RawKee

RawKee, X3D, and High Dynamic Range Images

My most recent work developing the RawKee X3D exporter for Maya has been in the area of Physical Based Rendering (PBR - aka the X3D PhysicalMaterial node). Specifically, I've been working to make the export features in this area as solid as possible. The key for getting the most out of the PhysicalMaterial node is to pair it with an EnvironmentLight node and an ImageCubeMapTeture node in its specularTexture field.

RawKee Exporter Updates: RawKee4Blender, Roadmap, and MaterialX

Starting the RawKee Blog
This is the start of UND DREAM Lab's blog concerning updates to the RawKee X3D exporter ecosystem. I say ecosystem, because the lab has hired two new student employees to expand on the existing RawKee code base to support multiple DCC applications and formats. Our first target beyond Maya is a RawKee-based add-on for Blender, which we are calling RawKee4Blender. RawKee4Blender will eventually have all the features of RawKee - Python Edition for Maya 2025+.