See: Description
| Class | Description |
|---|---|
| ImageTextureObject |
X3D node tooltip: [X3DTexture2DNode,X3DUrlObject] ImageTexture maps a 2D-image file onto a geometric shape.
|
| MovieTextureObject |
X3D node tooltip: [X3DTexture2DNode,X3DSoundSourceNode,X3DUrlObject] MovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node.
|
| MultiTextureCoordinateObject |
X3D node tooltip: [X3DTextureCoordinateNode] MultiTextureCoordinate contains multiple TextureCoordinate or TextureCoordinateGenerator nodes, for use by a parent polygonal geometry node such as IndexedFaceSet or a Triangle* node.
|
| MultiTextureObject |
X3D node tooltip: [X3DTextureNode] MultiTexture applies several individual textures to a single geometry node, enabling a variety of visual effects that include light mapping and environment mapping.
|
| MultiTextureTransformObject |
X3D node tooltip: [X3DTextureTransformNode] MultiTextureTransform contains multiple TextureTransform nodes, each provided for use by corresponding ImageTexture MovieTexture or PixelTexture nodes within a sibling MultiTexture node.
|
| PixelTextureObject |
X3D node tooltip: [X3DTexture2DNode] PixelTexture creates a 2D-image texture map using a numeric array of pixel values.
|
| TextureCoordinateGeneratorObject |
X3D node tooltip: [X3DTextureCoordinateNode] TextureCoordinateGenerator computes 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces).
|
| TextureCoordinateObject |
X3D node tooltip: [X3DTextureCoordinateNode] TextureCoordinate specifies 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces).
|
| TexturePropertiesObject |
X3D node tooltip: [X3DNode] TextureProperties allows precise fine-grained control over application of image textures to geometry.
|
| TextureTransformObject |
X3D node tooltip: [X3DTextureTransformNode] TextureTransform shifts 2D texture coordinates for positioning, orienting and scaling image textures on geometry.
|
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
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