public interface ComposedCubeMapTexture extends X3DEnvironmentTextureNode
| Modifier and Type | Method and Description |
|---|---|
X3DTexture2DNode |
getBack()
Provide X3DTexture2DNode instance (using a properly typed node) from inputOutput SFNode field back.
|
X3DTexture2DNode |
getBottom()
Provide X3DTexture2DNode instance (using a properly typed node) from inputOutput SFNode field bottom.
|
X3DTexture2DNode |
getFront()
Provide X3DTexture2DNode instance (using a properly typed node) from inputOutput SFNode field front.
|
X3DTexture2DNode |
getLeft()
Provide X3DTexture2DNode instance (using a properly typed node) from inputOutput SFNode field left.
|
X3DMetadataObject |
getMetadata()
Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
|
X3DTexture2DNode |
getRight()
Provide X3DTexture2DNode instance (using a properly typed node) from inputOutput SFNode field right.
|
X3DTexture2DNode |
getTop()
Provide X3DTexture2DNode instance (using a properly typed node) from inputOutput SFNode field top.
|
ComposedCubeMapTexture |
setBack(X3DTexture2DNode newValue)
Assign X3DTexture2DNode instance (using a properly typed node) to inputOutput SFNode field back.
|
ComposedCubeMapTexture |
setBottom(X3DTexture2DNode newValue)
Assign X3DTexture2DNode instance (using a properly typed node) to inputOutput SFNode field bottom.
|
ComposedCubeMapTexture |
setCssClass(java.lang.String newValue)
Assign String value to inputOutput SFString field named class.
|
ComposedCubeMapTexture |
setDEF(java.lang.String newValue)
Assign String value to inputOutput SFString field named DEF.
|
ComposedCubeMapTexture |
setFront(X3DTexture2DNode newValue)
Assign X3DTexture2DNode instance (using a properly typed node) to inputOutput SFNode field front.
|
ComposedCubeMapTexture |
setLeft(X3DTexture2DNode newValue)
Assign X3DTexture2DNode instance (using a properly typed node) to inputOutput SFNode field left.
|
ComposedCubeMapTexture |
setMetadata(X3DMetadataObject newValue)
Assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
|
ComposedCubeMapTexture |
setRight(X3DTexture2DNode newValue)
Assign X3DTexture2DNode instance (using a properly typed node) to inputOutput SFNode field right.
|
ComposedCubeMapTexture |
setTop(X3DTexture2DNode newValue)
Assign X3DTexture2DNode instance (using a properly typed node) to inputOutput SFNode field top.
|
ComposedCubeMapTexture |
setUSE(java.lang.String newValue)
Assign String value to inputOutput SFString field named USE.
|
X3DTexture2DNode getBack()
ComposedCubeMapTexture setBack(X3DTexture2DNode newValue)
newValue - is new value for the back field.ComposedCubeMapTexture - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).X3DTexture2DNode getBottom()
ComposedCubeMapTexture setBottom(X3DTexture2DNode newValue)
newValue - is new value for the bottom field.ComposedCubeMapTexture - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).X3DTexture2DNode getFront()
ComposedCubeMapTexture setFront(X3DTexture2DNode newValue)
newValue - is new value for the front field.ComposedCubeMapTexture - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).X3DTexture2DNode getLeft()
ComposedCubeMapTexture setLeft(X3DTexture2DNode newValue)
newValue - is new value for the left field.ComposedCubeMapTexture - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).X3DMetadataObject getMetadata()
getMetadata in interface X3DAppearanceChildNodegetMetadata in interface X3DEnvironmentTextureNodegetMetadata in interface X3DNodegetMetadata in interface X3DTextureNodeComposedCubeMapTexture setMetadata(X3DMetadataObject newValue)
setMetadata in interface X3DAppearanceChildNodesetMetadata in interface X3DEnvironmentTextureNodesetMetadata in interface X3DNodesetMetadata in interface X3DTextureNodenewValue - is new value for the metadata field.ComposedCubeMapTexture - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).X3DTexture2DNode getRight()
ComposedCubeMapTexture setRight(X3DTexture2DNode newValue)
newValue - is new value for the right field.ComposedCubeMapTexture - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).X3DTexture2DNode getTop()
ComposedCubeMapTexture setTop(X3DTexture2DNode newValue)
newValue - is new value for the top field.ComposedCubeMapTexture - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).ComposedCubeMapTexture setDEF(java.lang.String newValue)
setDEF in interface X3DAppearanceChildNodesetDEF in interface X3DEnvironmentTextureNodesetDEF in interface X3DNodesetDEF in interface X3DTextureNodenewValue - is new value for the DEF field.ComposedCubeMapTexture - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).ComposedCubeMapTexture setUSE(java.lang.String newValue)
USE node is still an independent object, with the USE value matching the DEF value in the preceding object.
setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.setUSE in interface X3DAppearanceChildNodesetUSE in interface X3DEnvironmentTextureNodesetUSE in interface X3DNodesetUSE in interface X3DTextureNodenewValue - is new value for the USE field.ComposedCubeMapTexture - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).ComposedCubeMapTexture setCssClass(java.lang.String newValue)
setCssClass in interface X3DAppearanceChildNodesetCssClass in interface X3DEnvironmentTextureNodesetCssClass in interface X3DNodesetCssClass in interface X3DTextureNodenewValue - is new value for the class field.ComposedCubeMapTexture - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).Copyright ©2005-2017 Web3D Consortium under an open-source license, free for any use. Feedback is welcome.