[x3d-public] Adding LineSets in SAI, X_ITE
John Carlson
yottzumm at gmail.com
Tue Apr 1 13:08:27 PDT 2025
You can hooked up a webcam with my Python client and “watch” the skeleton
do a live dance. I have centers and translations being transmitted over
the localhost network into a server, and distributed to clients. Next step
is to record PositionInterpolators, and I’ll have motion capture. I
already have multiple skeletons with nicknames I can control separately
(not all at the same time). I also need to do some authentication to
secure the system for general use. It might be possible to record basic
hand signs in the future.
I’ll probably be looking at web-based mocap soon.
Ultimately, I plan to do HAnimJoints with HAnimSegment geometry and HAnim
naming That’s in the code somewhere, I think.
This is nearing a DIS-like solution for skeleton humanoids in X_ITE, and
general time series 3D directed graphs. The protocol header has frame
number, timestamp (seconds, currently) and a nickname.
If someone wants to know my prototype protocol, I can document it. I’ll
probably convert to JSON soon. It’s currently CSV/SQL-like with all the
problems of CSV, so it’s vulnerable to injection.
John
On Tue, Apr 1, 2025 at 2:21 PM <joedwil at earthlink.net> wrote:
> Fine, what can that skeleton do in there?
>
>
>
> -----Original Message-----
> From: Extensible 3D (X3D) Graphics public discussion <x3d-public at web3d.org
> >
> Sent: Mar 31, 2025 9:24 AM
> To: X3D Graphics public mailing list <x3d-public at web3d.org>, Holger
> Seelig <holger.seelig at yahoo.de>
> Cc: John Carlson <yottzumm at gmail.com>
> Subject: Re: [x3d-public] Adding LineSets in SAI, X_ITE
>
>
> And woohoo, "complete" skeleton!
>
>
>>
>>>
>>
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