[x3d-public] 3D graphics, vertex attributes
John Carlson
yottzumm at gmail.com
Wed May 14 14:52:47 PDT 2025
Joe,
X_ITE has a tangent node:
Tangent | X_ITE X3D Browser
<https://create3000.github.io/x_ite/components/rendering/tangent/>
Enjoy!
John
On Wed, May 14, 2025 at 4:46 PM Joe D Williams via x3d-public <
x3d-public at web3d.org> wrote:
> From this:
>
>
> https://docs.google.com/document/d/1hCetnGIkut_dyt4mwkDSTNiLTbrVg1jLo_EArE74DRg/edit?tab=t.0
>
>
> In 3D graphics, vertex attributes define per-vertex data necessary
> for rendering, animation, shading, and so on.
> These attributes include geometric properties such as
> position, normal, tangents, texture mapping information (UV coordinates),
> shading data (vertex colors), and
> deformation information (skinning weights and blend shapes).
>
>
> In this discussion of vertex attributes, the only one I don't recall
> seeing in X3D is tangent?
>
> Associated with this work:
>
> https://docs.google.com/spreadsheets/d/18d1qy4jx-d_kLsam-JQAzig23w7dTau0Moe7M32lVvk/edit?gid=0#gid=0
>
>
> Thanks,
> Joe
>
>
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