[x3d-public] Should Material.diffuseColor be updated to 1.0 1.0 1.0? & Should normalTexture be removed from UnlitMaterial?

microaaron at pku.edu.cn microaaron at pku.edu.cn
Mon Sep 29 15:38:58 PDT 2025


Thanks Michalis,







Make a summary.







1.Postponing the discussion of whether to update Material.diffuseColor to 1.0 1.0 1.0 until the next major version. However, I hope to provide a prominent reminder to users (in the specification or in the X3D browser manual) not to ignore the default Material.diffuseColor.







2.EmissiveColor is not defined in X3DOneSidedMaterialNode. The description "(black, default of X3DOneSidedMaterialNode.emissiveColor)" in 12.4.10 UnlitMaterial is incorrect and needs to be adjusted.










Regards





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