[x3d-public] MaterialX and glTF PBR
John Carlson
yottzumm at gmail.com
Fri May 2 04:27:45 PDT 2025
I think you should choose geometry then material.
Fyi
John
On Wed, Apr 30, 2025 at 3:04 PM Joe D Williams via x3d-public <
x3d-public at web3d.org> wrote:
> You can view the Chess Set in the Web MaterialX viewer here:
>
> https://academysoftwarefoundation.github.io/MaterialX/
>
> Pick material: standard_surface_chess_set.mtlx
>
> Pick geometry: chess_set.glb
>
> OpenPBR spec: https://academysoftwarefoundation.github.io/OpenPBR/
>
> from MSF 3D Asset Interoperability using USD and glTF working group
> feature MaterialX status and glTF PBR status and collaborations
> Continued serious work on Shader Translation Graphs to map between models.
>
> Thanks,
> Joe
>
>
>
>
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20250502/3626b060/attachment.html>
More information about the x3d-public
mailing list