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Class Summary
Class |
Description |
HAnimDisplacer |
HAnimDisplacer nodes alter the shape of coordinate-based geometry within parent HAnimJoint or HAnimSegment nodes.
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HAnimHumanoid |
The HAnimHumanoid node is used to: (a) store references to the joints, segments, sites, skeleton, optional skin, and fixed viewpoints, (b) serve as a container for the entire humanoid, (c) provide a convenient way of moving the humanoid through its environment, and (d) store human-readable metadata such as name, version, author, copyright, age, gender and other information.
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HAnimJoint |
HAnimJoint node can represent each joint in a body.
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HAnimMotion |
An HAnimMotion node supports discrete frame-by-frame playback for H-Anim motion data animation.
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HAnimSegment |
HAnimSegment node contains Shape geometry for each body segment.
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HAnimSite |
An HAnimSite node serves three purposes: (a) define an "end effector" location which can be used by an inverse kinematics system, (b) define an attachment point for accessories such as jewelry and clothing, and (c) define a location for a Viewpoint virtual camera in the reference frame of an HAnimSegment (such as a view "through the eyes" of the humanoid for use in multi-user worlds).
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