[x3d-public] Skinned and Segmented HAnim now working with RawKee X3D export for Maya

Polys, Nicholas npolys at vt.edu
Wed May 7 19:59:40 PDT 2025


WOW!
 Super WoW!!

   Congratulations on this amazing accomplishment Aaron !!!

Indeed a major breakthrough!!
Fantastic work!

 This the stuff that makes our community so cool! Way to go!!

br,
n_polys
________________________________
From: x3d-public <x3d-public-bounces at web3d.org> on behalf of Bergstrom, Aaron via x3d-public <x3d-public at web3d.org>
Sent: Wednesday, May 7, 2025 9:09:09 PM
To: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>; Extensible 3D (X3D) Graphics public discussion <x3d-public at web3d.org>; h-anim at web3d.org <h-anim at web3d.org>
Cc: Bergstrom, Aaron <aaron.bergstrom at und.edu>; bod at web3d.org <bod at web3d.org>
Subject: [x3d-public] Skinned and Segmented HAnim now working with RawKee X3D export for Maya


X3D Users,



I’m so happy, I have to flood all the Web3D mailing lists.



Just wanted to let everyone know I finally got the bugs worked out of Skinned and Segmented HAnim X3D export with RawKee Python Edition for Maya.

https://github.com/und-dream-lab/rawkee/



It exports skinned characters for Maya scenes that even have character rigs with complex Dependency Graphs, such as those created using the Advanced Skeleton tool by Animation Studios.



See the Screen shot for the Conan character example file rigged using Advanced Skeleton.



Screen Shot of Conan:

https://drive.google.com/file/d/1GbxQhg-FT7y3fFvLgA450radO2QEQd97/view?usp=drive_link



Link to Advanced Skeleton - Conan Example files:

https://animationstudios.com.au/rigs/



It took me 3 weeks of banging my head against the wall to get this to work… so very very frustrating… I was beginning to doubt myself. But it works well now.



Thanks for the feedback and help from John, Carol, Joe, and Michalis!



Now on to Animation Export!!!



Aaron
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