[AI] Before you convert HAnim to glTF and VRM
John Carlson
yottzumm at gmail.com
Mon Mar 16 19:00:42 PDT 2026
Thanks to Joe for encouraging me and providing HAnim examples, it wouldn’t
have happened without him. I was burned out from Blender. If someone
wants other files converted, let me know! Links should be ok! I didn’t
exactly want to become the .x3d to .glb conversion guy, but here we are.
Or use my AI generated code for something better!
Let me know where the code is failing!
John
On Mon, Mar 16, 2026 at 9:18 AM John Carlson <yottzumm at gmail.com> wrote:
> It ALL works loading .glb! And it's fast! Cool! Sorry about all the
> b*t*hing. AI solved pretty much everything!
>
> See python script in link for converting .x3d skeletons to .glb.
>
> Animation just works! In Sunrize, Castle and Needle Viewer, all 4 viewers
> in VS Code!
>
> Laughing skeleton included!
>
> No need for VRM for skeletons!
>
> Comments on .glb welcome!
>
> John
>
> https://coderextreme.net/SkeletonCrew.zip
>
> Source .x3d available on request, but 2 should be fairly obvious by
> looking at the end of the python file.
>
> Now the question is, what schema do you use on the .glb? Like if i
> receive a .glb from the metaverse, how do I validate it?
>
> John
>
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