public class MultiTextureTransformObject extends X3DConcreteNode implements MultiTextureTransform
| Modifier and Type | Field and Description |
|---|---|
static java.lang.String |
COMPONENT
String constant COMPONENT defines X3D component for the MultiTextureTransform element: Texturing
|
static java.lang.String |
containerField_DEFAULT_VALUE
containerField describes typical field relationship of a node to its parent.
|
static java.lang.String |
fromField_METADATA
fromField ROUTE name for SFNode field named metadata.
|
static java.lang.String |
fromField_TEXTURETRANSFORM
fromField ROUTE name for MFNode field named textureTransform.
|
static int |
LEVEL
Integer constant LEVEL provides default X3D Texturing component level for this element: 2
|
static java.lang.String |
NAME
String constant NAME provides name of this element: MultiTextureTransform.
|
static java.lang.String |
toField_METADATA
toField ROUTE name for SFNode field named metadata.
|
static java.lang.String |
toField_TEXTURETRANSFORM
toField ROUTE name for MFNode field named textureTransform.
|
CLASS_DEFAULT_VALUE, containerField_ALTERNATE_VALUES, DEF_DEFAULT_VALUE, USE_DEFAULT_VALUEvalidationResult| Constructor and Description |
|---|
MultiTextureTransformObject()
Constructor for MultiTextureTransformObject to initialize member variables with default values.
|
MultiTextureTransformObject(java.lang.String DEFlabel)
Utility constructor that assigns DEF label after initializing member variables with default values.
|
| Modifier and Type | Method and Description |
|---|---|
MultiTextureTransformObject |
addComments(CommentsBlock newCommentsBlock)
Add CommentsBlock to contained commentsList.
|
MultiTextureTransformObject |
addComments(java.lang.String newComment)
Add comment as String to contained commentsList.
|
MultiTextureTransformObject |
addComments(java.lang.String[] newComments)
Add comments as String[] array to contained commentsList.
|
MultiTextureTransformObject |
addTextureTransform(X3DNode newValue)
Add single child node to existing array of textureTransform nodes (if any).
|
void |
addTextureTransform(X3DNode[] newValue)
Add array of child textureTransform nodes to array of existing nodes (if any).
|
MultiTextureTransformObject |
clearMetadata()
Utility method to clear SFNode value of metadata field.
|
MultiTextureTransformObject |
clearTextureTransform()
Utility method to clear MFNode value of textureTransform field.
|
X3DConcreteElement |
findElementByNameValue(java.lang.String nameValue)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.
|
X3DConcreteElement |
findElementByNameValue(java.lang.String nameValue,
java.lang.String elementName)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.
|
X3DConcreteNode |
findNodeByDEF(java.lang.String DEFvalue)
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
|
java.lang.String |
getAccessType(java.lang.String fieldName)
Indicate accessType corresponding to given fieldName.
|
java.lang.String |
getComponent()
Defines X3D component for the MultiTextureTransform element: Texturing
|
int |
getComponentLevel()
Provides default X3D component level for this element: 2
|
java.lang.String |
getContainerFieldDefault()
containerField describes typical field relationship of a node to its parent.
|
java.lang.String |
getElementName()
Provides name of this element: MultiTextureTransform
|
java.lang.String |
getFieldType(java.lang.String fieldName)
Indicate type corresponding to given fieldName.
|
ISObject |
getIS()
Provide field named IS for establishing IS/connect field connections between ProtoInterface fields and internal ProtoBody nodes.
|
X3DMetadataObject |
getMetadata()
Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
|
X3DNode[] |
getTextureTransform()
Provide array of X3DTextureTransformNode results (using an array consisting of properly typed nodes or ProtoInstanceObjects) from inputOutput MFNode field textureTransform.
|
java.util.ArrayList<X3DNode> |
getTextureTransformList()
Utility method to get ArrayList value of MFNode textureTransform field, similar to
getTextureTransform(). |
boolean |
hasElementByNameValue(java.lang.String nameValue,
java.lang.String elementName)
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
|
boolean |
hasMetadata()
Indicate whether an object is available for inputOutput SFNode field metadata.
|
boolean |
hasNodeByDEF(java.lang.String DEFvalue)
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
|
boolean |
hasTextureTransform()
Indicate whether an object is available for inputOutput MFNode field textureTransform.
|
void |
initialize()
Initialize all member variables to default values.
|
MultiTextureTransformObject |
setCssClass(SFStringObject newValue)
Assign typed object value to SFString cssClass field, similar to
setCssClass(String). |
MultiTextureTransformObject |
setCssClass(java.lang.String newValue)
Assign String value to inputOutput SFString field named class.
|
MultiTextureTransformObject |
setDEF(SFStringObject newValue)
Assign typed object value to SFString DEF field, similar to
setDEF(String). |
MultiTextureTransformObject |
setDEF(java.lang.String newValue)
Assign String value to inputOutput SFString field named DEF.
|
MultiTextureTransformObject |
setIS(ISObject newValue)
Assign field named IS for establishing IS/connect field connections between ProtoInterface fields and internal ProtoBody nodes.
|
MultiTextureTransformObject |
setMetadata(ProtoInstanceObject newValue)
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
|
MultiTextureTransformObject |
setMetadata(X3DMetadataObject newValue)
Assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
|
MultiTextureTransformObject |
setTextureTransform(java.util.ArrayList<X3DTextureTransformNode> newValue)
Assign ArrayList value of MFNode textureTransform field, similar to
setTextureTransform(X3DNode[]). |
MultiTextureTransformObject |
setTextureTransform(X3DConcreteNode newValue)
Utility method to set single SFNode as MultiTextureTransformObject textureTransform.
|
void |
setTextureTransform(X3DNode newValue)
Set single child textureTransform node, replacing prior array of existing nodes (if any).
|
MultiTextureTransformObject |
setTextureTransform(X3DNode[] newValue)
Assign X3DTextureTransformNode array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field textureTransform.
|
MultiTextureTransformObject |
setUSE(MultiTextureTransformObject DEFnode)
Assign a USE reference to another DEF node of same node type, similar to
setUSE(String). |
MultiTextureTransformObject |
setUSE(SFStringObject newValue)
Assign typed object value to SFString USE field, similar to
setUSE(String). |
MultiTextureTransformObject |
setUSE(java.lang.String newValue)
Assign String value to inputOutput SFString field named USE.
|
java.lang.String |
toStringClassicVRML(int indentLevel)
Recursive method to provide ClassicVRML string serialization.
|
java.lang.String |
toStringVRML97(int indentLevel)
Recursive method to provide VRML97 string serialization.
|
java.lang.String |
toStringX3D(int indentLevel)
Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
|
java.lang.String |
validate()
Recursive method to validate this element plus all contained nodes and statements,
using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.
|
getContainerFieldAlternateValues, getContainerFieldOverride, getCssClass, getDEF, getUSE, isNode, isStatement, isUSE, resetContainerFieldOverride, setConcreteCssClass, setConcreteDEF, setConcreteUSE, setContainerFieldOverrideclearParentObject, findAncestorElementByName, findAncestorProtoBody, findAncestorSceneObject, findAncestorX3DObject, getPackageName, getParentObject, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorSceneObject, hasAncestorX3DObject, setParentObject, toStringClassicVRML, toStringVRML97, toStringX3Dpublic static final java.lang.String NAME
public static final java.lang.String COMPONENT
public static final int LEVEL
public static final java.lang.String containerField_DEFAULT_VALUE
public static final java.lang.String fromField_METADATA
public static final java.lang.String toField_METADATA
public static final java.lang.String fromField_TEXTURETRANSFORM
public static final java.lang.String toField_TEXTURETRANSFORM
public MultiTextureTransformObject()
public MultiTextureTransformObject(java.lang.String DEFlabel)
DEFlabel - unique DEF name for this X3D nodepublic final java.lang.String getElementName()
getElementName in class X3DConcreteElementpublic final java.lang.String getComponent()
getComponent in class X3DConcreteElementpublic final int getComponentLevel()
getComponentLevel in class X3DConcreteElementpublic java.lang.String getFieldType(java.lang.String fieldName)
getFieldType in class X3DConcreteElementfieldName - name of field in this X3D nodeConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPEpublic java.lang.String getAccessType(java.lang.String fieldName)
getAccessType in class X3DConcreteElementfieldName - name of field in this X3D nodeConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPEpublic final java.lang.String getContainerFieldDefault()
getContainerFieldDefault in class X3DConcreteNodepublic final void initialize()
initialize in class X3DConcreteNodepublic X3DMetadataObject getMetadata()
getMetadata in interface X3DNodegetMetadata in interface X3DAppearanceChildNodegetMetadata in interface MultiTextureTransformgetMetadata in interface X3DTextureTransformNodegetMetadataProtoInstance(),
X3D Scene Authoring Hints: Metadata Nodespublic MultiTextureTransformObject setMetadata(X3DMetadataObject newValue)
setMetadata in interface X3DNodesetMetadata in interface X3DAppearanceChildNodesetMetadata in interface MultiTextureTransformsetMetadata in interface X3DTextureTransformNodesetMetadata in class X3DConcreteNodenewValue - is new value for the metadata field.MultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).setMetadata(ProtoInstanceObject),
X3D Scene Authoring Hints: Metadata Nodespublic MultiTextureTransformObject clearMetadata()
MultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public MultiTextureTransformObject setMetadata(ProtoInstanceObject newValue)
setMetadata in class X3DConcreteNodenewValue - is new value for the metadata field.MultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).setMetadata(X3DMetadataObject)public boolean hasMetadata()
getMetadata(),
getMetadataProtoInstance(),
X3D Scene Authoring Hints: Metadata Nodespublic X3DNode[] getTextureTransform()
getTextureTransform in interface MultiTextureTransformX3DTextureTransformNodepublic java.util.ArrayList<X3DNode> getTextureTransformList()
getTextureTransform().public MultiTextureTransformObject setTextureTransform(X3DNode[] newValue)
setTextureTransform in interface MultiTextureTransformnewValue - is new value for the textureTransform field.MultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public MultiTextureTransformObject setTextureTransform(java.util.ArrayList<X3DTextureTransformNode> newValue)
setTextureTransform(X3DNode[]).newValue - is new value for the textureTransform field.MultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public MultiTextureTransformObject addTextureTransform(X3DNode newValue)
newValue - is new value to be appended the textureTransform field.MultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public void addTextureTransform(X3DNode[] newValue)
addTextureTransform in interface MultiTextureTransformnewValue - is new value array to be appended the textureTransform field.public void setTextureTransform(X3DNode newValue)
setTextureTransform in interface MultiTextureTransformnewValue - is new node for the textureTransform field (restricted to X3DTextureTransformNode)public MultiTextureTransformObject setTextureTransform(X3DConcreteNode newValue)
newValue - MultiTextureTransformObject node to setMultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public MultiTextureTransformObject clearTextureTransform()
MultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public boolean hasTextureTransform()
getTextureTransform()public final MultiTextureTransformObject setDEF(java.lang.String newValue)
setDEF in interface X3DNodesetDEF in interface X3DAppearanceChildNodesetDEF in interface MultiTextureTransformsetDEF in interface X3DTextureTransformNodesetDEF in class X3DConcreteNodenewValue - is new value for the DEF field.MultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public MultiTextureTransformObject setDEF(SFStringObject newValue)
setDEF(String).newValue - is new value for the DEF field.MultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public final MultiTextureTransformObject setUSE(java.lang.String newValue)
USE node is still an independent object, with the USE value matching the DEF value in the preceding object.
setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.setUSE in interface X3DNodesetUSE in interface X3DAppearanceChildNodesetUSE in interface MultiTextureTransformsetUSE in interface X3DTextureTransformNodesetUSE in class X3DConcreteNodenewValue - is new value for the USE field.MultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public MultiTextureTransformObject setUSE(SFStringObject newValue)
setUSE(String).newValue - is new value for the USE field.MultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public final MultiTextureTransformObject setCssClass(java.lang.String newValue)
setCssClass in interface X3DNodesetCssClass in interface X3DAppearanceChildNodesetCssClass in interface MultiTextureTransformsetCssClass in interface X3DTextureTransformNodesetCssClass in class X3DConcreteNodenewValue - is new value for the class field.MultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public MultiTextureTransformObject setCssClass(SFStringObject newValue)
setCssClass(String).newValue - is new value for the class field.MultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public MultiTextureTransformObject setIS(ISObject newValue)
setIS in class X3DConcreteNodenewValue - is new value for the description field.MultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public ISObject getIS()
getIS in class X3DConcreteNodepublic MultiTextureTransformObject setUSE(MultiTextureTransformObject DEFnode)
setUSE(String).
setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
DEFnode - must have a DEF value definedMultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public MultiTextureTransformObject addComments(java.lang.String newComment)
addComments in class X3DConcreteElementnewComment - initial valueMultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public MultiTextureTransformObject addComments(java.lang.String[] newComments)
addComments in class X3DConcreteElementnewComments - array of commentsMultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public MultiTextureTransformObject addComments(CommentsBlock newCommentsBlock)
addComments in class X3DConcreteElementnewCommentsBlock - block of comments to addMultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public java.lang.String toStringX3D(int indentLevel)
toStringX3D in class X3DConcreteElementindentLevel - number of levels of indentation for this elementX3DObject.FILE_EXTENSION_X3D,
X3DObject.FILE_EXTENSION_XML,
X3DObject.toStringXML(),
X3DObject.toFileXML(String),
X3DObject.toFileX3D(String),
X3D XML Encoding,
X3D Compressed Binary Encoding: X3D Canonical Formpublic java.lang.String toStringClassicVRML(int indentLevel)
toStringClassicVRML in class X3DConcreteElementindentLevel - number of levels of indentation for this elementX3DObject.FILE_EXTENSION_CLASSICVRML,
X3D Resources: Virtual Reality Modeling Language (VRML) 97,
Extensible 3D (X3D) encodings Part 2: Classic VRML encoding,
Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Annex A: Grammarpublic java.lang.String toStringVRML97(int indentLevel)
toStringVRML97 in class X3DConcreteElementindentLevel - number of levels of indentation for this elementX3DObject.FILE_EXTENSION_VRML97,
X3D Resources: Virtual Reality Modeling Language (VRML) 97,
Virtual Reality Modeling Language (VRML) 97 specification,
VRML 97 v2.1 Amendmentpublic X3DConcreteElement findElementByNameValue(java.lang.String nameValue)
findElementByNameValue in class X3DConcreteElementnameValue - is value of the name field being searched for in this element and child elements(if any)findNodeByDEF(String),
X3DConcreteElement.hasAncestorSceneObject(),
X3DConcreteElement.findAncestorX3DObject()public X3DConcreteElement findElementByNameValue(java.lang.String nameValue, java.lang.String elementName)
findElementByNameValue in class X3DConcreteElementnameValue - is value of the name field being searched for in this element and child elements(if any)elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)findNodeByDEF(String),
X3DConcreteElement.hasAncestorSceneObject(),
X3DConcreteElement.findAncestorX3DObject()public boolean hasElementByNameValue(java.lang.String nameValue,
java.lang.String elementName)
nameValue - is value of the name field being searched for in this element and child elements(if any)elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)findElementByNameValue(String, String)public X3DConcreteNode findNodeByDEF(java.lang.String DEFvalue)
findNodeByDEF in class X3DConcreteElementDEFvalue - is value of the name field being searched for in this element and child elements(if any)findElementByNameValue(String),
X3DConcreteElement.hasAncestorSceneObject(),
X3DConcreteElement.findAncestorX3DObject()public boolean hasNodeByDEF(java.lang.String DEFvalue)
DEFvalue - is value of the name field being searched for in this element and child elements(if any)findNodeByDEF(String)public java.lang.String validate()
validate in class X3DConcreteElementCopyright ©2005-2017 Web3D Consortium under an open-source license, free for any use. Feedback is welcome.