behalf Of Len 
> Bullard via x3d-public
> Sent: Monday, April 6, 2026 10:09 AM
> To: joedwil at earthlink.net; Extensible 3D (X3D) Graphics public 
> discussion <x3d-public at web3d.org>
> Cc: cbullard at hiwaay.net
> Subject: Re: [x3d-public] splats program
> 
> On 2026-04-06 3:13 am, Joe D Williams via x3d-public wrote:
>> https://www.khronos.org/events/gaussian-splats-use-cases-next-steps-for-gltf-standardization
>> 
>> Register for April
> 
> I had to look up splatting.  Interesting and with high quality 
> rendering
> 
> Compared to X3D;
> 
> 1.  Lose interactivity
> 2.  Lose real time data input to model.
> 3.  Lose extensibility
> 
> It seems to be a runtime for image sourced 3D models.
> 
> How does this fit with X3D?
> 
> Len
> 
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