Analyser |
Analyser provides real-time frequency and time-domain analysis information, without any change to the input.
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AudioBufferSource |
AudioBufferSource node represents a memory-resident audio asset that can contain one or more channels.
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AudioClip |
AudioClip provides audio data used by parent Sound nodes.
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AudioDestination |
AudioDestination node represents the final audio destination and is what user ultimately hears, typically from the speakers of user device.
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BiquadFilter |
BiquadFilter node.
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ChannelMerger |
ChannelMerger unites different input channels into a single output channel.
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ChannelSelector |
ChannelSelector selects a single channel output from all input channels.
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ChannelSplitter |
ChannelSplitter separates the different channels of a single audio source into a set of monophonic output channels.
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Convolver |
Convolver performs a linear convolution on a given AudioBuffer, often used to achieve a reverberation effect.
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Delay |
Delay causes a time delay between the arrival of input data and subsequent propagation to the output.
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DynamicsCompressor |
DynamicsCompressor node implements a dynamics compression effect, lowering volume of loudest parts of signal and raising volume of softest parts.
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Gain |
The Gain node amplifies or deamplifies the input signal.
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ListenerPoint |
ListenerPoint node represents position and orientation of a person listening to virtual sound in the audio scene, and provides single or multiple sound channels as output.
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MicrophoneSource |
MicrophoneSource captures input from a physical microphone in the real world.
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OscillatorSource |
OscillatorSource node represents an audio source generating a periodic waveform, providing a constant tone.
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PeriodicWave |
PeriodicWave defines a periodic waveform that can be used to shape the output of an Oscillator.
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Sound |
The Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.
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SpatialSound |
The SpatialSound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.
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StreamAudioDestination |
StreamAudioDestination node represents the final audio destination via a media stream.
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StreamAudioSource |
StreamAudioSource operates as an audio source whose media is received from a MediaStream obtained using the WebRTC or Media Capture and Streams APIs.
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WaveShaper |
WaveShaper node represents a nonlinear distorter that applies a wave-shaping distortion curve to the signal.
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X3DSoundChannelNode |
Base type for all sound destination nodes, which represent the final destination of an audio signal and are what the user can ultimately hear.
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X3DSoundDestinationNode |
Base type for all sound destination nodes, which represent the final destination of an audio signal and are what the user can ultimately hear.
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X3DSoundNode |
Base type for all sound nodes.
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X3DSoundProcessingNode |
Base type for all sound processing nodes, which are used to enhance audio with filtering, delaying, changing gain, etc.
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X3DSoundSourceNode |
Nodes implementing X3DSoundSourceNode are allowed as children of Sound node.
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