public interface TextureBackground extends X3DBackgroundNode
| Modifier and Type | Method and Description |
|---|---|
X3DNode |
getBackTexture()
Provide X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field backTexture.
|
double |
getBindTime()
Provide double value in seconds from outputOnly SFTime field named bindTime.
|
X3DNode |
getBottomTexture()
Provide X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field bottomTexture.
|
X3DNode |
getFrontTexture()
Provide X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field frontTexture.
|
float[] |
getGroundAngle()
Provide array of float results unit axis, angle (in radians) within allowed range of [0,1.5708] from inputOutput MFFloat field named groundAngle.
|
float[] |
getGroundColor()
Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput MFColor field named groundColor.
|
boolean |
getIsBound()
Provide boolean value from outputOnly SFBool field named isBound.
|
X3DNode |
getLeftTexture()
Provide X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field leftTexture.
|
X3DMetadataObject |
getMetadata()
Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
|
X3DNode |
getRightTexture()
Provide X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field rightTexture.
|
float[] |
getSkyAngle()
Provide array of float results unit axis, angle (in radians) within allowed range of [0,3.1416] from inputOutput MFFloat field named skyAngle.
|
float[] |
getSkyColor()
Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput MFColor field named skyColor.
|
X3DNode |
getTopTexture()
Provide X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field topTexture.
|
float |
getTransparency()
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named transparency.
|
TextureBackground |
setBackTexture(X3DNode newValue)
Assign X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, to inputOutput SFNode field backTexture.
// newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1
boolean isNodeTypeAllowed =
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.sai.Texturing.X3DTexture2DNode) ||
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Texturing.MultiTextureObject);
if (!
|
TextureBackground |
setBottomTexture(X3DNode newValue)
Assign X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, to inputOutput SFNode field bottomTexture.
// newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1
boolean isNodeTypeAllowed =
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.sai.Texturing.X3DTexture2DNode) ||
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Texturing.MultiTextureObject);
if (!
|
TextureBackground |
setCssClass(java.lang.String newValue)
Assign String value to inputOutput SFString field named class.
|
TextureBackground |
setDEF(java.lang.String newValue)
Assign String value to inputOutput SFString field named DEF.
|
TextureBackground |
setFrontTexture(X3DNode newValue)
Assign X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, to inputOutput SFNode field frontTexture.
// newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1
boolean isNodeTypeAllowed =
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.sai.Texturing.X3DTexture2DNode) ||
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Texturing.MultiTextureObject);
if (!
|
TextureBackground |
setGroundAngle(float[] newValue)
Assign float array unit axis, angle (in radians) within allowed range of [0,1.5708] to inputOutput MFFloat field named groundAngle.
|
TextureBackground |
setGroundColor(float[] newValue)
Assign 3-tuple float array using RGB values [0..1] using RGB values [0..1] to inputOutput MFColor field named groundColor.
|
TextureBackground |
setLeftTexture(X3DNode newValue)
Assign X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, to inputOutput SFNode field leftTexture.
// newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1
boolean isNodeTypeAllowed =
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.sai.Texturing.X3DTexture2DNode) ||
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Texturing.MultiTextureObject);
if (!
|
TextureBackground |
setMetadata(X3DMetadataObject newValue)
Assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
|
TextureBackground |
setRightTexture(X3DNode newValue)
Assign X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, to inputOutput SFNode field rightTexture.
// newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1
boolean isNodeTypeAllowed =
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.sai.Texturing.X3DTexture2DNode) ||
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Texturing.MultiTextureObject);
if (!
|
TextureBackground |
setSkyAngle(float[] newValue)
Assign float array unit axis, angle (in radians) within allowed range of [0,3.1416] to inputOutput MFFloat field named skyAngle.
|
TextureBackground |
setSkyColor(float[] newValue)
Assign 3-tuple float array using RGB values [0..1] using RGB values [0..1] to inputOutput MFColor field named skyColor.
|
TextureBackground |
setTopTexture(X3DNode newValue)
Assign X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, to inputOutput SFNode field topTexture.
// newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1
boolean isNodeTypeAllowed =
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.sai.Texturing.X3DTexture2DNode) ||
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Texturing.MultiTextureObject);
if (!
|
TextureBackground |
setTransparency(float newValue)
Assign float value within allowed range of [0,1] to inputOutput SFFloat field named transparency.
|
TextureBackground |
setUSE(java.lang.String newValue)
Assign String value to inputOutput SFString field named USE.
|
X3DNode getBackTexture()
TextureBackground setBackTexture(X3DNode newValue)
newValue - is new value for the backTexture field.TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).double getBindTime()
getBindTime in interface X3DBackgroundNodegetBindTime in interface X3DBindableNodeX3DNode getBottomTexture()
TextureBackground setBottomTexture(X3DNode newValue)
newValue - is new value for the bottomTexture field.TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).X3DNode getFrontTexture()
TextureBackground setFrontTexture(X3DNode newValue)
newValue - is new value for the frontTexture field.TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).float[] getGroundAngle()
getGroundAngle in interface X3DBackgroundNodeTextureBackground setGroundAngle(float[] newValue)
setGroundAngle in interface X3DBackgroundNodenewValue - is new value for the groundAngle field.TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).float[] getGroundColor()
getGroundColor in interface X3DBackgroundNodeTextureBackground setGroundColor(float[] newValue)
setGroundColor in interface X3DBackgroundNodenewValue - is new value for the groundColor field.TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).boolean getIsBound()
getIsBound in interface X3DBackgroundNodegetIsBound in interface X3DBindableNodeX3DNode getLeftTexture()
TextureBackground setLeftTexture(X3DNode newValue)
newValue - is new value for the leftTexture field.TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).X3DMetadataObject getMetadata()
getMetadata in interface X3DBackgroundNodegetMetadata in interface X3DBindableNodegetMetadata in interface X3DChildNodegetMetadata in interface X3DNodeTextureBackground setMetadata(X3DMetadataObject newValue)
setMetadata in interface X3DBackgroundNodesetMetadata in interface X3DBindableNodesetMetadata in interface X3DChildNodesetMetadata in interface X3DNodenewValue - is new value for the metadata field.TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).X3DNode getRightTexture()
TextureBackground setRightTexture(X3DNode newValue)
newValue - is new value for the rightTexture field.TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).float[] getSkyAngle()
getSkyAngle in interface X3DBackgroundNodeTextureBackground setSkyAngle(float[] newValue)
setSkyAngle in interface X3DBackgroundNodenewValue - is new value for the skyAngle field.TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).float[] getSkyColor()
getSkyColor in interface X3DBackgroundNodeTextureBackground setSkyColor(float[] newValue)
setSkyColor in interface X3DBackgroundNodenewValue - is new value for the skyColor field.TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).X3DNode getTopTexture()
TextureBackground setTopTexture(X3DNode newValue)
newValue - is new value for the topTexture field.TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).float getTransparency()
getTransparency in interface X3DBackgroundNodeTextureBackground setTransparency(float newValue)
setTransparency in interface X3DBackgroundNodenewValue - is new value for the transparency field.TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).TextureBackground setDEF(java.lang.String newValue)
setDEF in interface X3DBackgroundNodesetDEF in interface X3DBindableNodesetDEF in interface X3DChildNodesetDEF in interface X3DNodenewValue - is new value for the DEF field.TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).TextureBackground setUSE(java.lang.String newValue)
USE node is still an independent object, with the USE value matching the DEF value in the preceding object.
setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.setUSE in interface X3DBackgroundNodesetUSE in interface X3DBindableNodesetUSE in interface X3DChildNodesetUSE in interface X3DNodenewValue - is new value for the USE field.TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).TextureBackground setCssClass(java.lang.String newValue)
setCssClass in interface X3DBackgroundNodesetCssClass in interface X3DBindableNodesetCssClass in interface X3DChildNodesetCssClass in interface X3DNodenewValue - is new value for the class field.TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).Copyright ©2005-2017 Web3D Consortium under an open-source license, free for any use. Feedback is welcome.