[x3d-public] Depreciated HAnimHumanoid.joints field?
John Carlson
yottzumm at gmail.com
Mon Sep 29 11:35:02 PDT 2025
In the Blender importer, I had to special case the containerField=‘joints’
not to create extra nodes.
For export, there’s the HAnimHumanoid field order issue for DEF/USE.
It might take more time to load without a joints field.
John
>
> .
>
> - As for incorrect browsers duplicating geometry -- this seems an
> independent problem IMHO that should be addressed in these browsers.
> In general, in X3D, one is not supposed to "render all children nodes
> in all MFNode lists", browsers should have a code to render e.g.
> "HAnimHumanoid.skeleton", "HAnimHumanoid.skin" but not
> "HAnimHumanoid.joints" . This is the relevant code in CGE, that
> accounts for both H-Anim 1.0 and 2.0:
>
> https://github.com/castle-engine/castle-engine/blob/aa61bfff4593943842ad73f492e9e4d96993d882/src/scene/x3d/x3dnodes_standard_h-anim.inc#L294
> .
>
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