See: Description
| Class | Description |
|---|---|
| ComposedShaderObject |
ComposedShader can contain field declarations, but no CDATA section of plain-text source code, since programs are composed from child ShaderPart nodes.
|
| FloatVertexAttributeObject |
X3D node tooltip: (X3D version 3.1 or later) [X3DVertexAttributeNode] FloatVertexAttribute defines a set of per-vertex single-precision floating-point attributes
|
| Matrix3VertexAttributeObject |
X3D node tooltip: (X3D version 3.1 or later) [X3DVertexAttributeNode] Matrix3VertexAttribute defines a set of per-vertex 3x3 matrix attributes
|
| Matrix4VertexAttributeObject |
X3D node tooltip: (X3D version 3.1 or later) [X3DVertexAttributeNode] Matrix4VertexAttribute defines a set of per-vertex 4x4 matrix attributes
|
| PackagedShaderObject |
PackagedShader can contain field declarations, but no CDATA section of plain-text source code.
|
| ProgramShaderObject |
ProgramShader contains no field declarations and no plain-text source code.
|
| ShaderPartObject |
ShaderPart can contain a CDATA section of plain-text source code.
|
| ShaderProgramObject |
ShaderProgram can contain field declarations and a CDATA section of plain-text source code.
|
The programmable shaders component describes how programmable shaders are specified and how they affect the visual appearance of geometry.
Copyright ©2005-2017 Web3D Consortium under an open-source license, free for any use. Feedback is welcome.