[x3d-public] Upgraded AllenDutton.x3d, fully comparable in X_ITE in X3DOM

John Carlson yottzumm at gmail.com
Thu Jul 17 00:13:41 PDT 2025


Yes, we can scrub the facial image. Not  a problem at all.  I'll do that
next.

John

On Wed, Jul 16, 2025 at 10:02 PM Don Brutzman <don.brutzman at gmail.com>
wrote:

> Congratulations John on getting this model to work!
>
> Wondering if your changes were mostly incremental... if so we can
> diff/merge the xml (.x3d) versions and promote this model from the Legacy
> directory to the Motion Animation directory.  Looking forward to figuring
> that out, please advise.
>
> Meanwhile I looked around and found the greenCamo.jpg image, attached and
> online
>
>    -
>    https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Legacy/images/greenCamo.jpg
>    for
>    -
>    https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Legacy/AllenDuttonIndex.html
>    -
>    https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Legacy/AllenDutton.x3d
>
> Looks like the materials will need to be scrubbed out
> [image: image.png]
> Also added metadata for two related scenes
>
>    -
>    https://www.web3d.org/x3d/content/examples/basic/StudentProjects/AllenDuttonIndex.html
>    -
>    https://www.web3d.org/x3d/content/examples/basic/StudentProjects/AllenDuttonVillageIndex.html
>
> Here is the original VRML97, converted from a Cyberware laser scan,
> viewable today
>
>    -
>    https://www.web3d.org/x3d/content/examples/Basic/StudentProjects/ALLEN.wrl
>
> [image: 7a8f194d-36ae-4a25-b19a-477c9974545b.png]
>
> and here is the original 2001 thesis, creating the scan model in VRML and
> working so much of this out, 25 years ago!
>
>
>    - Dutton, James Allen,* Developing articulated human models from laser
>    scan data for use as avatars in real time networked virtual environments*,
>    Masters Thesis, Naval Postgraduate School (NPS), Monterey California USA
>    - *Abstract*.  With the continuing gain in computing power, bandwidth,
>    and Internet popularity there is a growing interest in Internet
>    communities. To participate in these communities, people need virtual
>    representations of their bodies, called avatars. Creation and rendering of
>    realistic personalized avatars for use as virtual body representations is
>    often too complex for real-time applications such as networked virtual
>    environments (VE). Virtual Environment (VE) designers have had to settle
>    for unbelievable, simplistic avatars and constrain avatar motion to a few
>    discrete positions. The approach taken in this thesis is to use a full-body
>    laser-scanning process to capture human body surface anatomical information
>    accurate to the scale of millimeters. Using this 3D data, virtual
>    representations of the original human model can be simplified, constructed
>    and placed in a networked virtual environment. The result of this work is
>    to provide photo realistic avatars that are efficiently rendered in
>    real-time networked virtual environments. The avatar is built in the
>    Virtual Reality Modeling Language (VRML). Avatar motion can be controlled
>    either with scripted behaviors using the H-Anim specification or via
>    wireless body tracking sensors developed at the Naval Postgraduate School.
>    Live 3D visualization of animated humanoids is viewed in freely available
>    web browsers.
>    -
>    https://calhoun.nps.edu/entities/publication/78319ee8-7922-4b9a-b613-3c725cfee98e
>    - URI  https://hdl.handle.net/10945/1716
>
> Pretty amazing we are still able to work with this today.
>
> Have fun with VRML, X3D and HAnim!
>
> all the best, Don
>
>
> On Wed, Jul 16, 2025 at 3:11 PM John Carlson <yottzumm at gmail.com> wrote:
>
>>
>> https://andreasplesch.github.io/Library/Viewer/index.html?url=https://raw.githubusercontent.com/coderextreme/X3DJSONLD/refs/heads/master/src/main/data/AllenDutton.x3d
>>
>> (minus the images and proximity sensor for portability).
>>
>> I think if we can find the missing clone.* and greenCamo.* images, the
>> model may look better.
>>
>> Works in X_ITE, X3DOM (Tested AllenDutton.json), Sunrize, Octaga and
>> FreeWRL.  I'm not sure why mouse clicking on text didn't work in Castle
>> Model Viewer, there aren't any Script tags.  Weird, surely enough.  Do you
>> have feedback, Michalis?
>>
>> Viewable source is here:
>>
>>
>> https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/data/AllenDutton.x3d
>>
>> John
>>
>
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