[x3d-public] announce: updates to X3D Example Archives, added X3D Developers Guide

John Carlson yottzumm at gmail.com
Thu Jul 24 09:29:49 PDT 2025


Jsonlint and castle-model-converter are key!

Thanks for the developer web page, looks useful.

I am continuing experiments with Cheerpj, hoping to get a second Swing app
working.   Then, I might try my hand at JOGL/JOGAMP.

Part of the issue with Cheerpj is changing from local file access to URL
access.

John

On Wed, Jul 23, 2025 at 9:42 PM Don Brutzman via x3d-public <
x3d-public at web3d.org> wrote:

> In recent weeks I've checked on the correct operation of a number of our
> open-source tools.  I then ran comprehensive regression tests on the X3D
> Examples model archives.   This effort enables continuing improvements to
> both models and tools.
>
>    - X3D Resources, Examples: Scene Archives for X3D
>    - The X3D Examples Archives demonstrate how X3D nodes and scenes work.
>    Thousands of scenes are provided in all X3D encodings. You can browse them
>    individually online or download fully complete, separately installable .zip
>    archives.
>    - X3D for Web Authors, X3D for Advanced Modeling, Basic, Conformance
>    Nist, Humanoid Animation (HAnim), VRML 2 Sourcebook
>    - https://www.web3d.org/x3d/content/examples/X3dResources.html#Examples
>
> The .x3d files are the master model files, with all updates maintained in
> version control so that progress (or recurring errors) can be tracked.
>
>    -
>    https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples
>
> A new help page for developers is also available.  For easy reference, it
> is cross-linked with X3D Resources and X3D Scene Authoring Hints.
>
>    - X3D Developers Guide
>    - The X3D Developers Guide describes system configuration and setup
>    recommendations that support various software projects supporting the
>    Extensible 3D (X3D) Graphics International Standards.
>    - https://www.web3d.org/x3d/content/examples/X3dDevelopersGuide.html
>    - This page is directly derived from the original NPS Savage
>    Developers Guide.
>
> License information:
>
>    - Web3D Consortium Open Source License
>    - https://www.web3d.org/x3d/content/examples/license.txt
>    - https://www.web3d.org/x3d/content/examples/license.html
>    - X3D Resources: License Support
>    - https://www.web3d.org/x3d/content/examples/X3dResources.html#license
>
> A large test-results file was produced by logging the comprehensive build
> test.  This is a helpful reference to check on validity errors and warnings
> for each of the nearly four thousand .x3d models in the archives.  It
> includes a variety of ways that each model gets converted and validated,
> including
>
>    - X3D XML Schema and DOCTYPE validation with XML well-formed tests,
>    - X3DJSAIL Java and X3DPSAIL x3d.py Python conversion and self-test,
>    - creation of X_ITE and X3DOM pages,
>    - creation of X3D JSON with jsonlint checking,
>    - X3D Ontology .ttl Turtle conversion and semantic-query tests,
>    - creation of HTML X3D Documentation pages,
>    - Castle Game Engine castle-model-converter for ClassicVRML model
>    validation, etc.
>
> The comprehensive log file is online as follows.  It is always a good idea
> to check a model for warnings or errors prior to running it in an X3D
> player or another modeling tool.
>
>    - https://www.web3d.org/x3d/content/examples/build.all.log.txt
>    - 2501 minutes = 41.7 hours, 99MB
>
> More information on validation testing can be found at
>
>    - X3D Resources: Quality Assurance (QA)
>    -
>    https://www.web3d.org/x3d/content/examples/X3dResources.html#QualityAssurance
>
> All comments, questions and contributions remain welcome for this
> significant collection of X3D capabilities.
>
> Have fun with X3D!  😀👍
>
> all the best, Don
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
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