RawKee, X3D, and High Dynamic Range Images
My most recent work developing the RawKee X3D exporter for Maya has been in the area of Physical Based Rendering (PBR - aka the X3D PhysicalMaterial node). Specifically, I've been working to make the export features in this area as solid as possible. The key for getting the most out of the PhysicalMaterial node is to pair it with an EnvironmentLight node and an ImageCubeMapTeture node in its specularTexture field.
