public class SoundObject extends X3DConcreteNode implements Sound
| Modifier and Type | Field and Description |
|---|---|
static java.lang.String |
COMPONENT
String constant COMPONENT defines X3D component for the Sound element: Sound
|
static java.lang.String |
containerField_DEFAULT_VALUE
containerField describes typical field relationship of a node to its parent.
|
static float[] |
DIRECTION_DEFAULT_VALUE
SFVec3f field named direction has default value {0f,0f,1f} (Java syntax) or 0 0 1 (XML syntax).
|
static java.lang.String |
fromField_DIRECTION
fromField ROUTE name for SFVec3f field named direction.
|
static java.lang.String |
fromField_INTENSITY
fromField ROUTE name for SFFloat field named intensity.
|
static java.lang.String |
fromField_LOCATION
fromField ROUTE name for SFVec3f field named location.
|
static java.lang.String |
fromField_MAXBACK
fromField ROUTE name for SFFloat field named maxBack.
|
static java.lang.String |
fromField_MAXFRONT
fromField ROUTE name for SFFloat field named maxFront.
|
static java.lang.String |
fromField_METADATA
fromField ROUTE name for SFNode field named metadata.
|
static java.lang.String |
fromField_MINBACK
fromField ROUTE name for SFFloat field named minBack.
|
static java.lang.String |
fromField_MINFRONT
fromField ROUTE name for SFFloat field named minFront.
|
static java.lang.String |
fromField_PRIORITY
fromField ROUTE name for SFFloat field named priority.
|
static java.lang.String |
fromField_SOURCE
fromField ROUTE name for SFNode field named source.
|
static float |
INTENSITY_DEFAULT_VALUE
SFFloat field named intensity has default value 1f (Java syntax) or 1 (XML syntax).
|
static int |
LEVEL
Integer constant LEVEL provides default X3D Sound component level for this element: 1
|
static float[] |
LOCATION_DEFAULT_VALUE
SFVec3f field named location has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).
|
static float |
MAXBACK_DEFAULT_VALUE
SFFloat field named maxBack has default value 10f (Java syntax) or 10 (XML syntax).
|
static float |
MAXFRONT_DEFAULT_VALUE
SFFloat field named maxFront has default value 10f (Java syntax) or 10 (XML syntax).
|
static float |
MINBACK_DEFAULT_VALUE
SFFloat field named minBack has default value 1f (Java syntax) or 1 (XML syntax).
|
static float |
MINFRONT_DEFAULT_VALUE
SFFloat field named minFront has default value 1f (Java syntax) or 1 (XML syntax).
|
static java.lang.String |
NAME
String constant NAME provides name of this element: Sound.
|
static float |
PRIORITY_DEFAULT_VALUE
SFFloat field named priority has default value 0f (Java syntax) or 0 (XML syntax).
|
static boolean |
SPATIALIZE_DEFAULT_VALUE
SFBool field named spatialize has default value true (Java syntax) or true (XML syntax).
|
static java.lang.String |
toField_DIRECTION
toField ROUTE name for SFVec3f field named direction.
|
static java.lang.String |
toField_INTENSITY
toField ROUTE name for SFFloat field named intensity.
|
static java.lang.String |
toField_LOCATION
toField ROUTE name for SFVec3f field named location.
|
static java.lang.String |
toField_MAXBACK
toField ROUTE name for SFFloat field named maxBack.
|
static java.lang.String |
toField_MAXFRONT
toField ROUTE name for SFFloat field named maxFront.
|
static java.lang.String |
toField_METADATA
toField ROUTE name for SFNode field named metadata.
|
static java.lang.String |
toField_MINBACK
toField ROUTE name for SFFloat field named minBack.
|
static java.lang.String |
toField_MINFRONT
toField ROUTE name for SFFloat field named minFront.
|
static java.lang.String |
toField_PRIORITY
toField ROUTE name for SFFloat field named priority.
|
static java.lang.String |
toField_SOURCE
toField ROUTE name for SFNode field named source.
|
CLASS_DEFAULT_VALUE, containerField_ALTERNATE_VALUES, DEF_DEFAULT_VALUE, USE_DEFAULT_VALUEvalidationResult| Constructor and Description |
|---|
SoundObject()
Constructor for SoundObject to initialize member variables with default values.
|
SoundObject(java.lang.String DEFlabel)
Utility constructor that assigns DEF label after initializing member variables with default values.
|
| Modifier and Type | Method and Description |
|---|---|
SoundObject |
addComments(CommentsBlock newCommentsBlock)
Add CommentsBlock to contained commentsList.
|
SoundObject |
addComments(java.lang.String newComment)
Add comment as String to contained commentsList.
|
SoundObject |
addComments(java.lang.String[] newComments)
Add comments as String[] array to contained commentsList.
|
SoundObject |
clearMetadata()
Utility method to clear SFNode value of metadata field.
|
SoundObject |
clearSource()
Utility method to clear SFNode value of source field.
|
X3DConcreteElement |
findElementByNameValue(java.lang.String nameValue)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.
|
X3DConcreteElement |
findElementByNameValue(java.lang.String nameValue,
java.lang.String elementName)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.
|
X3DConcreteNode |
findNodeByDEF(java.lang.String DEFvalue)
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
|
java.lang.String |
getAccessType(java.lang.String fieldName)
Indicate accessType corresponding to given fieldName.
|
java.lang.String |
getComponent()
Defines X3D component for the Sound element: Sound
|
int |
getComponentLevel()
Provides default X3D component level for this element: 1
|
java.lang.String |
getContainerFieldDefault()
containerField describes typical field relationship of a node to its parent.
|
float[] |
getDirection()
Provide array of 3-tuple float results from inputOutput SFVec3f field named direction.
|
java.lang.String |
getElementName()
Provides name of this element: Sound
|
java.lang.String |
getFieldType(java.lang.String fieldName)
Indicate type corresponding to given fieldName.
|
float |
getIntensity()
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named intensity.
|
ISObject |
getIS()
Provide field named IS for establishing IS/connect field connections between ProtoInterface fields and internal ProtoBody nodes.
|
float[] |
getLocation()
Provide array of 3-tuple float results from inputOutput SFVec3f field named location.
|
float |
getMaxBack()
Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named maxBack.
|
float |
getMaxFront()
Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named maxFront.
|
X3DMetadataObject |
getMetadata()
Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
|
float |
getMinBack()
Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named minBack.
|
float |
getMinFront()
Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named minFront.
|
float |
getPriority()
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named priority.
|
X3DSoundSourceNode |
getSource()
Provide X3DSoundSourceNode instance (using a properly typed node) from inputOutput SFNode field source.
|
boolean |
getSpatialize()
Provide boolean value from initializeOnly SFBool field named spatialize.
|
boolean |
hasElementByNameValue(java.lang.String nameValue,
java.lang.String elementName)
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
|
boolean |
hasMetadata()
Indicate whether an object is available for inputOutput SFNode field metadata.
|
boolean |
hasNodeByDEF(java.lang.String DEFvalue)
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
|
boolean |
hasSource()
Indicate whether an object is available for inputOutput SFNode field source.
|
void |
initialize()
Initialize all member variables to default values.
|
SoundObject |
setCssClass(SFStringObject newValue)
Assign typed object value to SFString cssClass field, similar to
setCssClass(String). |
SoundObject |
setCssClass(java.lang.String newValue)
Assign String value to inputOutput SFString field named class.
|
SoundObject |
setDEF(SFStringObject newValue)
Assign typed object value to SFString DEF field, similar to
setDEF(String). |
SoundObject |
setDEF(java.lang.String newValue)
Assign String value to inputOutput SFString field named DEF.
|
SoundObject |
setDirection(float[] newValue)
Assign 3-tuple float array to inputOutput SFVec3f field named direction.
|
SoundObject |
setDirection(float x,
float y,
float z)
Assign values to SFVec3f direction field, similar to
setDirection(float[]). |
SoundObject |
setDirection(SFVec3fObject newValue)
Assign typed object value to SFVec3f direction field, similar to
setDirection(float[]). |
SoundObject |
setIntensity(float newValue)
Assign float value within allowed range of [0,1] to inputOutput SFFloat field named intensity.
|
SoundObject |
setIntensity(SFFloatObject newValue)
Assign typed object value to SFFloat intensity field, similar to
setIntensity(float). |
SoundObject |
setIS(ISObject newValue)
Assign field named IS for establishing IS/connect field connections between ProtoInterface fields and internal ProtoBody nodes.
|
SoundObject |
setLocation(float[] newValue)
Assign 3-tuple float array to inputOutput SFVec3f field named location.
|
SoundObject |
setLocation(float x,
float y,
float z)
Assign values to SFVec3f location field, similar to
setLocation(float[]). |
SoundObject |
setLocation(SFVec3fObject newValue)
Assign typed object value to SFVec3f location field, similar to
setLocation(float[]). |
SoundObject |
setMaxBack(float newValue)
Assign float value within allowed range of [0,infinity) to inputOutput SFFloat field named maxBack.
|
SoundObject |
setMaxBack(SFFloatObject newValue)
Assign typed object value to SFFloat maxBack field, similar to
setMaxBack(float). |
SoundObject |
setMaxFront(float newValue)
Assign float value within allowed range of [0,infinity) to inputOutput SFFloat field named maxFront.
|
SoundObject |
setMaxFront(SFFloatObject newValue)
Assign typed object value to SFFloat maxFront field, similar to
setMaxFront(float). |
SoundObject |
setMetadata(ProtoInstanceObject newValue)
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
|
SoundObject |
setMetadata(X3DMetadataObject newValue)
Assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
|
SoundObject |
setMinBack(float newValue)
Assign float value within allowed range of [0,infinity) to inputOutput SFFloat field named minBack.
|
SoundObject |
setMinBack(SFFloatObject newValue)
Assign typed object value to SFFloat minBack field, similar to
setMinBack(float). |
SoundObject |
setMinFront(float newValue)
Assign float value within allowed range of [0,infinity) to inputOutput SFFloat field named minFront.
|
SoundObject |
setMinFront(SFFloatObject newValue)
Assign typed object value to SFFloat minFront field, similar to
setMinFront(float). |
SoundObject |
setPriority(float newValue)
Assign float value within allowed range of [0,1] to inputOutput SFFloat field named priority.
|
SoundObject |
setPriority(SFFloatObject newValue)
Assign typed object value to SFFloat priority field, similar to
setPriority(float). |
SoundObject |
setSource(ProtoInstanceObject newValue)
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field source.
|
SoundObject |
setSource(X3DSoundSourceNode newValue)
Assign X3DSoundSourceNode instance (using a properly typed node) to inputOutput SFNode field source.
|
SoundObject |
setSpatialize(boolean newValue)
Assign boolean value to initializeOnly SFBool field named spatialize.
|
SoundObject |
setSpatialize(SFBoolObject newValue)
Assign typed object value to SFBool spatialize field, similar to
setSpatialize(boolean). |
SoundObject |
setUSE(SFStringObject newValue)
Assign typed object value to SFString USE field, similar to
setUSE(String). |
SoundObject |
setUSE(SoundObject DEFnode)
Assign a USE reference to another DEF node of same node type, similar to
setUSE(String). |
SoundObject |
setUSE(java.lang.String newValue)
Assign String value to inputOutput SFString field named USE.
|
java.lang.String |
toStringClassicVRML(int indentLevel)
Recursive method to provide ClassicVRML string serialization.
|
java.lang.String |
toStringVRML97(int indentLevel)
Recursive method to provide VRML97 string serialization.
|
java.lang.String |
toStringX3D(int indentLevel)
Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
|
java.lang.String |
validate()
Recursive method to validate this element plus all contained nodes and statements,
using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.
|
getContainerFieldAlternateValues, getContainerFieldOverride, getCssClass, getDEF, getUSE, isNode, isStatement, isUSE, resetContainerFieldOverride, setConcreteCssClass, setConcreteDEF, setConcreteUSE, setContainerFieldOverrideclearParentObject, findAncestorElementByName, findAncestorProtoBody, findAncestorSceneObject, findAncestorX3DObject, getPackageName, getParentObject, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorSceneObject, hasAncestorX3DObject, setParentObject, toStringClassicVRML, toStringVRML97, toStringX3Dpublic static final java.lang.String NAME
public static final java.lang.String COMPONENT
public static final int LEVEL
public static final float[] DIRECTION_DEFAULT_VALUE
public static final float INTENSITY_DEFAULT_VALUE
public static final float[] LOCATION_DEFAULT_VALUE
public static final float MAXBACK_DEFAULT_VALUE
public static final float MAXFRONT_DEFAULT_VALUE
public static final float MINBACK_DEFAULT_VALUE
public static final float MINFRONT_DEFAULT_VALUE
public static final float PRIORITY_DEFAULT_VALUE
public static final boolean SPATIALIZE_DEFAULT_VALUE
public static final java.lang.String containerField_DEFAULT_VALUE
public static final java.lang.String fromField_DIRECTION
public static final java.lang.String toField_DIRECTION
public static final java.lang.String fromField_INTENSITY
public static final java.lang.String toField_INTENSITY
public static final java.lang.String fromField_LOCATION
public static final java.lang.String toField_LOCATION
public static final java.lang.String fromField_MAXBACK
public static final java.lang.String toField_MAXBACK
public static final java.lang.String fromField_MAXFRONT
public static final java.lang.String toField_MAXFRONT
public static final java.lang.String fromField_METADATA
public static final java.lang.String toField_METADATA
public static final java.lang.String fromField_MINBACK
public static final java.lang.String toField_MINBACK
public static final java.lang.String fromField_MINFRONT
public static final java.lang.String toField_MINFRONT
public static final java.lang.String fromField_PRIORITY
public static final java.lang.String toField_PRIORITY
public static final java.lang.String fromField_SOURCE
public static final java.lang.String toField_SOURCE
public SoundObject()
public SoundObject(java.lang.String DEFlabel)
DEFlabel - unique DEF name for this X3D nodepublic final java.lang.String getElementName()
getElementName in class X3DConcreteElementpublic final java.lang.String getComponent()
getComponent in class X3DConcreteElementpublic final int getComponentLevel()
getComponentLevel in class X3DConcreteElementpublic java.lang.String getFieldType(java.lang.String fieldName)
getFieldType in class X3DConcreteElementfieldName - name of field in this X3D nodeConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPEpublic java.lang.String getAccessType(java.lang.String fieldName)
getAccessType in class X3DConcreteElementfieldName - name of field in this X3D nodeConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPEpublic final java.lang.String getContainerFieldDefault()
getContainerFieldDefault in class X3DConcreteNodepublic final void initialize()
initialize in class X3DConcreteNodepublic float[] getDirection()
getDirection in interface Soundpublic SoundObject setDirection(float[] newValue)
setDirection in interface SoundnewValue - is new value for the direction field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SoundObject setDirection(SFVec3fObject newValue)
setDirection(float[]).newValue - is new value for the direction field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SoundObject setDirection(float x, float y, float z)
setDirection(float[]).x - first componenty - second componentz - third componentSoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public float getIntensity()
getIntensity in interface Soundpublic SoundObject setIntensity(float newValue)
setIntensity in interface SoundnewValue - is new value for the intensity field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SoundObject setIntensity(SFFloatObject newValue)
setIntensity(float).newValue - is new value for the intensity field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public float[] getLocation()
getLocation in interface Soundpublic SoundObject setLocation(float[] newValue)
setLocation in interface SoundnewValue - is new value for the location field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SoundObject setLocation(SFVec3fObject newValue)
setLocation(float[]).newValue - is new value for the location field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SoundObject setLocation(float x, float y, float z)
setLocation(float[]).x - first componenty - second componentz - third componentSoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public float getMaxBack()
getMaxBack in interface Soundpublic SoundObject setMaxBack(float newValue)
setMaxBack in interface SoundnewValue - is new value for the maxBack field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SoundObject setMaxBack(SFFloatObject newValue)
setMaxBack(float).newValue - is new value for the maxBack field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public float getMaxFront()
getMaxFront in interface Soundpublic SoundObject setMaxFront(float newValue)
setMaxFront in interface SoundnewValue - is new value for the maxFront field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SoundObject setMaxFront(SFFloatObject newValue)
setMaxFront(float).newValue - is new value for the maxFront field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public X3DMetadataObject getMetadata()
getMetadata in interface X3DChildNodegetMetadata in interface X3DNodegetMetadata in interface SoundgetMetadata in interface X3DSoundNodegetMetadataProtoInstance(),
X3D Scene Authoring Hints: Metadata Nodespublic SoundObject setMetadata(X3DMetadataObject newValue)
setMetadata in interface X3DChildNodesetMetadata in interface X3DNodesetMetadata in interface SoundsetMetadata in interface X3DSoundNodesetMetadata in class X3DConcreteNodenewValue - is new value for the metadata field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).setMetadata(ProtoInstanceObject),
X3D Scene Authoring Hints: Metadata Nodespublic SoundObject clearMetadata()
SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public SoundObject setMetadata(ProtoInstanceObject newValue)
setMetadata in class X3DConcreteNodenewValue - is new value for the metadata field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).setMetadata(X3DMetadataObject)public boolean hasMetadata()
getMetadata(),
getMetadataProtoInstance(),
X3D Scene Authoring Hints: Metadata Nodespublic float getMinBack()
getMinBack in interface Soundpublic SoundObject setMinBack(float newValue)
setMinBack in interface SoundnewValue - is new value for the minBack field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SoundObject setMinBack(SFFloatObject newValue)
setMinBack(float).newValue - is new value for the minBack field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public float getMinFront()
getMinFront in interface Soundpublic SoundObject setMinFront(float newValue)
setMinFront in interface SoundnewValue - is new value for the minFront field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SoundObject setMinFront(SFFloatObject newValue)
setMinFront(float).newValue - is new value for the minFront field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public float getPriority()
getPriority in interface Soundpublic SoundObject setPriority(float newValue)
setPriority in interface SoundnewValue - is new value for the priority field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SoundObject setPriority(SFFloatObject newValue)
setPriority(float).newValue - is new value for the priority field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public X3DSoundSourceNode getSource()
getSource in interface Sound
Tooltip: [X3DSoundSourceNode] sound source for the Sound node, either an AudioClip node or a MovieTexture node.
- Warning: if source field is not specified, the Sound node does not emit audio.
public SoundObject setSource(X3DSoundSourceNode newValue)
setSource in interface SoundnewValue - is new value for the source field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
Tooltip: [X3DSoundSourceNode] sound source for the Sound node, either an AudioClip node or a MovieTexture node. Warning: if source field is not specified, the Sound node does not emit audio.public SoundObject clearSource()
SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public SoundObject setSource(ProtoInstanceObject newValue)
newValue - is new value for the source field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).setSource(X3DSoundSourceNode)public boolean hasSource()
getSource(),
getSourceProtoInstance()public boolean getSpatialize()
getSpatialize in interface Soundpublic SoundObject setSpatialize(boolean newValue)
setSpatialize in interface SoundnewValue - is new value for the spatialize field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SoundObject setSpatialize(SFBoolObject newValue)
setSpatialize(boolean).newValue - is new value for the spatialize field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public final SoundObject setDEF(java.lang.String newValue)
setDEF in interface X3DChildNodesetDEF in interface X3DNodesetDEF in interface SoundsetDEF in interface X3DSoundNodesetDEF in class X3DConcreteNodenewValue - is new value for the DEF field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SoundObject setDEF(SFStringObject newValue)
setDEF(String).newValue - is new value for the DEF field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public final SoundObject setUSE(java.lang.String newValue)
USE node is still an independent object, with the USE value matching the DEF value in the preceding object.
setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.setUSE in interface X3DChildNodesetUSE in interface X3DNodesetUSE in interface SoundsetUSE in interface X3DSoundNodesetUSE in class X3DConcreteNodenewValue - is new value for the USE field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SoundObject setUSE(SFStringObject newValue)
setUSE(String).newValue - is new value for the USE field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public final SoundObject setCssClass(java.lang.String newValue)
setCssClass in interface X3DChildNodesetCssClass in interface X3DNodesetCssClass in interface SoundsetCssClass in interface X3DSoundNodesetCssClass in class X3DConcreteNodenewValue - is new value for the class field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SoundObject setCssClass(SFStringObject newValue)
setCssClass(String).newValue - is new value for the class field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SoundObject setIS(ISObject newValue)
setIS in class X3DConcreteNodenewValue - is new value for the description field.SoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public ISObject getIS()
getIS in class X3DConcreteNodepublic SoundObject setUSE(SoundObject DEFnode)
setUSE(String).
setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
DEFnode - must have a DEF value definedSoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SoundObject addComments(java.lang.String newComment)
addComments in class X3DConcreteElementnewComment - initial valueSoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public SoundObject addComments(java.lang.String[] newComments)
addComments in class X3DConcreteElementnewComments - array of commentsSoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public SoundObject addComments(CommentsBlock newCommentsBlock)
addComments in class X3DConcreteElementnewCommentsBlock - block of comments to addSoundObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public java.lang.String toStringX3D(int indentLevel)
toStringX3D in class X3DConcreteElementindentLevel - number of levels of indentation for this elementX3DObject.FILE_EXTENSION_X3D,
X3DObject.FILE_EXTENSION_XML,
X3DObject.toStringXML(),
X3DObject.toFileXML(String),
X3DObject.toFileX3D(String),
X3D XML Encoding,
X3D Compressed Binary Encoding: X3D Canonical Formpublic java.lang.String toStringClassicVRML(int indentLevel)
toStringClassicVRML in class X3DConcreteElementindentLevel - number of levels of indentation for this elementX3DObject.FILE_EXTENSION_CLASSICVRML,
X3D Resources: Virtual Reality Modeling Language (VRML) 97,
Extensible 3D (X3D) encodings Part 2: Classic VRML encoding,
Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Annex A: Grammarpublic java.lang.String toStringVRML97(int indentLevel)
toStringVRML97 in class X3DConcreteElementindentLevel - number of levels of indentation for this elementX3DObject.FILE_EXTENSION_VRML97,
X3D Resources: Virtual Reality Modeling Language (VRML) 97,
Virtual Reality Modeling Language (VRML) 97 specification,
VRML 97 v2.1 Amendmentpublic X3DConcreteElement findElementByNameValue(java.lang.String nameValue)
findElementByNameValue in class X3DConcreteElementnameValue - is value of the name field being searched for in this element and child elements(if any)findNodeByDEF(String),
X3DConcreteElement.hasAncestorSceneObject(),
X3DConcreteElement.findAncestorX3DObject()public X3DConcreteElement findElementByNameValue(java.lang.String nameValue, java.lang.String elementName)
findElementByNameValue in class X3DConcreteElementnameValue - is value of the name field being searched for in this element and child elements(if any)elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)findNodeByDEF(String),
X3DConcreteElement.hasAncestorSceneObject(),
X3DConcreteElement.findAncestorX3DObject()public boolean hasElementByNameValue(java.lang.String nameValue,
java.lang.String elementName)
nameValue - is value of the name field being searched for in this element and child elements(if any)elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)findElementByNameValue(String, String)public X3DConcreteNode findNodeByDEF(java.lang.String DEFvalue)
findNodeByDEF in class X3DConcreteElementDEFvalue - is value of the name field being searched for in this element and child elements(if any)findElementByNameValue(String),
X3DConcreteElement.hasAncestorSceneObject(),
X3DConcreteElement.findAncestorX3DObject()public boolean hasNodeByDEF(java.lang.String DEFvalue)
DEFvalue - is value of the name field being searched for in this element and child elements(if any)findNodeByDEF(String)public java.lang.String validate()
validate in class X3DConcreteElementCopyright ©2005-2017 Web3D Consortium under an open-source license, free for any use. Feedback is welcome.