public class FloatVertexAttributeObject extends X3DConcreteNode implements FloatVertexAttribute
| Modifier and Type | Field and Description |
|---|---|
static java.lang.String |
COMPONENT
String constant COMPONENT defines X3D component for the FloatVertexAttribute element: Shaders
|
static java.lang.String |
containerField_DEFAULT_VALUE
containerField describes typical field relationship of a node to its parent.
|
static java.lang.String |
fromField_METADATA
fromField ROUTE name for SFNode field named metadata.
|
static java.lang.String |
fromField_NAME
fromField ROUTE name for SFString field named name.
|
static java.lang.String |
fromField_VALUE
fromField ROUTE name for MFFloat field named value.
|
static int |
LEVEL
Integer constant LEVEL provides default X3D Shaders component level for this element: 1
|
static java.lang.String |
NAME
String constant NAME provides name of this element: FloatVertexAttribute.
|
static java.lang.String |
NAME_DEFAULT_VALUE
SFString field named name has default value equal to an empty string.
|
static int |
NUMCOMPONENTS_DEFAULT_VALUE
SFInt32 field named numComponents has default value 4 (Java syntax) or 4 (XML syntax).
|
static java.lang.String |
toField_METADATA
toField ROUTE name for SFNode field named metadata.
|
static java.lang.String |
toField_NAME
toField ROUTE name for SFString field named name.
|
static java.lang.String |
toField_VALUE
toField ROUTE name for MFFloat field named value.
|
CLASS_DEFAULT_VALUE, containerField_ALTERNATE_VALUES, DEF_DEFAULT_VALUE, USE_DEFAULT_VALUEvalidationResult| Constructor and Description |
|---|
FloatVertexAttributeObject()
Constructor for FloatVertexAttributeObject to initialize member variables with default values.
|
FloatVertexAttributeObject(java.lang.String DEFlabel)
Utility constructor that assigns DEF label after initializing member variables with default values.
|
| Modifier and Type | Method and Description |
|---|---|
FloatVertexAttributeObject |
addComments(CommentsBlock newCommentsBlock)
Add CommentsBlock to contained commentsList.
|
FloatVertexAttributeObject |
addComments(java.lang.String newComment)
Add comment as String to contained commentsList.
|
FloatVertexAttributeObject |
addComments(java.lang.String[] newComments)
Add comments as String[] array to contained commentsList.
|
FloatVertexAttributeObject |
addValue(float newValue)
Add singleton float value to MFFloat value field.
|
FloatVertexAttributeObject |
addValue(SFFloatObject newValue)
Add singleton SFFloatObject value to MFFloat value field.
|
FloatVertexAttributeObject |
clearMetadata()
Utility method to clear SFNode value of metadata field.
|
FloatVertexAttributeObject |
clearValue()
Utility method to clear MFFloat value field.
|
X3DConcreteElement |
findElementByNameValue(java.lang.String nameValue)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.
|
X3DConcreteElement |
findElementByNameValue(java.lang.String nameValue,
java.lang.String elementName)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.
|
X3DConcreteNode |
findNodeByDEF(java.lang.String DEFvalue)
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
|
java.lang.String |
getAccessType(java.lang.String fieldName)
Indicate accessType corresponding to given fieldName.
|
java.lang.String |
getComponent()
Defines X3D component for the FloatVertexAttribute element: Shaders
|
int |
getComponentLevel()
Provides default X3D component level for this element: 1
|
java.lang.String |
getContainerFieldDefault()
containerField describes typical field relationship of a node to its parent.
|
java.lang.String |
getElementName()
Provides name of this element: FloatVertexAttribute
|
java.lang.String |
getFieldType(java.lang.String fieldName)
Indicate type corresponding to given fieldName.
|
ISObject |
getIS()
Provide field named IS for establishing IS/connect field connections between ProtoInterface fields and internal ProtoBody nodes.
|
X3DMetadataObject |
getMetadata()
Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
|
java.lang.String |
getName()
Provide String value from inputOutput SFString field named name.
|
int |
getNumComponents()
Provide int value within allowed range of [1,4] from initializeOnly SFInt32 field named numComponents.
|
float[] |
getValue()
Provide array of Float results from inputOutput MFFloat field named value.
|
java.util.ArrayList<java.lang.Float> |
getValueList()
Utility method to get ArrayList MFFloat value field, similar to
getValue(). |
boolean |
hasElementByNameValue(java.lang.String nameValue,
java.lang.String elementName)
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
|
boolean |
hasMetadata()
Indicate whether an object is available for inputOutput SFNode field metadata.
|
boolean |
hasNodeByDEF(java.lang.String DEFvalue)
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
|
void |
initialize()
Initialize all member variables to default values.
|
FloatVertexAttributeObject |
setCssClass(SFStringObject newValue)
Assign typed object value to SFString cssClass field, similar to
setCssClass(String). |
FloatVertexAttributeObject |
setCssClass(java.lang.String newValue)
Assign String value to inputOutput SFString field named class.
|
FloatVertexAttributeObject |
setDEF(SFStringObject newValue)
Assign typed object value to SFString DEF field, similar to
setDEF(String). |
FloatVertexAttributeObject |
setDEF(java.lang.String newValue)
Assign String value to inputOutput SFString field named DEF.
|
FloatVertexAttributeObject |
setIS(ISObject newValue)
Assign field named IS for establishing IS/connect field connections between ProtoInterface fields and internal ProtoBody nodes.
|
FloatVertexAttributeObject |
setMetadata(ProtoInstanceObject newValue)
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
|
FloatVertexAttributeObject |
setMetadata(X3DMetadataObject newValue)
Assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
|
FloatVertexAttributeObject |
setName(SFStringObject newValue)
Assign typed object value to SFString name field, similar to
setName(String). |
FloatVertexAttributeObject |
setName(java.lang.String newValue)
Assign String value to inputOutput SFString field named name.
|
FloatVertexAttributeObject |
setNumComponents(int newValue)
Assign int value within allowed range of [1,4] to initializeOnly SFInt32 field named numComponents.
|
FloatVertexAttributeObject |
setNumComponents(SFInt32Object newValue)
Assign typed object value to SFInt32 numComponents field, similar to
setNumComponents(int). |
FloatVertexAttributeObject |
setUSE(FloatVertexAttributeObject DEFnode)
Assign a USE reference to another DEF node of same node type, similar to
setUSE(String). |
FloatVertexAttributeObject |
setUSE(SFStringObject newValue)
Assign typed object value to SFString USE field, similar to
setUSE(String). |
FloatVertexAttributeObject |
setUSE(java.lang.String newValue)
Assign String value to inputOutput SFString field named USE.
|
FloatVertexAttributeObject |
setValue(java.util.ArrayList<java.lang.Float> newValue)
Assign ArrayList MFFloat value field, similar to
setValue(float[]). |
FloatVertexAttributeObject |
setValue(float[] newValue)
Assign Float array to inputOutput MFFloat field named value.
|
FloatVertexAttributeObject |
setValue(int[] newValue)
Assign floating-point array MFFloat value field, similar to
setValue(float[]). |
FloatVertexAttributeObject |
setValue(MFFloatObject newValue)
Assign typed object MFFloat value field, similar to
setValue(float[]). |
java.lang.String |
toStringClassicVRML(int indentLevel)
Recursive method to provide ClassicVRML string serialization.
|
java.lang.String |
toStringVRML97(int indentLevel)
Recursive method to provide VRML97 string serialization.
|
java.lang.String |
toStringX3D(int indentLevel)
Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
|
java.lang.String |
validate()
Recursive method to validate this element plus all contained nodes and statements,
using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.
|
getContainerFieldAlternateValues, getContainerFieldOverride, getCssClass, getDEF, getUSE, isNode, isStatement, isUSE, resetContainerFieldOverride, setConcreteCssClass, setConcreteDEF, setConcreteUSE, setContainerFieldOverrideclearParentObject, findAncestorElementByName, findAncestorProtoBody, findAncestorSceneObject, findAncestorX3DObject, getPackageName, getParentObject, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorSceneObject, hasAncestorX3DObject, setParentObject, toStringClassicVRML, toStringVRML97, toStringX3Dpublic static final java.lang.String NAME
public static final java.lang.String COMPONENT
public static final int LEVEL
public static final java.lang.String NAME_DEFAULT_VALUE
public static final int NUMCOMPONENTS_DEFAULT_VALUE
public static final java.lang.String containerField_DEFAULT_VALUE
public static final java.lang.String fromField_METADATA
public static final java.lang.String toField_METADATA
public static final java.lang.String fromField_NAME
public static final java.lang.String toField_NAME
public static final java.lang.String fromField_VALUE
public static final java.lang.String toField_VALUE
public FloatVertexAttributeObject()
public FloatVertexAttributeObject(java.lang.String DEFlabel)
DEFlabel - unique DEF name for this X3D nodepublic final java.lang.String getElementName()
getElementName in class X3DConcreteElementpublic final java.lang.String getComponent()
getComponent in class X3DConcreteElementpublic final int getComponentLevel()
getComponentLevel in class X3DConcreteElementpublic java.lang.String getFieldType(java.lang.String fieldName)
getFieldType in class X3DConcreteElementfieldName - name of field in this X3D nodeConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPEpublic java.lang.String getAccessType(java.lang.String fieldName)
getAccessType in class X3DConcreteElementfieldName - name of field in this X3D nodeConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPEpublic final java.lang.String getContainerFieldDefault()
getContainerFieldDefault in class X3DConcreteNodepublic final void initialize()
initialize in class X3DConcreteNodepublic X3DMetadataObject getMetadata()
getMetadata in interface X3DNodegetMetadata in interface X3DGeometricPropertyNodegetMetadata in interface FloatVertexAttributegetMetadata in interface X3DVertexAttributeNodegetMetadataProtoInstance(),
X3D Scene Authoring Hints: Metadata Nodespublic FloatVertexAttributeObject setMetadata(X3DMetadataObject newValue)
setMetadata in interface X3DNodesetMetadata in interface X3DGeometricPropertyNodesetMetadata in interface FloatVertexAttributesetMetadata in interface X3DVertexAttributeNodesetMetadata in class X3DConcreteNodenewValue - is new value for the metadata field.FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).setMetadata(ProtoInstanceObject),
X3D Scene Authoring Hints: Metadata Nodespublic FloatVertexAttributeObject clearMetadata()
FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public FloatVertexAttributeObject setMetadata(ProtoInstanceObject newValue)
setMetadata in class X3DConcreteNodenewValue - is new value for the metadata field.FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).setMetadata(X3DMetadataObject)public boolean hasMetadata()
getMetadata(),
getMetadataProtoInstance(),
X3D Scene Authoring Hints: Metadata Nodespublic java.lang.String getName()
getName in interface FloatVertexAttributegetName in interface X3DVertexAttributeNodepublic final FloatVertexAttributeObject setName(java.lang.String newValue)
setName in interface FloatVertexAttributesetName in interface X3DVertexAttributeNodenewValue - is new value for the name field.FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public FloatVertexAttributeObject setName(SFStringObject newValue)
setName(String).newValue - is new value for the name field.FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public int getNumComponents()
getNumComponents in interface FloatVertexAttributepublic FloatVertexAttributeObject setNumComponents(int newValue)
setNumComponents in interface FloatVertexAttributenewValue - is new value for the numComponents field.FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public FloatVertexAttributeObject setNumComponents(SFInt32Object newValue)
setNumComponents(int).newValue - is new value for the numComponents field.FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public float[] getValue()
getValue in interface FloatVertexAttributepublic java.util.ArrayList<java.lang.Float> getValueList()
getValue().public FloatVertexAttributeObject setValue(float[] newValue)
setValue in interface FloatVertexAttributenewValue - is new value for the value field.FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public FloatVertexAttributeObject setValue(MFFloatObject newValue)
setValue(float[]).newValue - is new value for the value field.FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public FloatVertexAttributeObject setValue(java.util.ArrayList<java.lang.Float> newValue)
setValue(float[]).newValue - is new value for the value field.FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public FloatVertexAttributeObject clearValue()
FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public FloatVertexAttributeObject setValue(int[] newValue)
setValue(float[]).newValue - is new value for the value field.FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public FloatVertexAttributeObject addValue(float newValue)
newValue - is new value to add to the value field.FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public FloatVertexAttributeObject addValue(SFFloatObject newValue)
newValue - is new value to add to the value field.FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public final FloatVertexAttributeObject setDEF(java.lang.String newValue)
setDEF in interface X3DNodesetDEF in interface X3DGeometricPropertyNodesetDEF in interface FloatVertexAttributesetDEF in interface X3DVertexAttributeNodesetDEF in class X3DConcreteNodenewValue - is new value for the DEF field.FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public FloatVertexAttributeObject setDEF(SFStringObject newValue)
setDEF(String).newValue - is new value for the DEF field.FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public final FloatVertexAttributeObject setUSE(java.lang.String newValue)
USE node is still an independent object, with the USE value matching the DEF value in the preceding object.
setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.setUSE in interface X3DNodesetUSE in interface X3DGeometricPropertyNodesetUSE in interface FloatVertexAttributesetUSE in interface X3DVertexAttributeNodesetUSE in class X3DConcreteNodenewValue - is new value for the USE field.FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public FloatVertexAttributeObject setUSE(SFStringObject newValue)
setUSE(String).newValue - is new value for the USE field.FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public final FloatVertexAttributeObject setCssClass(java.lang.String newValue)
setCssClass in interface X3DNodesetCssClass in interface X3DGeometricPropertyNodesetCssClass in interface FloatVertexAttributesetCssClass in interface X3DVertexAttributeNodesetCssClass in class X3DConcreteNodenewValue - is new value for the class field.FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public FloatVertexAttributeObject setCssClass(SFStringObject newValue)
setCssClass(String).newValue - is new value for the class field.FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public FloatVertexAttributeObject setIS(ISObject newValue)
setIS in class X3DConcreteNodenewValue - is new value for the description field.FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public ISObject getIS()
getIS in class X3DConcreteNodepublic FloatVertexAttributeObject setUSE(FloatVertexAttributeObject DEFnode)
setUSE(String).
setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
DEFnode - must have a DEF value definedFloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public FloatVertexAttributeObject addComments(java.lang.String newComment)
addComments in class X3DConcreteElementnewComment - initial valueFloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public FloatVertexAttributeObject addComments(java.lang.String[] newComments)
addComments in class X3DConcreteElementnewComments - array of commentsFloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public FloatVertexAttributeObject addComments(CommentsBlock newCommentsBlock)
addComments in class X3DConcreteElementnewCommentsBlock - block of comments to addFloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public java.lang.String toStringX3D(int indentLevel)
toStringX3D in class X3DConcreteElementindentLevel - number of levels of indentation for this elementX3DObject.FILE_EXTENSION_X3D,
X3DObject.FILE_EXTENSION_XML,
X3DObject.toStringXML(),
X3DObject.toFileXML(String),
X3DObject.toFileX3D(String),
X3D XML Encoding,
X3D Compressed Binary Encoding: X3D Canonical Formpublic java.lang.String toStringClassicVRML(int indentLevel)
toStringClassicVRML in class X3DConcreteElementindentLevel - number of levels of indentation for this elementX3DObject.FILE_EXTENSION_CLASSICVRML,
X3D Resources: Virtual Reality Modeling Language (VRML) 97,
Extensible 3D (X3D) encodings Part 2: Classic VRML encoding,
Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Annex A: Grammarpublic java.lang.String toStringVRML97(int indentLevel)
toStringVRML97 in class X3DConcreteElementindentLevel - number of levels of indentation for this elementX3DObject.FILE_EXTENSION_VRML97,
X3D Resources: Virtual Reality Modeling Language (VRML) 97,
Virtual Reality Modeling Language (VRML) 97 specification,
VRML 97 v2.1 Amendmentpublic X3DConcreteElement findElementByNameValue(java.lang.String nameValue)
findElementByNameValue in class X3DConcreteElementnameValue - is value of the name field being searched for in this element and child elements(if any)findNodeByDEF(String),
X3DConcreteElement.hasAncestorSceneObject(),
X3DConcreteElement.findAncestorX3DObject()public X3DConcreteElement findElementByNameValue(java.lang.String nameValue, java.lang.String elementName)
findElementByNameValue in class X3DConcreteElementnameValue - is value of the name field being searched for in this element and child elements(if any)elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)findNodeByDEF(String),
X3DConcreteElement.hasAncestorSceneObject(),
X3DConcreteElement.findAncestorX3DObject()public boolean hasElementByNameValue(java.lang.String nameValue,
java.lang.String elementName)
nameValue - is value of the name field being searched for in this element and child elements(if any)elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)findElementByNameValue(String, String)public X3DConcreteNode findNodeByDEF(java.lang.String DEFvalue)
findNodeByDEF in class X3DConcreteElementDEFvalue - is value of the name field being searched for in this element and child elements(if any)findElementByNameValue(String),
X3DConcreteElement.hasAncestorSceneObject(),
X3DConcreteElement.findAncestorX3DObject()public boolean hasNodeByDEF(java.lang.String DEFvalue)
DEFvalue - is value of the name field being searched for in this element and child elements(if any)findNodeByDEF(String)public java.lang.String validate()
validate in class X3DConcreteElementCopyright ©2005-2017 Web3D Consortium under an open-source license, free for any use. Feedback is welcome.