[x3d-public] What is the metaverse?

John Carlson yottzumm at gmail.com
Fri May 2 08:20:15 PDT 2025


I reduce to two realities:  enhanced reality and filtered reality,

Some people experience triangles and some people experience images.  They
aren’t opposites.

Just a thought.

John

On Fri, May 2, 2025 at 9:54 AM Christoph Valentin <christoph.valentin at gmx.at>
wrote:

> Hi Joe, Hi John,
>


> I spent quite some time for the glossary of the SrrTrains project (several
> years ago), and my answer is simple, too.
>
> Reality, Virtual Reality, Real Reality
>
> There is only one reality, but every person carries an own
> model of the reality in his/her/its mind.
> This model helps the person to foresee the future evolution of
> the reality and it helps the person to induce changes to the
> reality according to his/her/its will.
> Virtual reality is a part of the reality that is implemented by
> means of technology and that helps one or more persons (see
> user) to inhabit a virtual scene that needs not be directly
> related to the real reality.
>
> Strictly spoken, an ancient form of virtual reality is already to
> sit around the camp fire telling stories. Also books and movies
> form kinds of virtual reality.
>
> Usually we use the narrow term of virtual reality, if some
> minimum technological requirements are fulfilled, e.g. the
> usage of stereoscopic realtime computer graphics.
>
> We use the term real reality to denote all parts of the reality
> that are not part of the virtual reality in question, but that are
> of relevance for that virtual reality.
>
> Anything else is just the reality.
>
> kr,
> CP/V
>
> --
> Gesendet mit der GMX Mail App
>
>
> Am 02.05.25, 16:37 schrieb John Carlson via x3d-public <x3d-public@
> web3d.org>:
>>
>> The Metaverse is when you fall,  it doesn’t hurt, you don’t get wet,  and
>> you didn’t land in bed, foam, sand or plants.
>>
>> But sometimes, in the metaverse, you try real hard to fall, and the
>> system doesn’t let you.
>>
>> We’re basically always in 3D, unless you use your third eye and see in
>> triplicate.
>>
>> I remember playing GTA 5 and then driving a real car.  Quite a trip!
>>
>> One can never escape a self-enveloping universe.   There’s no outside.
>>
>>
>> Wherever you go, there you are.  Jon Kabat-Zinn
>>
>> John
>> On Fri, May 2, 2025 at 9:10 AM Joe D Williams via x3d-public <
>> x3d-public at web3d.org> wrote:
>>
>>> What is the metaverse?
>>>
>>> So, in the wonderful WWW-based
>>> ExperienceVerse we are describing,
>>> one big question comes up.
>>>
>>> How do you know you are using
>>> this Immersive Web?
>>>
>>> Or, in fact, how to tell if you,
>>> as the author or user or participant,
>>> are currently Immersed in any
>>> real, virtual, or mixed digital,
>>> and maybe some analog, simulation
>>> generated by humans and their machines?
>>>
>>> With consultation from:
>>> https://www.linkedin.com/in/johannes-behr-501ab67
>>> and this Behr-Polys collaboration,
>>> https://metaverse-standards.org
>>> ews/blog/building-the-world-wide-webiverse/
>>> <https://metaverse-standards.org%3Cbr%3Eews/blog/building-the-world-wide-webiverse/>
>>
>>
>>> it turns out the answer is actually simple.
>>>
>>> When you are navigating and interacting
>>> in a 3D environment then you are there.
>>>
>>> The legacy web is 2D and the metaverse web is 3D,
>>> even nD+1.
>>>
>>> Further we might say the experience is when and where
>>> time and events drive the experience and,
>>> this is important, you have suspended your disbelief
>>> or are otherwise convinced you and your Character/Avatar
>>> can navigate and interact with the given environment.
>>>
>>> So, the virtuality may be a special box on a web page
>>> that shows a realistic spinning tennis shoe that
>>> you can examine.
>>> Or, a highfi realtime simulation of a favorite
>>> exploration as interactive as your equipment
>>> and bandwidth can provide.
>>> It only matters if you directly or
>>> through your digital you,
>>> you can feel like you are a part of the show
>>> and share with others.
>>>
>>> Oh yes, another very important attribute of
>>> this virtual reality concept is that you
>>> must be able to extract your character and
>>> yourself from the production and return to
>>> your natural self.
>>>
>>> Thanks Johannes and All Best,
>>> Joe
>>>
>>>
>>> -----Original Message-----
>>> From: Extensible 3D (X3D) Graphics public discussion <
>>> x3d-public at web3d.org></x3d-public at web3d.org>
>>> Sent: May 2, 2025 5:46 AM
>>> To: Extensible 3D (X3D) Graphics public discussion <x3d-public at web3d.org
>>> ></x3d-public at web3d.org>
>>> Cc: Christoph Valentin <christoph.valentin at gmx.at></
>>> christoph.valentin at gmx.at>
>>> Subject: Re: [x3d-public] Re: What is the metaverse?
>>>
>>> Hi John,
>>>
>>> I do not want to discuss all those terms (XR, AR, AV, VR), as I have the
>>> feeling, they are descriptions of concrete technologies, that tell us, HOW
>>> something is implemented.
>>>
>>> My concern is about WHAT are we doing with them?
>>>
>>> More technological term: what's the use case?
>>>
>>> Or generally, what are the effects on society, on the psyche of the
>>> people.
>>>
>>> More a philosophic point of view, if you like.
>>>
>>> All the best
>>> CP/V
>>>
>>> --
>>> Gesendet mit der GMX Mail App
>>>
>>> Am 02.05.25, 14:23 schrieb John Carlson via x3d-public <
>>> x3d-public at web3d.org (<a="" href=""> (http://web3d.org (http://web3d.org)))>:MR
>>> used to be a derogatory term. Not preferred. John</x3d-public at web3d.org>
>>> On Fri, May 2, 2025 at 6:49 AM Christoph Valentin via x3d-public <
>>> x3d-public at web3d.org (mailto:x3d-public at web3d.org)="">
>>> wrote:Correction:</x3d-public at web3d.org>
>>>
>>> I mean, MR does not "extend" reality, it's just a special part of
>>> reality, which deals with immersive, interactive, multiuser story telling,
>>> command and control
>>>
>>> --
>>> Gesendet mit der GMX Mail App
>>>
>>> Am 02.05.25, 13:41 schrieb Christoph Valentin via x3d-public <
>>> x3d-public at web3d.org (<a="" href=""> (http://web3d.org (http://web3d.org)))>:The
>>> "metaverse" is the thing, that is perceived by the user, but that's
>>> nothing, that must be specified</x3d-public at web3d.org>
>>>
>>> --
>>> Gesendet mit der GMX Mail App
>>>
>>> Am 02.05.25, 13:33 schrieb Christoph Valentin via x3d-public <
>>> x3d-public at web3d.org (<a="" href=""> (http://web3d.org (http://web3d.org
>>> )))>:Hi,</x3d-public at web3d.org>
>>>
>>> I like "mixed reality = virtual reality + real reality".
>>>
>>> I mean, VR does not "extend" reality, it's just a special part of
>>> reality, which deals with immersive, interactive story telling, command and
>>> control
>>>
>>> --
>>> Gesendet mit der GMX Mail App
>>>
>>> Am 30.04.25, 20:33 schrieb John Carlson via x3d-public <
>>> x3d-public at web3d.org (<a="" href=""> (http://web3d.org (http://web3d.org)))>:I
>>> kind of like “Spatial Internet” is to Metaverse/World as
>>> Internet is to Website. Perhaps “extended-reality” would be
>>> better than “virtual-reality.” Meaning we’ve extended
>>> beyond mere VR into other accessible media including the passive and active
>>> external environments. This means that real objects with behaviors can be
>>> brought into each metaverse, and many metaverses can be viewed in the
>>> metaverse, and state can transfer between metaverses via the external
>>> environments. XRML anyone?</x3d-public at web3d.org>
>>> On Wed, Apr 30, 2025 at 1:06 PM Joe D Williams via x3d-public <
>>> x3d-public at web3d.org (mailto:x3d-public at web3d.org)=""> wrote:</
>>> x3d-public at web3d.org>
>>> This XR idea of our blossoming metaverse to integrate
>>> realtime Spatial anchors and assets of the current reality
>>> with realtime Scene anchors and assets of the current virtuality
>>> means the metaverse definition of our Immersive Web
>>> needs to be extended.
>>>
>>> From Google Dictionary
>>> (Current) Definition from Oxford Languages &middot;
>>> met&middot;a&middot;verse
>>> /ˈmedəˌvərs/
>>> noun Computing
>>>
>>> "a virtual-reality space in which users can interact with
>>> a computer-generated environment and other users"
>>>
>>> New Extended Candidate:
>>> metaverse or webiverse or webimetaverse, or whatever, you get the idea.
>>>
>>> "a virtual-reality space in which a user can interact with
>>> the real external environment,
>>> a computer-generated environment,
>>> and other real and virtual users"
>>>
>>> All Good for the WWW,
>>> Joe
>>>
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