[AI] Python programmers! Blixemel, first alpha released version. One model so far
John Carlson
yottzumm at gmail.com
Sun Feb 1 19:24:12 PST 2026
Note that I did a 90 degree rotation around Y at the last second, so I’m
expecting issues with other models.
Note without textures you won’t be able to import everything. Get the
sandrunner_bike.blend from emails or Vince Marchetti to start the export.
I’m hoping python programmers will experiment some with different models.
I haven’t tried skinned models yet.
John
On Sun, Feb 1, 2026 at 1:33 AM John Carlson <yottzumm at gmail.com> wrote:
> Blixemel, an XML format for unloading from Blender 5.0 scenes and loading
> into Blender 5.0 scenes. See google drive for zip package (created with
> Java--actually a jar), for python source and blXML to use with
> import.sh/import.py
>
> GitHub source (minus input and output .blend files and textures):
>
> https://github.com/coderextreme/blixemel
> BlixBikeExample.zip
> <https://drive.google.com/file/d/1vXz304DfwxwfcMIDzs7KeMNzq7E4fOmo/view?usp=drive_web>
>
> HAnim (Gramps) is next. I will be handling vertex groups and weights, and
> probably some modifiers.
>
> Contact me directly for input and output .blend files.
>
> Note that this code was created with my instruction guiding several AI/LLM
> web sites. I generated the first export.py and guided the AI through the
> rest.
>
> If someone wants to compare the original glTF and FBX to the imported
> Blender, that would be great.
>
> Perhaps this could be used to guide an X3D blender export? I don't really
> know at this point.
>
> John
>
>
>
> On Sat, Jan 31, 2026 at 6:24 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> Correction, Tuesday, Feb 10th at 8am CST, unless someone tells me
>> otherwise.
>>
>> On Sat, Jan 31, 2026 at 5:44 PM John Carlson <yottzumm at gmail.com> wrote:
>>
>>> Note that I’ve been accepting changes to handle FBX/glTF armatures, and
>>> they might not apply to other armatures. If someone wants me to use a
>>> different type of imported armature, please provide a .blend test case. I
>>> imagine that there will be a USDSkel and MPFB2 plugin eventually, depending
>>> on how Blender upgrades go. Apparently, my version of MPFB2 didn’t work
>>> with Blender 5.0. Note that I’m strictly working with .blend native files.
>>>
>>> I am mildly optimistic that we can use my exporter as a PBR sample
>>> export for X3D.
>>>
>>> I hope to report progress on Feb 13th.
>>>
>>> On Sat, Jan 31, 2026 at 6:54 AM John Carlson <yottzumm at gmail.com> wrote:
>>>
>>>> Can see and animate bones in wrong position, but bones aren't directly
>>>> tied to meshes, apparently.
>>>>
>>>> WARNING: Parent 'Object_7' not found for Bike
>>>> WARNING: Parent 'Object_7' not found for FlapLeft
>>>> WARNING: Parent 'Object_7' not found for FlapRight
>>>> WARNING: Parent 'Object_7' not found for SwitchLeft
>>>> WARNING: Parent 'Object_7' not found for SwitchRight
>>>> WARNING: Parent 'Object_7' not found for VentMain
>>>> WARNING: Parent 'Object_7' not found for VentSub
>>>> WARNING: Parent 'Object_7' not found for WingLeft
>>>> WARNING: Parent 'Object_7' not found for WingMain
>>>> WARNING: Parent 'Object_7' not found for WingRight
>>>>
>>>> Object_7 is the armature Object in the original scene.
>>>> [image: image.png]
>>>>
>>>> Screenshot 2026-01-31 065141.png
>>>> <https://drive.google.com/open?id=1kibGb399N4TcJoD4YiBL3k1zbwGb2YaU>
>>>>
>>>
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