[X3D-Public] Draggers in X3D?
    Richard F. Puk 
    puk at igraphics.com
       
    Thu Feb 13 10:08:46 PST 2014
    
    
  
Hi, Max 
 
Have you checked out the nodes in the Pointing Device Sensor component? I
think that it has what you need.
 
n  Dick
 
/******************************************
| Richard F. Puk, Ph.D., President
| Intelligraphics Incorporated
| 7644 Cortina Court
| Carlsbad, CA  92009-8206
| Tel: +1-760-753-9027  Mobile:  +1-760-809-9027
| Email:   <mailto:puk at igraphics.com> puk at igraphics.com
\****************************************** 
 
 
 
From: X3D-Public [mailto:x3d-public-bounces at web3d.org] On Behalf Of Limper,
Max
Sent: Thursday, February 13, 2014 12:37 AM
To: 'x3d-public at web3d.org'
Subject: [X3D-Public] Draggers in X3D?
 
Dear all,
 
I am wondering whether there are X3D Nodes, or proposals for such, that
allow the user to perform standard 3D transformations on objects in the
scene. Concretely speaking, what I have in mind are draggers like they seem
to exist in the inventor world:
http://oivdoc90.vsg3d.com/content/chapter-8-creating-draggers-and-manipulato
rs
 
Within the last few months, we had several requests for such simple
interaction elements in X3DOM. Three.js has them in the simple editor:
http://mrdoob.github.io/three.js/editor/
 
Having something like that in X3DOM could be pretty useful, but I really
dont want to re-invent the wheel ;- )
 
Thanks a lot in advance.
 
Best Regards,
Max
 
 
--
Dipl.-Inform. Max Limper
Visual Computing System Technologies
Fraunhofer-Institut für Graphische Datenverarbeitung IGD
Fraunhoferstraße 5 | 64283 Darmstadt
Telefon +49 6151 155-554 |Fax -196
max.limper at igd.fraunhofer.de
 
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20140213/50fc922d/attachment-0001.html>
    
    
More information about the X3D-Public
mailing list