[x3d-public] ASL Recogition
Joseph D Williams
joedwil at earthlink.net
Mon May 29 10:36:18 PDT 2023
➢ Certainly! Here's a table showcasing some ASL recognition tools and their typical output formats:
Just from some other x3d projects I remember how poly and friends once took one fairly standardized language describing some physical configurations, mainly atoms and molecules and how they get changed, and figured out how to generate x3d user code. The main idea was that there are standardized ways to read one language and encode its meaning as 3D representation. Heck, maybe xml style sheet would work. So it went in France, by the sea.
If this is that simple, then look for some core forms, gestures, and poses, then generate some x3d HAnim characters and animations. Sure, you list a few data capture tools that use a similar skeleton to generate motion data and so are transportable to current standard x3d, which is its most useful form.
Mainly, you take data generated from the performance capture skeleton then figure how to use that to control your performance vizualization skeleton.
Great stuffs,
Joe
From: John Carlson
Sent: Monday, May 29, 2023 6:26 AM
To: David Kaplan; X3D Graphics public mailing list
Subject: [x3d-public] ASL Recogition
Looks like I’ll use Kinect, LeapMotion or Mobile initially. Next I need output
ChatGPT:
Certainly! Here's a table showcasing some ASL recognition tools and their typical output formats:
| ASL Recognition Tool | Output Formats |
|--------------------------|---------------------------|
| SignAll | Written Language, Spoken Language |
| Kinect for Windows | Gesture Data, Pose Data |
| ASL-LEX | Lexical and Linguistic Information |
| Neural Networks and Deep Learning | Classifications, Transcriptions |
| Leap Motion | Hand Gesture Data |
| Mobile Applications | Written Language, Translations |
Please note that the specific output formats may vary depending on the implementation and intended use of these tools.
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