[X3D-Public] Why use document technology for building a 3D world?
Dave A
dave at realmofconcepts.com
Mon Aug 29 10:44:00 PDT 2011
If people don't see any reason to save worlds, then they don't have to.
I'm not gonna force them to.
On the other hand, I make a living doing just that for people who DO
need to save the world, so to speak. Very important to know and be able
to retrieve the state of a system. How you go about doing that is up to
you. If a document-type file suits your needs then fine. Many documents
allow saving of revision information. What's the diff? Who is this
person to judge?
On 8/28/2011 8:54 PM, Russ Kinter wrote:
> The writer sounds like great new character for "The Guild"
>
>> -----Original Message-----
>> From: x3d-public-bounces at web3d.org [mailto:x3d-public-bounces at web3d.org]
>> On Behalf Of John Carlson
>> Sent: Sunday, August 28, 2011 9:40 PM
>> To: x3d-public at web3d.org mailing list
>> Subject: [X3D-Public] Why use document technology for building a 3D world?
>>
>> http://coderextreme.blogspot.com/2011/08/why-use-document-technology-
>> for.html
>>
>> Devil's advocate for today, with a slight religious bent. Debate welcome.
>> Basic premise: worlds are not things to be saved, they're things to live
>> in.
>>
>> John
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