[x3d-public] announce: updates to X3D Example Archives, added X3D Developers Guide
John Carlson
yottzumm at gmail.com
Thu Jul 24 09:29:49 PDT 2025
Jsonlint and castle-model-converter are key!
Thanks for the developer web page, looks useful.
I am continuing experiments with Cheerpj, hoping to get a second Swing app
working. Then, I might try my hand at JOGL/JOGAMP.
Part of the issue with Cheerpj is changing from local file access to URL
access.
John
On Wed, Jul 23, 2025 at 9:42 PM Don Brutzman via x3d-public <
x3d-public at web3d.org> wrote:
> In recent weeks I've checked on the correct operation of a number of our
> open-source tools. I then ran comprehensive regression tests on the X3D
> Examples model archives. This effort enables continuing improvements to
> both models and tools.
>
> - X3D Resources, Examples: Scene Archives for X3D
> - The X3D Examples Archives demonstrate how X3D nodes and scenes work.
> Thousands of scenes are provided in all X3D encodings. You can browse them
> individually online or download fully complete, separately installable .zip
> archives.
> - X3D for Web Authors, X3D for Advanced Modeling, Basic, Conformance
> Nist, Humanoid Animation (HAnim), VRML 2 Sourcebook
> - https://www.web3d.org/x3d/content/examples/X3dResources.html#Examples
>
> The .x3d files are the master model files, with all updates maintained in
> version control so that progress (or recurring errors) can be tracked.
>
> -
> https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples
>
> A new help page for developers is also available. For easy reference, it
> is cross-linked with X3D Resources and X3D Scene Authoring Hints.
>
> - X3D Developers Guide
> - The X3D Developers Guide describes system configuration and setup
> recommendations that support various software projects supporting the
> Extensible 3D (X3D) Graphics International Standards.
> - https://www.web3d.org/x3d/content/examples/X3dDevelopersGuide.html
> - This page is directly derived from the original NPS Savage
> Developers Guide.
>
> License information:
>
> - Web3D Consortium Open Source License
> - https://www.web3d.org/x3d/content/examples/license.txt
> - https://www.web3d.org/x3d/content/examples/license.html
> - X3D Resources: License Support
> - https://www.web3d.org/x3d/content/examples/X3dResources.html#license
>
> A large test-results file was produced by logging the comprehensive build
> test. This is a helpful reference to check on validity errors and warnings
> for each of the nearly four thousand .x3d models in the archives. It
> includes a variety of ways that each model gets converted and validated,
> including
>
> - X3D XML Schema and DOCTYPE validation with XML well-formed tests,
> - X3DJSAIL Java and X3DPSAIL x3d.py Python conversion and self-test,
> - creation of X_ITE and X3DOM pages,
> - creation of X3D JSON with jsonlint checking,
> - X3D Ontology .ttl Turtle conversion and semantic-query tests,
> - creation of HTML X3D Documentation pages,
> - Castle Game Engine castle-model-converter for ClassicVRML model
> validation, etc.
>
> The comprehensive log file is online as follows. It is always a good idea
> to check a model for warnings or errors prior to running it in an X3D
> player or another modeling tool.
>
> - https://www.web3d.org/x3d/content/examples/build.all.log.txt
> - 2501 minutes = 41.7 hours, 99MB
>
> More information on validation testing can be found at
>
> - X3D Resources: Quality Assurance (QA)
> -
> https://www.web3d.org/x3d/content/examples/X3dResources.html#QualityAssurance
>
> All comments, questions and contributions remain welcome for this
> significant collection of X3D capabilities.
>
> Have fun with X3D! 😀👍
>
> all the best, Don
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
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