[x3d-public] splats program
cbullard at hiwaay.net
cbullard at hiwaay.net
Mon Apr 6 08:58:53 PDT 2026
Hello:
Thank you for your prompt reply. I’ve been away for some time
and must catch up.
I am not objecting to splats. I am not sure what has been proposed or
the limits of the technology. It seems to be a canvas or movie texture
one can enter and navigate but not interact with. Dumbledore’s Parsifal.
Or a pdf with links.
My interest in asking is to determine how I might apply it to MCCF,
itself a nascent project. Perhaps a link to Holger’s proposal can help
me better understand this
Many thanks,
Len
On 2026-04-06 10:37 am, Bergstrom, Aaron wrote:
> All,
>
> I would like to see Gaussian Spats in an X3D browser, as I'd like to
> use them in our interactive environments.
>
> Holger came up with a proposed Guassian Splat node for X3D/X_ITE, but
> it hasn't been implemented.
>
> My guess it would require some funding so that he could allocate
> resources, though I am not sure how the traditional polygon rendering
> pipeline fits with that needed to render splats.
>
> As far as how it fits with X3D, it's just content that I would like to
> include as part of an X3D scene.
>
> I would like to create web-based content for the University of North
> Dakota that includes gaussian splat models remote learning as part of
> our distance learning Geology courses.
>
> Effectively, we want to use the gaussian splat technique for rendering
> minerals/rocks that was demonstrated at the Web3D conference last year.
> This is a more realistic rendering of how light reflects and passes
> through 3D content generated from real-world minerals.
>
> I have a friend who works for a construction company doing construction
> site visualization, and they are eyeing gaussian splats for that
> instead of photogrammetry because they feel it looks better for the
> amount of effort needed to generate the content.
>
> There just needs to be an easy way to view it on the web. Sure you can
> use SuperSplats, but it would be nice if I could include gaussian splat
> content in my X3D environments.
>
> Aaron
>
> -----Original Message-----
> From: x3d-public <x3d-public-bounces at web3d.org> On Behalf Of Len
> Bullard via x3d-public
> Sent: Monday, April 6, 2026 10:09 AM
> To: joedwil at earthlink.net; Extensible 3D (X3D) Graphics public
> discussion <x3d-public at web3d.org>
> Cc: cbullard at hiwaay.net
> Subject: Re: [x3d-public] splats program
>
> On 2026-04-06 3:13 am, Joe D Williams via x3d-public wrote:
>> https://www.khronos.org/events/gaussian-splats-use-cases-next-steps-for-gltf-standardization
>>
>> Register for April
>
> I had to look up splatting. Interesting and with high quality
> rendering
>
> Compared to X3D;
>
> 1. Lose interactivity
> 2. Lose real time data input to model.
> 3. Lose extensibility
>
> It seems to be a runtime for image sourced 3D models.
>
> How does this fit with X3D?
>
> Len
>
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