[X3D-Public] PixelTexture render problems in major browsers
Michalis Kamburelis
michalis.kambi at gmail.com
Sat Feb 12 14:08:09 PST 2011
Don Brutzman wrote:
> However BS Contact, Instant Reality and Octaga all produce a scene
> looking like the second snapshot: PixelTextureFlawedRendering.png
You can add view3dscene to this list :) By default it uses linear
mapping (actually trilinear, with mipmaps), simply because there's no
noticeable speed loss on modern GPUs and it looks much better with usual
textures. Although this is configurable by "View->Texture Minification
Mode" menu entry.
For small sized textures, you can use <TextureProperties
magnificationFilter='NEAREST_PIXEL'/> to get proper rendering in
view3dscene, exactly like Patrick shows.
Michalis
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