public class MaterialObject extends X3DConcreteNode implements Material
| Modifier and Type | Field and Description |
|---|---|
static float |
AMBIENTINTENSITY_DEFAULT_VALUE
SFFloat field named ambientIntensity has default value 0.2f (Java syntax) or 0.2 (XML syntax).
|
static java.lang.String |
COMPONENT
String constant COMPONENT defines X3D component for the Material element: Shape
|
static java.lang.String |
containerField_DEFAULT_VALUE
containerField describes typical field relationship of a node to its parent.
|
static float[] |
DIFFUSECOLOR_DEFAULT_VALUE
SFColor field named diffuseColor has default value {0.8f,0.8f,0.8f} (Java syntax) or 0.8 0.8 0.8 (XML syntax).
|
static float[] |
EMISSIVECOLOR_DEFAULT_VALUE
SFColor field named emissiveColor has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).
|
static java.lang.String |
fromField_AMBIENTINTENSITY
fromField ROUTE name for SFFloat field named ambientIntensity.
|
static java.lang.String |
fromField_DIFFUSECOLOR
fromField ROUTE name for SFColor field named diffuseColor.
|
static java.lang.String |
fromField_EMISSIVECOLOR
fromField ROUTE name for SFColor field named emissiveColor.
|
static java.lang.String |
fromField_METADATA
fromField ROUTE name for SFNode field named metadata.
|
static java.lang.String |
fromField_SHININESS
fromField ROUTE name for SFFloat field named shininess.
|
static java.lang.String |
fromField_SPECULARCOLOR
fromField ROUTE name for SFColor field named specularColor.
|
static java.lang.String |
fromField_TRANSPARENCY
fromField ROUTE name for SFFloat field named transparency.
|
static int |
LEVEL
Integer constant LEVEL provides default X3D Shape component level for this element: 1
|
static java.lang.String |
NAME
String constant NAME provides name of this element: Material.
|
static float |
SHININESS_DEFAULT_VALUE
SFFloat field named shininess has default value 0.2f (Java syntax) or 0.2 (XML syntax).
|
static float[] |
SPECULARCOLOR_DEFAULT_VALUE
SFColor field named specularColor has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).
|
static java.lang.String |
toField_AMBIENTINTENSITY
toField ROUTE name for SFFloat field named ambientIntensity.
|
static java.lang.String |
toField_DIFFUSECOLOR
toField ROUTE name for SFColor field named diffuseColor.
|
static java.lang.String |
toField_EMISSIVECOLOR
toField ROUTE name for SFColor field named emissiveColor.
|
static java.lang.String |
toField_METADATA
toField ROUTE name for SFNode field named metadata.
|
static java.lang.String |
toField_SHININESS
toField ROUTE name for SFFloat field named shininess.
|
static java.lang.String |
toField_SPECULARCOLOR
toField ROUTE name for SFColor field named specularColor.
|
static java.lang.String |
toField_TRANSPARENCY
toField ROUTE name for SFFloat field named transparency.
|
static float |
TRANSPARENCY_DEFAULT_VALUE
SFFloat field named transparency has default value 0f (Java syntax) or 0 (XML syntax).
|
CLASS_DEFAULT_VALUE, containerField_ALTERNATE_VALUES, DEF_DEFAULT_VALUE, USE_DEFAULT_VALUEvalidationResult| Constructor and Description |
|---|
MaterialObject()
Constructor for MaterialObject to initialize member variables with default values.
|
MaterialObject(java.lang.String DEFlabel)
Utility constructor that assigns DEF label after initializing member variables with default values.
|
| Modifier and Type | Method and Description |
|---|---|
MaterialObject |
addComments(CommentsBlock newCommentsBlock)
Add CommentsBlock to contained commentsList.
|
MaterialObject |
addComments(java.lang.String newComment)
Add comment as String to contained commentsList.
|
MaterialObject |
addComments(java.lang.String[] newComments)
Add comments as String[] array to contained commentsList.
|
MaterialObject |
clearMetadata()
Utility method to clear SFNode value of metadata field.
|
X3DConcreteElement |
findElementByNameValue(java.lang.String nameValue)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.
|
X3DConcreteElement |
findElementByNameValue(java.lang.String nameValue,
java.lang.String elementName)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.
|
X3DConcreteNode |
findNodeByDEF(java.lang.String DEFvalue)
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
|
java.lang.String |
getAccessType(java.lang.String fieldName)
Indicate accessType corresponding to given fieldName.
|
float |
getAmbientIntensity()
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.
|
java.lang.String |
getComponent()
Defines X3D component for the Material element: Shape
|
int |
getComponentLevel()
Provides default X3D component level for this element: 1
|
java.lang.String |
getContainerFieldDefault()
containerField describes typical field relationship of a node to its parent.
|
float[] |
getDiffuseColor()
Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named diffuseColor.
|
java.lang.String |
getElementName()
Provides name of this element: Material
|
float[] |
getEmissiveColor()
Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named emissiveColor.
|
java.lang.String |
getFieldType(java.lang.String fieldName)
Indicate type corresponding to given fieldName.
|
ISObject |
getIS()
Provide field named IS for establishing IS/connect field connections between ProtoInterface fields and internal ProtoBody nodes.
|
X3DMetadataObject |
getMetadata()
Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
|
float |
getShininess()
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named shininess.
|
float[] |
getSpecularColor()
Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named specularColor.
|
float |
getTransparency()
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named transparency.
|
boolean |
hasElementByNameValue(java.lang.String nameValue,
java.lang.String elementName)
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
|
boolean |
hasMetadata()
Indicate whether an object is available for inputOutput SFNode field metadata.
|
boolean |
hasNodeByDEF(java.lang.String DEFvalue)
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
|
void |
initialize()
Initialize all member variables to default values.
|
MaterialObject |
setAmbientIntensity(float newValue)
Assign float value within allowed range of [0,1] to inputOutput SFFloat field named ambientIntensity.
|
MaterialObject |
setAmbientIntensity(SFFloatObject newValue)
Assign typed object value to SFFloat ambientIntensity field, similar to
setAmbientIntensity(float). |
MaterialObject |
setCssClass(SFStringObject newValue)
Assign typed object value to SFString cssClass field, similar to
setCssClass(String). |
MaterialObject |
setCssClass(java.lang.String newValue)
Assign String value to inputOutput SFString field named class.
|
MaterialObject |
setDEF(SFStringObject newValue)
Assign typed object value to SFString DEF field, similar to
setDEF(String). |
MaterialObject |
setDEF(java.lang.String newValue)
Assign String value to inputOutput SFString field named DEF.
|
MaterialObject |
setDiffuseColor(float[] newValue)
Assign 3-tuple float array using RGB values [0..1] using RGB values [0..1] to inputOutput SFColor field named diffuseColor.
|
MaterialObject |
setDiffuseColor(float red,
float green,
float blue)
Assign values to SFColor diffuseColor field, similar to
setDiffuseColor(float[]). |
MaterialObject |
setDiffuseColor(SFColorObject newValue)
Assign typed object value to SFColor diffuseColor field, similar to
setDiffuseColor(float[]). |
MaterialObject |
setEmissiveColor(float[] newValue)
Assign 3-tuple float array using RGB values [0..1] using RGB values [0..1] to inputOutput SFColor field named emissiveColor.
|
MaterialObject |
setEmissiveColor(float red,
float green,
float blue)
Assign values to SFColor emissiveColor field, similar to
setEmissiveColor(float[]). |
MaterialObject |
setEmissiveColor(SFColorObject newValue)
Assign typed object value to SFColor emissiveColor field, similar to
setEmissiveColor(float[]). |
MaterialObject |
setIS(ISObject newValue)
Assign field named IS for establishing IS/connect field connections between ProtoInterface fields and internal ProtoBody nodes.
|
MaterialObject |
setMetadata(ProtoInstanceObject newValue)
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
|
MaterialObject |
setMetadata(X3DMetadataObject newValue)
Assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
|
MaterialObject |
setShininess(float newValue)
Assign float value within allowed range of [0,1] to inputOutput SFFloat field named shininess.
|
MaterialObject |
setShininess(SFFloatObject newValue)
Assign typed object value to SFFloat shininess field, similar to
setShininess(float). |
MaterialObject |
setSpecularColor(float[] newValue)
Assign 3-tuple float array using RGB values [0..1] using RGB values [0..1] to inputOutput SFColor field named specularColor.
|
MaterialObject |
setSpecularColor(float red,
float green,
float blue)
Assign values to SFColor specularColor field, similar to
setSpecularColor(float[]). |
MaterialObject |
setSpecularColor(SFColorObject newValue)
Assign typed object value to SFColor specularColor field, similar to
setSpecularColor(float[]). |
MaterialObject |
setTransparency(float newValue)
Assign float value within allowed range of [0,1] to inputOutput SFFloat field named transparency.
|
MaterialObject |
setTransparency(SFFloatObject newValue)
Assign typed object value to SFFloat transparency field, similar to
setTransparency(float). |
MaterialObject |
setUSE(MaterialObject DEFnode)
Assign a USE reference to another DEF node of same node type, similar to
setUSE(String). |
MaterialObject |
setUSE(SFStringObject newValue)
Assign typed object value to SFString USE field, similar to
setUSE(String). |
MaterialObject |
setUSE(java.lang.String newValue)
Assign String value to inputOutput SFString field named USE.
|
java.lang.String |
toStringClassicVRML(int indentLevel)
Recursive method to provide ClassicVRML string serialization.
|
java.lang.String |
toStringVRML97(int indentLevel)
Recursive method to provide VRML97 string serialization.
|
java.lang.String |
toStringX3D(int indentLevel)
Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
|
java.lang.String |
validate()
Recursive method to validate this element plus all contained nodes and statements,
using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.
|
getContainerFieldAlternateValues, getContainerFieldOverride, getCssClass, getDEF, getUSE, isNode, isStatement, isUSE, resetContainerFieldOverride, setConcreteCssClass, setConcreteDEF, setConcreteUSE, setContainerFieldOverrideclearParentObject, findAncestorElementByName, findAncestorProtoBody, findAncestorSceneObject, findAncestorX3DObject, getPackageName, getParentObject, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorSceneObject, hasAncestorX3DObject, setParentObject, toStringClassicVRML, toStringVRML97, toStringX3Dpublic static final java.lang.String NAME
public static final java.lang.String COMPONENT
public static final int LEVEL
public static final float AMBIENTINTENSITY_DEFAULT_VALUE
public static final float[] DIFFUSECOLOR_DEFAULT_VALUE
public static final float[] EMISSIVECOLOR_DEFAULT_VALUE
public static final float SHININESS_DEFAULT_VALUE
public static final float[] SPECULARCOLOR_DEFAULT_VALUE
public static final float TRANSPARENCY_DEFAULT_VALUE
public static final java.lang.String containerField_DEFAULT_VALUE
public static final java.lang.String fromField_AMBIENTINTENSITY
public static final java.lang.String toField_AMBIENTINTENSITY
public static final java.lang.String fromField_DIFFUSECOLOR
public static final java.lang.String toField_DIFFUSECOLOR
public static final java.lang.String fromField_EMISSIVECOLOR
public static final java.lang.String toField_EMISSIVECOLOR
public static final java.lang.String fromField_METADATA
public static final java.lang.String toField_METADATA
public static final java.lang.String fromField_SHININESS
public static final java.lang.String toField_SHININESS
public static final java.lang.String fromField_SPECULARCOLOR
public static final java.lang.String toField_SPECULARCOLOR
public static final java.lang.String fromField_TRANSPARENCY
public static final java.lang.String toField_TRANSPARENCY
public MaterialObject()
public MaterialObject(java.lang.String DEFlabel)
DEFlabel - unique DEF name for this X3D nodepublic final java.lang.String getElementName()
getElementName in class X3DConcreteElementpublic final java.lang.String getComponent()
getComponent in class X3DConcreteElementpublic final int getComponentLevel()
getComponentLevel in class X3DConcreteElementpublic java.lang.String getFieldType(java.lang.String fieldName)
getFieldType in class X3DConcreteElementfieldName - name of field in this X3D nodeConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPEpublic java.lang.String getAccessType(java.lang.String fieldName)
getAccessType in class X3DConcreteElementfieldName - name of field in this X3D nodeConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPEpublic final java.lang.String getContainerFieldDefault()
getContainerFieldDefault in class X3DConcreteNodepublic final void initialize()
initialize in class X3DConcreteNodepublic float getAmbientIntensity()
getAmbientIntensity in interface Materialpublic MaterialObject setAmbientIntensity(float newValue)
setAmbientIntensity in interface MaterialnewValue - is new value for the ambientIntensity field.MaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public MaterialObject setAmbientIntensity(SFFloatObject newValue)
setAmbientIntensity(float).newValue - is new value for the ambientIntensity field.MaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public float[] getDiffuseColor()
getDiffuseColor in interface Materialpublic MaterialObject setDiffuseColor(float[] newValue)
setDiffuseColor in interface MaterialnewValue - is new value for the diffuseColor field.MaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public MaterialObject setDiffuseColor(SFColorObject newValue)
setDiffuseColor(float[]).newValue - is new value for the diffuseColor field.MaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public MaterialObject setDiffuseColor(float red, float green, float blue)
setDiffuseColor(float[]).red - first componentgreen - second componentblue - third componentMaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public float[] getEmissiveColor()
getEmissiveColor in interface Materialpublic MaterialObject setEmissiveColor(float[] newValue)
setEmissiveColor in interface MaterialnewValue - is new value for the emissiveColor field.MaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public MaterialObject setEmissiveColor(SFColorObject newValue)
setEmissiveColor(float[]).newValue - is new value for the emissiveColor field.MaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public MaterialObject setEmissiveColor(float red, float green, float blue)
setEmissiveColor(float[]).red - first componentgreen - second componentblue - third componentMaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public X3DMetadataObject getMetadata()
getMetadata in interface X3DNodegetMetadata in interface MaterialgetMetadata in interface X3DAppearanceChildNodegetMetadata in interface X3DMaterialNodegetMetadataProtoInstance(),
X3D Scene Authoring Hints: Metadata Nodespublic MaterialObject setMetadata(X3DMetadataObject newValue)
setMetadata in interface X3DNodesetMetadata in interface MaterialsetMetadata in interface X3DAppearanceChildNodesetMetadata in interface X3DMaterialNodesetMetadata in class X3DConcreteNodenewValue - is new value for the metadata field.MaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).setMetadata(ProtoInstanceObject),
X3D Scene Authoring Hints: Metadata Nodespublic MaterialObject clearMetadata()
MaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public MaterialObject setMetadata(ProtoInstanceObject newValue)
setMetadata in class X3DConcreteNodenewValue - is new value for the metadata field.MaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).setMetadata(X3DMetadataObject)public boolean hasMetadata()
getMetadata(),
getMetadataProtoInstance(),
X3D Scene Authoring Hints: Metadata Nodespublic float getShininess()
getShininess in interface Materialpublic MaterialObject setShininess(float newValue)
setShininess in interface MaterialnewValue - is new value for the shininess field.MaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public MaterialObject setShininess(SFFloatObject newValue)
setShininess(float).newValue - is new value for the shininess field.MaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public float[] getSpecularColor()
getSpecularColor in interface Materialpublic MaterialObject setSpecularColor(float[] newValue)
setSpecularColor in interface MaterialnewValue - is new value for the specularColor field.MaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public MaterialObject setSpecularColor(SFColorObject newValue)
setSpecularColor(float[]).newValue - is new value for the specularColor field.MaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public MaterialObject setSpecularColor(float red, float green, float blue)
setSpecularColor(float[]).red - first componentgreen - second componentblue - third componentMaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public float getTransparency()
getTransparency in interface Materialpublic MaterialObject setTransparency(float newValue)
setTransparency in interface MaterialnewValue - is new value for the transparency field.MaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public MaterialObject setTransparency(SFFloatObject newValue)
setTransparency(float).newValue - is new value for the transparency field.MaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public final MaterialObject setDEF(java.lang.String newValue)
setDEF in interface X3DNodesetDEF in interface MaterialsetDEF in interface X3DAppearanceChildNodesetDEF in interface X3DMaterialNodesetDEF in class X3DConcreteNodenewValue - is new value for the DEF field.MaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public MaterialObject setDEF(SFStringObject newValue)
setDEF(String).newValue - is new value for the DEF field.MaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public final MaterialObject setUSE(java.lang.String newValue)
USE node is still an independent object, with the USE value matching the DEF value in the preceding object.
setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.setUSE in interface X3DNodesetUSE in interface MaterialsetUSE in interface X3DAppearanceChildNodesetUSE in interface X3DMaterialNodesetUSE in class X3DConcreteNodenewValue - is new value for the USE field.MaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public MaterialObject setUSE(SFStringObject newValue)
setUSE(String).newValue - is new value for the USE field.MaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public final MaterialObject setCssClass(java.lang.String newValue)
setCssClass in interface X3DNodesetCssClass in interface MaterialsetCssClass in interface X3DAppearanceChildNodesetCssClass in interface X3DMaterialNodesetCssClass in class X3DConcreteNodenewValue - is new value for the class field.MaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public MaterialObject setCssClass(SFStringObject newValue)
setCssClass(String).newValue - is new value for the class field.MaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public MaterialObject setIS(ISObject newValue)
setIS in class X3DConcreteNodenewValue - is new value for the description field.MaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public ISObject getIS()
getIS in class X3DConcreteNodepublic MaterialObject setUSE(MaterialObject DEFnode)
setUSE(String).
setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
DEFnode - must have a DEF value definedMaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public MaterialObject addComments(java.lang.String newComment)
addComments in class X3DConcreteElementnewComment - initial valueMaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public MaterialObject addComments(java.lang.String[] newComments)
addComments in class X3DConcreteElementnewComments - array of commentsMaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public MaterialObject addComments(CommentsBlock newCommentsBlock)
addComments in class X3DConcreteElementnewCommentsBlock - block of comments to addMaterialObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public java.lang.String toStringX3D(int indentLevel)
toStringX3D in class X3DConcreteElementindentLevel - number of levels of indentation for this elementX3DObject.FILE_EXTENSION_X3D,
X3DObject.FILE_EXTENSION_XML,
X3DObject.toStringXML(),
X3DObject.toFileXML(String),
X3DObject.toFileX3D(String),
X3D XML Encoding,
X3D Compressed Binary Encoding: X3D Canonical Formpublic java.lang.String toStringClassicVRML(int indentLevel)
toStringClassicVRML in class X3DConcreteElementindentLevel - number of levels of indentation for this elementX3DObject.FILE_EXTENSION_CLASSICVRML,
X3D Resources: Virtual Reality Modeling Language (VRML) 97,
Extensible 3D (X3D) encodings Part 2: Classic VRML encoding,
Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Annex A: Grammarpublic java.lang.String toStringVRML97(int indentLevel)
toStringVRML97 in class X3DConcreteElementindentLevel - number of levels of indentation for this elementX3DObject.FILE_EXTENSION_VRML97,
X3D Resources: Virtual Reality Modeling Language (VRML) 97,
Virtual Reality Modeling Language (VRML) 97 specification,
VRML 97 v2.1 Amendmentpublic X3DConcreteElement findElementByNameValue(java.lang.String nameValue)
findElementByNameValue in class X3DConcreteElementnameValue - is value of the name field being searched for in this element and child elements(if any)findNodeByDEF(String),
X3DConcreteElement.hasAncestorSceneObject(),
X3DConcreteElement.findAncestorX3DObject()public X3DConcreteElement findElementByNameValue(java.lang.String nameValue, java.lang.String elementName)
findElementByNameValue in class X3DConcreteElementnameValue - is value of the name field being searched for in this element and child elements(if any)elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)findNodeByDEF(String),
X3DConcreteElement.hasAncestorSceneObject(),
X3DConcreteElement.findAncestorX3DObject()public boolean hasElementByNameValue(java.lang.String nameValue,
java.lang.String elementName)
nameValue - is value of the name field being searched for in this element and child elements(if any)elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)findElementByNameValue(String, String)public X3DConcreteNode findNodeByDEF(java.lang.String DEFvalue)
findNodeByDEF in class X3DConcreteElementDEFvalue - is value of the name field being searched for in this element and child elements(if any)findElementByNameValue(String),
X3DConcreteElement.hasAncestorSceneObject(),
X3DConcreteElement.findAncestorX3DObject()public boolean hasNodeByDEF(java.lang.String DEFvalue)
DEFvalue - is value of the name field being searched for in this element and child elements(if any)findNodeByDEF(String)public java.lang.String validate()
validate in class X3DConcreteElementCopyright ©2005-2017 Web3D Consortium under an open-source license, free for any use. Feedback is welcome.