[x3d-public] Coverage: Add glTF assets and extensions, please
John Carlson
yottzumm at gmail.com
Fri Sep 5 13:45:45 PDT 2025
Just for clarification, X3DJSONLD is not really an SAI. It’s a JSON to SAI
app converter, via DOM.
I currently use X3DUOM, x3d.py and X3DJSAIL, so node coverage should be
similar to those, but yes, testing is essential to detect true node and
field coverage. There are two essential files which can determine this:
https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/node/fieldTypes.js
https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/node/mapToMethod.js
There’s also a “fudge file” that should override the latter file:
https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/node/mapToMethod2.js
This file should be checked against the standard as it has some egregious
errors, likely because I was still learning X3D.
John
On Thu, Sep 4, 2025 at 6:07 PM Joe D Williams via x3d-public <
x3d-public at web3d.org> wrote:
> https://wiki.web3d.org/wiki/index.php/Player_support_for_X3D_components
>
> replaced by
>
> https://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf
>
> X3D4 Players and Tools Coverage
>
> Tab 1 X3D Players and Tools Coverage
>
> Can we add to list gltF assets and extensions?
>
> Thanks,
> Joe
>
>
>
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> x3d-public mailing list
> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
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